Actions: Fixed turns walking through paths.

Improved algorithm to include doors and fence gates using default API.
NPC: Improved collisionbox.
This commit is contained in:
zorman2000
2016-12-29 15:09:30 -05:00
parent d78fee695e
commit 6549a7e4f9
3 changed files with 569 additions and 113 deletions

View File

@ -38,13 +38,13 @@ function npc.actions.walk_step(args)
local dir = args.dir
local vel = {}
if dir == npc.direction.north then
vel = {x=0, y=0, z=1}
vel = {x=0, y=0, z=0.98}
elseif dir == npc.direction.east then
vel = {x=1, y=0, z=0}
vel = {x=0.98, y=0, z=0}
elseif dir == npc.direction.south then
vel = {x=0, y=0, z=-1}
vel = {x=0, y=0, z=-0.98}
elseif dir == npc.direction.west then
vel = {x=-1, y=0, z=0}
vel = {x=-0.98, y=0, z=0}
end
set_animation(self, "walk")
npc.actions.rotate({self=self, dir=dir})
@ -212,35 +212,35 @@ function npc.actions.walk_to_pos(self, end_pos)
local start_pos = self.object:getpos()
minetest.log("Starting pos: "..dump(start_pos))
-- Use Minetest built-in pathfinding algorithm, A*
-- Find path
local path = npc.actions.find_path({x=start_pos.x, y=start_pos.y-1, z=start_pos.z}, end_pos)
if path ~= nil then
minetest.log("Found path to node: "..dump(end_pos))
-- Add a first step
local dir = npc.actions.get_direction(start_pos, path[1].pos)
npc.add_action(self, npc.actions.walk_step, {self = self, dir = dir})
-- Add subsequent steps
for i = 1, #path do
minetest.log("Path: (i) "..dump(path[i])..": Path i+1 "..dump(path[i+1]))
--minetest.log("Path: (i) "..dump(path[i])..": Path i+1 "..dump(path[i+1]))
-- Do not add an extra step
if i == #path then
-- Add direction to last node
local dir = npc.actions.get_direction(path[i].pos, end_pos)
-- Add stand animation at end
npc.add_action(self, npc.actions.stand, {self = self})
-- Rotate to face the end node
npc.actions.rotate({self = self, dir = dir})
break
end
-- Get direction to move from path[i] to path[i+1]
local dir = npc.actions.get_direction(path[i].pos, path[i+1].pos)
-- Add walk action to action queue
npc.add_action(self, npc.actions.walk_step, {self = self, dir = dir})
if i+1 == #path then
break
end
end
end
-- Add stand animation at end
npc.add_action(self, npc.actions.stand, {self = self})
end
local function vector_add(p1, p2)
return {x=p1.x+p2.x, y=p1.y+p2.y, z=p1.z+p2.z}
end
local function vector_diff(p1, p2)
return {x=p1.x-p2.x, y=p1.y-p2.y, z=p1.z-p2.z}
end
local function vector_opposite(v)
@ -257,6 +257,8 @@ local function get_unit_dir_vector_based_on_diff(v)
end
end
-- This function returns the direction enum
-- for the moving from v1 to v2
function npc.actions.get_direction(v1, v2)
local dir = vector.subtract(v2, v1)
if dir.x ~= 0 then
@ -274,18 +276,39 @@ function npc.actions.get_direction(v1, v2)
end
end
local function is_good_node(node)
-- Is openable is to support doors, fence gates and other
-- doors from other mods. Currently, default doors and gates
-- will be supported. Cottages doors should also be supported.
--minetest.log("Node name: "..dump(node.name))
local is_openable = false
local start_i,end_i = string.find(node.name, "doors:")
is_openable = start_i ~= nil
--minetest.log("Is node openable: "..dump(is_openable))
--minetest.log("Is node walkable: "..dump(not minetest.registered_nodes[node.name].walkable))
if not minetest.registered_nodes[node.name].walkable then
return "W"
elseif is_openable then
return "O"
else
return "N"
end
end
DIFF_LIMIT = 125
-- Finds paths ignoring vertical obstacles
-- This function is recursive and attempts to move all the time on
-- the direction that will definetely lead to the end position.
local function find_path_recursive(start_pos, end_pos, path_nodes, last_dir, last_good_dir)
minetest.log("Start pos: "..dump(start_pos))
--minetest.log("Start pos: "..dump(start_pos))
-- Find difference. The purpose of this is to weigh movement, attempting
-- the largest difference first, or both if equal.
local diff = vector.subtract(start_pos, end_pos)
--minetest.log("Difference: "..dump(diff))
local diff = vector_diff(start_pos, end_pos)
minetest.log("Difference: "..dump(diff))
-- End if difference is larger than max difference possible (limit)
if math.abs(diff.x) > DIFF_LIMIT or math.abs(diff.z) > DIFF_LIMIT then
-- Cannot find feasable path
@ -293,21 +316,23 @@ local function find_path_recursive(start_pos, end_pos, path_nodes, last_dir, las
end
-- Determine direction to move
local dir_vector = get_unit_dir_vector_based_on_diff(diff)
minetest.log("Direction vector: "..dump(dir_vector))
--minetest.log("Direction vector: "..dump(dir_vector))
if last_good_dir ~= nil then
dir_vector = last_good_dir
end
-- Get next position based on direction
local next_pos = vector_add(start_pos, dir_vector)
local next_pos = vector.add(start_pos, dir_vector)
--minetest.log("Next pos: "..dump(next_pos))
minetest.log("Next pos: "..dump(next_pos))
-- Check if next_pos is actually within one block from the
-- expected position. If so, finish
local diff_to_end = vector_diff(next_pos, end_pos)
local diff_to_end = vector.subtract(next_pos, end_pos)
if math.abs(diff_to_end.x) < 1 and math.abs(diff_to_end.y) < 1 and math.abs(diff_to_end.z) < 1 then
minetest.log("Diff to end: "..dump(diff_to_end))
--minetest.log("Diff to end: "..dump(diff_to_end))
table.insert(path_nodes, {pos=next_pos, type="E"})
minetest.log("Found path to end.")
return path_nodes
@ -315,27 +340,37 @@ local function find_path_recursive(start_pos, end_pos, path_nodes, last_dir, las
-- Check if movement is possible on the calculated direction
local next_node = minetest.get_node(next_pos)
-- If direction vector is opposite to the last dir, then do not attempt to walk into it
minetest.log("Next node is walkable: "..dump(not minetest.registered_nodes[next_node.name].walkable))
--minetest.log("Next node is walkable: "..dump(not minetest.registered_nodes[next_node.name].walkable))
local attempted_to_go_opposite = false
if last_dir ~= nil and vector.equals(dir_vector, vector_opposite(last_dir)) then
attempted_to_go_opposite = true
minetest.log("Last dir: "..dump(last_dir))
minetest.log("Calculated dir vector is the opposite of last dir: "..dump(vector.equals(dir_vector, vector_opposite(last_dir))))
--minetest.log("Last dir: "..dump(last_dir))
--minetest.log("Calculated dir vector is the opposite of last dir: "..dump(vector.equals(dir_vector, vector_opposite(last_dir))))
end
if minetest.registered_nodes[next_node.name].walkable == false
and (not attempted_to_go_opposite) then
table.insert(path_nodes, {pos=next_pos, type="W"})
local node_type = is_good_node(next_node)
if node_type ~= "N" and (not attempted_to_go_opposite) then
table.insert(path_nodes, {pos=next_pos, type=node_type})
return find_path_recursive(next_pos, end_pos, path_nodes, nil, nil)
else
minetest.log("------------ Second attempt ------------")
--minetest.log("------------ Second attempt ------------")
-- If not walkable, attempt turn into the other coordinate
-- Store last good direction to retry at all times
minetest.log("Last known good dir: "..dump(last_good_dir))
-- Determine this coordinate based on what was the last calculated direction
-- that didn't needed correction (last good dir). If this doesn't exists (e.g.
-- there has been no correction for a while) then select the direction by
-- trying to shorten the distance between NPC and the end node.
--minetest.log("Last known good dir: "..dump(last_good_dir))
local step = 0
if last_good_dir == nil then
-- Store the current direction vector as the last non-corrected
-- calculated direction
last_good_dir = dir_vector
-- Determine which direction to move
if dir_vector.x == 0 then
minetest.log("Choosing x direction")
--minetest.log("Choosing x direction")
step = diff.x/math.abs(diff.x) * -1
if diff.x == 0 then
if last_dir ~= nil then
@ -347,10 +382,7 @@ local function find_path_recursive(start_pos, end_pos, path_nodes, last_dir, las
end
dir_vector = {x = step, y = 0, z = 0}
elseif dir_vector.z == 0 then
minetest.log("Choosing z direction")
step = diff.z/math.abs(diff.z) * -1
minetest.log("Step: "..dump(step)..". Diff: "..dump(diff))
minetest.log("Last dir: ".. dump(last_dir))
if diff.z == 0 then
if last_dir ~= nil then
step = last_dir.z
@ -361,103 +393,58 @@ local function find_path_recursive(start_pos, end_pos, path_nodes, last_dir, las
end
dir_vector = {x = 0, y = 0, z = step}
end
minetest.log("Re-calculated dir vector: "..dump(dir_vector))
--minetest.log("Re-calculated dir vector: "..dump(dir_vector))
next_pos = vector.add(start_pos, dir_vector)
else
dir_vector = last_good_dir
if dir_vector.x == 0 then
minetest.log("Moving into x direction")
--minetest.log("Moving into x direction")
step = last_dir.x
elseif dir_vector.z == 0 then
minetest.log("Moving into z direction")
--minetest.log("Moving into z direction")
step = last_dir.z
end
dir_vector = last_dir
next_pos = vector.add(start_pos, dir_vector)
end
-- if dir_vector.x == 0 then
-- minetest.log("Moving into x direction")
-- local step = diff.x/math.abs(diff.x) * -1
-- if diff.x == 0 then
-- -- If the difference for x with end position is zero, then try
-- -- to move in the last known direction
-- if last_dir ~= nil then
-- step = last_dir.x
-- end
-- end
-- next_pos = {x = start_pos.x + step, y = start_pos.y, z = start_pos.z}
-- dir_vector = {x = step, y = 0, z = 0}
-- elseif dir_vector.z == 0 then
-- minetest.log("Moving into z direction")
-- local step = diff.z/math.abs(diff.z) * -1
-- if diff.z == 0 then
-- -- If the difference for z with end position is zero, then try
-- -- to move in the last known direction
-- if last_dir ~= nil then
-- step = last_dir.z
-- end
-- end
-- next_pos = {x = start_pos.x, y = start_pos.y, z = start_pos.z + step}
-- dir_vector = {x = 0, y = 0, z = step}
-- end
minetest.log("Next calculated position: "..dump(next_pos))
-- Check if new node is walkable
next_node = minetest.get_node(next_pos)
minetest.log("Next node is walkable: "..dump(not minetest.registered_nodes[next_node.name].walkable))
if last_dir ~= nil and vector.equals(dir_vector, vector_opposite(last_dir)) then
attempted_to_go_opposite = true
minetest.log("Last dir: "..dump(last_dir))
minetest.log("Calculated dir vector is the opposite of last dir: "..dump(vector.equals(dir_vector, vector_opposite(last_dir))))
end
if minetest.registered_nodes[next_node.name].walkable == false then
table.insert(path_nodes, {pos=next_pos, type="W"})
--minetest.log("Next node is walkable: "..dump(not minetest.registered_nodes[next_node.name].walkable))
local node_type = is_good_node(next_node)
if node_type ~= "N" then
table.insert(path_nodes, {pos=next_pos, type=node_type})
return find_path_recursive(next_pos, end_pos, path_nodes, dir_vector, last_good_dir)
else
last_good_dir = dir_vector
minetest.log("------------ Third attempt ------------")
--minetest.log("------------ Third attempt ------------")
-- If not walkable, then try the next node
if dir_vector.x ~= 0 then
minetest.log("Move into opposite z dir")
--minetest.log("Move into opposite z dir")
dir_vector = get_unit_dir_vector_based_on_diff(start_pos, diff)
vector.multiply(dir_vector, -1)
elseif dir_vector.z ~= 0 then
minetest.log("Move into opposite x dir")
--minetest.log("Move into opposite x dir")
dir_vector = get_unit_dir_vector_based_on_diff(start_pos, diff)
vector.multiply(dir_vector, -1)
end
minetest.log("New direction: "..dump(dir_vector))
--minetest.log("New direction: "..dump(dir_vector))
next_pos = vector_add(start_pos, dir_vector)
minetest.log("New next_pos: "..dump(next_pos))
next_pos = vector.add(start_pos, dir_vector)
--minetest.log("New next_pos: "..dump(next_pos))
next_node = minetest.get_node(next_pos)
minetest.log("Next node is walkable: "..dump(not minetest.registered_nodes[next_node.name].walkable))
-- if last_dir ~= nil and vector.equals(dir_vector, vector_opposite(last_dir)) then
-- attempted_to_go_opposite = true
-- minetest.log("Last dir: "..dump(last_dir))
-- minetest.log("Calculated dir vector is the opposite of last dir: "..dump(vector.equals(dir_vector, vector_opposite(last_dir))))
-- end
if minetest.registered_nodes[next_node.name].walkable == false then
--and (not attempted_to_go_opposite) then
table.insert(path_nodes, {pos=next_pos, type="W"})
--minetest.log("Next node is walkable: "..dump(not minetest.registered_nodes[next_node.name].walkable))
local node_type = is_good_node(next_node)
if node_type ~= "N" then
table.insert(path_nodes, {pos=next_pos, type=node_type})
return find_path_recursive(next_pos, end_pos, path_nodes, dir_vector, last_good_dir)
else
--return back, opposite of last dir. For now return nil as this code is not
-- good
-- Try to return back, opposite of last dir. For now return nil as this code
-- is not good enough to work correctly.
return nil
-- minetest.log("Have to go back")
-- local return_dir = vector_opposite(last_dir)
-- -- If it is returning back already, continue on that direction
-- if attempted_to_go_opposite then
-- return_dir = last_dir
-- end
-- minetest.log("Opposite dir: "..dump(return_dir))
-- next_pos = vector_add(start_pos, return_dir)
-- minetest.log("Calculated pos: "..dump(next_pos))
-- return find_path(next_pos, end_pos, return_dir)
end
end
end