Spawner: Large code refactor to remove dependency on plotmarkers.

Most spawner functions can now be called without giving a plotmarker.
Move scanning functions to places.lua.
Places: Cleanup and add more area-scanning functions.
Schedules: Bugfix where schedules weren't being executed due to wrong
"end" order in the do_custom() function.
Data: Moved random data to "data" folder.
Textures: Add 14 male textures and 10 female textures.
Occupations: Small tweaks to "default_basic" occupation.
This commit is contained in:
Hector Franqui
2017-08-25 09:31:45 -04:00
parent 698d247aba
commit 4c102a70a4
28 changed files with 816 additions and 741 deletions

View File

@ -6,7 +6,7 @@
-- Occupations are essentially specific schedules, that can have slight
-- random variations to provide diversity and make specific occupations
-- less predictable. Occupations are associated with textures, dialogues,
-- specific initial items, type of building (and surroundings) where NPC
-- specific initial items, type of building (and surroundings) where NPC
-- lives, etc.
-- Example of an occupation: farmer
-- The farmer will have to live in a farm, or just beside a field.
@ -38,10 +38,10 @@
-- tags = {},
-- -- Array of tags to search for. This will have tags
-- -- if the type is either "mix" or "tags"
--
--
-- },
-- textures = {},
-- -- Textures are an array of textures, as usually given on
-- -- Textures are an array of textures, as usually given on
-- -- an entity definition. If given, the NPC will be guaranteed
-- -- to have one of the given textures. Also, ensure they have sex
-- -- as well in the filename so they can be chosen appropriately.
@ -76,10 +76,10 @@
-- [23] = {[1] = action=npc.action.cmd.freeze, args={freeze=false}}
-- -- }
-- -- The numbers, [1], [13] and [23] are the times when the entries
-- -- corresponding to each are supposed to happen. The tables with
-- -- corresponding to each are supposed to happen. The tables with
-- -- [1], [1],[2] and [1] actions respectively are the entries that
-- -- will happen at time 1, 13 and 23.
-- }
-- }
-- Public API
npc.occupations = {}
@ -91,14 +91,11 @@ local occupations = {}
-- The key is the name of the occupation.
npc.occupations.registered_occupations = {}
-- This is the basic occupation definition, this is for all NPCs that
-- This is the basic occupation definition, this is for all NPCs that
-- don't have a specific occupation. It serves as an example.
npc.occupations.basic_def = {
-- Use random textures
textures = {
{"npc_male1.png"},
{"npc_child_male1.png"}
},
textures = {},
-- Use random dialogues
dialogues = {},
-- Initialize inventory with random items
@ -109,13 +106,13 @@ npc.occupations.basic_def = {
[7] = {
-- Get out of bed
[1] = {task = npc.actions.cmd.USE_BED, args = {
pos = npc.places.PLACE_TYPE.BED.PRIMARY,
pos = npc.places.PLACE_TYPE.BED.PRIMARY,
action = npc.actions.const.beds.GET_UP
}
},
}
},
-- Walk to home inside
[2] = {task = npc.actions.cmd.WALK_TO_POS, args = {
end_pos = npc.places.PLACE_TYPE.OTHER.HOME_INSIDE,
end_pos = npc.places.PLACE_TYPE.OTHER.HOME_INSIDE,
walkable = {}
},
chance = 75
@ -127,7 +124,7 @@ npc.occupations.basic_def = {
[8] = {
-- Walk to outside of home
[1] = {task = npc.actions.cmd.WALK_TO_POS, args = {
end_pos = npc.places.PLACE_TYPE.OTHER.HOME_OUTSIDE,
end_pos = npc.places.PLACE_TYPE.OTHER.HOME_OUTSIDE,
walkable = {}
},
chance = 75
@ -142,7 +139,7 @@ npc.occupations.basic_def = {
end_pos = {place_type=npc.places.PLACE_TYPE.SITTABLE.PRIMARY, use_access_node=true},
walkable = {"cottages:bench"}
},
chance = 75
chance = 75
},
-- Sit on the node
[2] = {task = npc.actions.cmd.USE_SITTABLE, args = {
@ -155,13 +152,13 @@ npc.occupations.basic_def = {
[3] = {action = npc.actions.cmd.SET_INTERVAL, args = {
freeze = true,
interval = 35
},
},
depends = {2}
},
[4] = {action = npc.actions.cmd.SET_INTERVAL, args = {
freeze = true,
interval = npc.actions.default_interval
},
},
depends = {3}
},
-- Get up from sit
@ -210,9 +207,9 @@ npc.occupations.basic_def = {
},
-- Get inside home
[3] = {task = npc.actions.cmd.WALK_TO_POS, args = {
end_pos = npc.places.PLACE_TYPE.OTHER.HOME_INSIDE,
end_pos = npc.places.PLACE_TYPE.OTHER.HOME_INSIDE,
walkable = {}
}
}
},
-- Allow mobs_redo wandering
[4] = {action = npc.actions.cmd.FREEZE, args = {freeze = false}}
@ -220,16 +217,16 @@ npc.occupations.basic_def = {
-- Schedule entry for 10 in the evening
[22] = {
[1] = {task = npc.actions.cmd.WALK_TO_POS, args = {
end_pos = {place_type=npc.places.PLACE_TYPE.BED.PRIMARY, use_access_node=true},
end_pos = {place_type=npc.places.PLACE_TYPE.BED.PRIMARY, use_access_node=true},
walkable = {}
}
}
},
-- Use bed
[2] = {task = npc.actions.cmd.USE_BED, args = {
pos = npc.places.PLACE_TYPE.BED.PRIMARY,
pos = npc.places.PLACE_TYPE.BED.PRIMARY,
action = npc.actions.const.beds.LAY
}
},
}
},
-- Stay put on bed
[3] = {action = npc.actions.cmd.FREEZE, args = {freeze = true}}
}
@ -239,7 +236,8 @@ npc.occupations.basic_def = {
-- This function registers an occupation
function npc.occupations.register_occupation(name, def)
npc.occupations.registered_occupations[name] = def
npc.occupations.registered_occupations[name] = def
npc.log("INFO", "Successfully registered occupation with name: "..dump(name))
end
-- This function scans all registered occupations and filter them by
@ -256,13 +254,13 @@ function npc.occupations.get_for_building(building_type, surrounding_building_ty
-- Check if building type is contained in the def's building types
if npc.utils.array_contains(def.building_types, building_type) then
-- Check for empty or nil surrounding building types
if def.surrounding_building_types == nil
if def.surrounding_building_types == nil
or def.surrounding_building_types == {} then
-- Add this occupation
table.insert(result, name)
else
-- Check if surround type is included in the def
if npc.utils.array_is_subset_of_array(def.surrounding_building_types,
if npc.utils.array_is_subset_of_array(def.surrounding_building_types,
surrounding_building_types) then
-- Add this occupation
table.insert(result, name)
@ -291,7 +289,7 @@ function npc.occupations.initialize_occupation_values(self, occupation_name)
-- Initialize textures, else it will leave the current textures
minetest.log("Texture entries: "..dump(table.getn(def.textures)))
if def.textures and table.getn(def.textures) > 0 then
self.selected_texture =
self.selected_texture =
npc.get_random_texture_from_array(self.sex, self.age, def.textures)
-- Set texture if it found for sex and age
minetest.log("No textures found for sex "..dump(self.sex).." and age "..dump(self.age))
@ -351,7 +349,7 @@ function npc.occupations.initialize_occupation_values(self, occupation_name)
-- Add keys to set of dialogue keys
for _, key in npc.utils.get_map_keys(dialogues) do
table.insert(dialogue_keys, key)
end
end
elseif def.dialogues.type == "tags" then
-- We need to find the dialogues from tags. def.dialogues.tags contains
-- an array of tags that we will use to search.
@ -361,7 +359,7 @@ function npc.occupations.initialize_occupation_values(self, occupation_name)
end
-- Add dialogues to NPC
-- Check if there is a max of dialogues to be added
local max_dialogue_count = npc.dialogue.MAX_DIALOGUES
local max_dialogue_count = npc.dialogue.MAX_DIALOGUES
if def.dialogues.max_count and def.max_dialogue_count > 0 then
max_dialogue_count = def.dialogues.max_count
end
@ -385,4 +383,4 @@ function npc.occupations.initialize_occupation_values(self, occupation_name)
npc.log("INFO", "Successfully initialized NPC with occupation values")
end
end