Actions: Fix bugs in dig and place actions.
Fix bug in get_pos_argument() function. Optimize walk_to_pos task and improve usage of access node. Improve get_direction() by using vector.direction() and vector.round()
This commit is contained in:
parent
770125fae9
commit
70fd62825c
@ -220,7 +220,7 @@ function npc.actions.dig(self, args)
|
||||
self.animation.speed_normal, 0)
|
||||
|
||||
-- Check if protection not enforced
|
||||
if not force_dig then
|
||||
if not bypass_protection then
|
||||
-- Try to dig node
|
||||
if minetest.dig_node(pos) then
|
||||
-- Add to inventory the node drops
|
||||
@ -245,8 +245,15 @@ function npc.actions.dig(self, args)
|
||||
if add_to_inventory then
|
||||
-- Get node drop
|
||||
local drop = minetest.registered_nodes[node.name].drop
|
||||
local drop_itemname = node.name
|
||||
if drop and drop.items then
|
||||
local random_item = drop.items[math.random(1, #drop.items)]
|
||||
if random_item then
|
||||
drop_itemname = random_item.items[1]
|
||||
end
|
||||
end
|
||||
-- Add to NPC inventory
|
||||
npc.npc.add_item_to_inventory(self, drop, 1)
|
||||
npc.add_item_to_inventory(self, drop_itemname, 1)
|
||||
end
|
||||
-- Dig node
|
||||
minetest.set_node(pos, {name="air"})
|
||||
@ -272,7 +279,7 @@ function npc.actions.place(self, args)
|
||||
local node_at_pos = minetest.get_node_or_nil(pos)
|
||||
-- Check if position is empty or has a node that can be built to
|
||||
if node_at_pos and
|
||||
(node_at_pos.name == "air" or minetest.registered_nodes(node_at_pos.name).buildable_to == true) then
|
||||
(node_at_pos.name == "air" or minetest.registered_nodes[node_at_pos.name].buildable_to == true) then
|
||||
-- Check protection
|
||||
if (not bypass_protection and not minetest.is_protected(pos, self.npc_name))
|
||||
or bypass_protection == true then
|
||||
@ -633,9 +640,9 @@ local function get_pos_argument(self, pos, use_access_node)
|
||||
-- Check index is valid on the places map
|
||||
if #places >= index then
|
||||
-- Check if access node is desired
|
||||
if use_access_node then
|
||||
if use_access_node == true then
|
||||
-- Return actual node pos
|
||||
return places[index].access_node
|
||||
return places[index].access_node, places[index].pos
|
||||
else
|
||||
-- Return node pos that allows access to node
|
||||
return places[index].pos
|
||||
@ -654,8 +661,8 @@ local function get_pos_argument(self, pos, use_access_node)
|
||||
-- Check all places, return owned if existent, else return the first one
|
||||
for i = 1, #places_pos do
|
||||
if places_pos[i].status == "owned" then
|
||||
if use_access_node then
|
||||
return places_pos[i].access_node
|
||||
if use_access_node == true then
|
||||
return places_pos[i].access_node, places_pos[i].pos
|
||||
else
|
||||
return places_pos[i].pos
|
||||
end
|
||||
@ -664,8 +671,8 @@ local function get_pos_argument(self, pos, use_access_node)
|
||||
end
|
||||
-- Return the first position only if it couldn't find an owned
|
||||
-- place, or if it there is only one
|
||||
if use_access_node then
|
||||
return places_pos[1].access_node
|
||||
if use_access_node == true then
|
||||
return places_pos[1].access_node, places_pos[1].pos
|
||||
else
|
||||
return places_pos[1].pos
|
||||
end
|
||||
@ -914,7 +921,8 @@ end
|
||||
-- This function returns the direction enum
|
||||
-- for the moving from v1 to v2
|
||||
function npc.actions.get_direction(v1, v2)
|
||||
local dir = vector.subtract(v2, v1)
|
||||
local vector_dir = vector.direction(v1, v2)
|
||||
local dir = vector.round(vector_dir)
|
||||
|
||||
if dir.x ~= 0 and dir.z ~= 0 then
|
||||
if dir.x > 0 and dir.z > 0 then
|
||||
@ -949,7 +957,8 @@ end
|
||||
-- path.
|
||||
function npc.actions.walk_to_pos(self, args)
|
||||
-- Get arguments for this task
|
||||
local end_pos = get_pos_argument(self, args.end_pos, args.use_access_node or true)
|
||||
local use_access_node = args.use_access_node or true
|
||||
local end_pos, node_pos = get_pos_argument(self, args.end_pos, use_access_node)
|
||||
if end_pos == nil then
|
||||
npc.log("WARNING", "Got nil position in 'walk_to_pos' using args.pos: "..dump(args.end_pos))
|
||||
return
|
||||
@ -959,11 +968,22 @@ function npc.actions.walk_to_pos(self, args)
|
||||
|
||||
-- Round start_pos to make sure it can find start and end
|
||||
local start_pos = vector.round(self.object:getpos())
|
||||
-- Use y of end_pos (this can only be done assuming flat terrain)
|
||||
--start_pos.y = self.object:getpos().y
|
||||
npc.log("DEBUG", "walk_to_pos: Start pos: "..minetest.pos_to_string(start_pos))
|
||||
npc.log("DEBUG", "walk_to_pos: End pos: "..minetest.pos_to_string(end_pos))
|
||||
|
||||
-- Check if start_pos and end_pos are the same
|
||||
if vector.equals(start_pos, end_pos) == true then
|
||||
-- Check if it was using access node, if it was, add action to
|
||||
-- rotate NPC into that direction
|
||||
if use_access_node == true then
|
||||
local dir = npc.actions.get_direction(end_pos, node_pos)
|
||||
npc.add_action(self, npc.actions.cmd.STAND, {dir = dir})
|
||||
end
|
||||
npc.log("WARNING", "walk_to_pos Found start_pos == end_pos")
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
-- Set walkable nodes to empty if the parameter hasn't been used
|
||||
if walkable_nodes == nil then
|
||||
walkable_nodes = {}
|
||||
@ -997,6 +1017,10 @@ function npc.actions.walk_to_pos(self, args)
|
||||
-- Add the last step
|
||||
npc.add_action(self, npc.actions.cmd.WALK_STEP, {dir = dir, speed = speed, target_pos = path[i+1].pos})
|
||||
-- Add stand animation at end
|
||||
if use_access_node == true then
|
||||
dir = npc.actions.get_direction(end_pos, node_pos)
|
||||
end
|
||||
-- Change dir if using access_node
|
||||
npc.add_action(self, npc.actions.cmd.STAND, {dir = dir})
|
||||
break
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user