From b2edbf60b6cfac8b0e1024e57d76d31385b1bfb6 Mon Sep 17 00:00:00 2001 From: Hector Kio Date: Wed, 1 Feb 2017 22:03:22 -0500 Subject: [PATCH] Small tweaks to README --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 7afd09c..7665420 100644 --- a/README.md +++ b/README.md @@ -13,7 +13,7 @@ Installation __NOTE__: Advanced NPC is still under development. While the mod is largely stable, it lacks one of the most important pieces: spawning. Currently, NPCs will spawn on stone (default:stone) and the mg_villages' plotmarkers (mg_villages:plotmarker). The spawning is not controlled, so you will have several of them walking around. This is not how it is planned and is just for testing purposes. In the future, only a handful of NPCs should spawn at village house's plotmarker and they will know their way around the house and have specific jobs. -Download the mod [here](https://github.com/hkzorman/advanced_npc/archive/master.zip)(link always pointing to latest version) +Download the mod [here](https://github.com/hkzorman/advanced_npc/archive/master.zip) (link always pointing to latest version) For this mod to work correctly, you also need to install the [mobs_redo](https://github.com/tenplus1/mobs_redo) mod. After installation, make sure you enable it in your world. @@ -28,4 +28,4 @@ The Jumper library is Copyright (c) 2012-2013 Roland Yonaba, licensed under MIT Roadmap ------- -See it on the [wiki](https://github.com/hkzorman/advanced_npc/wiki) \ No newline at end of file +See it on the [wiki](https://github.com/hkzorman/advanced_npc/wiki).