Actions: Added door opening/closing to walk action.

This commit is contained in:
zorman2000 2016-12-29 19:02:25 -05:00
parent cffd307cfe
commit 7f22a74d7d
2 changed files with 26 additions and 10 deletions

View File

@ -165,6 +165,15 @@ function npc.actions.take_item_from_external_inventory(args)
return false return false
end end
function npc.actions.get_openable_node_state(node)
local state = npc.actions.door_state.CLOSED
local a_i1, a_i2 = string.find(node.name, "_a")
if a_i1 == nil then
state = npc.actions.door_state.OPEN
end
return state
end
-- This function is used to open or close doors from -- This function is used to open or close doors from
-- that use the default doors mod -- that use the default doors mod
function npc.actions.use_door(args) function npc.actions.use_door(args)
@ -172,12 +181,8 @@ function npc.actions.use_door(args)
local pos = args.pos local pos = args.pos
local action = args.action local action = args.action
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
local state = npc.actions.door_state.CLOSED local state = npc.actions.get_openable_node_state(node)
local a_i1, a_i2 = string.find(node.name, "_a")
if a_i1 == nil then
state = npc.actions.door_state.OPEN
end
--minetest.log("Node: "..dump(node)..". State: "..dump(state)..", Action: "..dump(action))
local clicker = self.object local clicker = self.object
if action ~= state then if action ~= state then
minetest.registered_nodes[node.name].on_rightclick(pos, node, clicker, nil, nil) minetest.registered_nodes[node.name].on_rightclick(pos, node, clicker, nil, nil)
@ -268,6 +273,17 @@ function npc.actions.walk_to_pos(self, end_pos)
end end
-- Get direction to move from path[i] to path[i+1] -- Get direction to move from path[i] to path[i+1]
local dir = npc.actions.get_direction(path[i].pos, path[i+1].pos) local dir = npc.actions.get_direction(path[i].pos, path[i+1].pos)
-- Check if next node is a door, if it is, open it, then walk
if path[i+1].type == "O" then
-- Check if door is already open
local node = minetest.get_node(path[i+1].pos)
if npc.actions.get_openable_node_state(node) == npc.actions.door_state.CLOSED then
-- Stop to open door, this avoids misplaced movements later on
npc.add_action(self, npc.actions.stand, {self = self})
-- Open door
npc.add_action(self, npc.actions.use_door, {self=self, pos=path[i+1].pos, action=npc.actions.door_action.OPEN})
end
end
-- Add walk action to action queue -- Add walk action to action queue
npc.add_action(self, npc.actions.walk_step, {self = self, dir = dir}) npc.add_action(self, npc.actions.walk_step, {self = self, dir = dir})
end end

View File

@ -346,11 +346,11 @@ local function npc_spawn(self, pos)
ent.places_map = {} ent.places_map = {}
-- Temporary initialization of actions for testing -- Temporary initialization of actions for testing
local nodes = npc.places.find_new_nearby(ent, {"doors:door_wood_a", "doors:door_wood_b"}, 2) local nodes = npc.places.find_new_nearby(ent, {"default:furnace"}, 20)
npc.add_action(ent, npc.actions.use_door, {self = ent, pos = nodes[1], action = npc.actions.door_action.OPEN}) --npc.add_action(ent, npc.actions.use_door, {self = ent, pos = nodes[1], action = npc.actions.door_action.OPEN})
--npc.add_action(ent, npc.actions.stand, {self = ent}) --npc.add_action(ent, npc.actions.stand, {self = ent})
--npc.add_action(ent, npc.actions.stand, {self = ent} npc.add_action(ent, npc.actions.stand, {self = ent})
--npc.actions.walk_to_pos(ent, nodes[1]) npc.actions.walk_to_pos(ent, nodes[1])
-- npc.add_action(ent, npc.action.stand, {self = ent}) -- npc.add_action(ent, npc.action.stand, {self = ent})
-- npc.add_action(ent, npc.action.stand, {self = ent}) -- npc.add_action(ent, npc.action.stand, {self = ent})
-- npc.add_action(ent, npc.action.walk_step, {self = ent, dir = npc.direction.east}) -- npc.add_action(ent, npc.action.walk_step, {self = ent, dir = npc.direction.east})