Fix crash when npc close a door
Comment debug messages
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@ -201,7 +201,7 @@ function npc.actions.freeze(self, args)
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local freeze_mobs_api = args.freeze
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local disable_rightclick = args.disable_rightclick
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if disable_rightclick ~= nil then
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npc.log("INFO", "Enabling interactions for NPC "..self.npc_name..": "..dump(not(disable_rightclick)))
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--npc.log("INFO", "Enabling interactions for NPC "..self.npc_name..": "..dump(not(disable_rightclick)))
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self.enable_rightclick_interaction = not(disable_rightclick)
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end
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-- minetest.log("Received: "..dump(freeze_mobs_api))
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@ -751,7 +751,7 @@ end
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function npc.actions.use_furnace(self, args)
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local pos = get_pos_argument(self, args.pos)
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if pos == nil then
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npc.log("WARNING", "Got nil position in 'use_furnace' using args.pos: "..dump(args.pos))
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-- npc.log("WARNING", "Got nil position in 'use_furnace' using args.pos: "..dump(args.pos))
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return
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end
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@ -787,16 +787,16 @@ function npc.actions.use_furnace(self, args)
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local fuel_time =
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minetest.get_craft_result({method="fuel", width=1, items={ItemStack(fuel_item.item_string)}}).time
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local total_fuel_time = fuel_time * npc.get_item_count(fuel_item.item_string)
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npc.log("DEBUG", "Fuel time: "..dump(fuel_time))
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--npc.log("DEBUG", "Fuel time: "..dump(fuel_time))
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-- Get item to cook's cooking time
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local cook_result =
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minetest.get_craft_result({method="cooking", width=1, items={ItemStack(src_item.item_string)}})
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local total_cook_time = cook_result.time * npc.get_item_count(item)
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npc.log("DEBUG", "Cook: "..dump(cook_result))
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--npc.log("DEBUG", "Cook: "..dump(cook_result))
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npc.log("DEBUG", "Total cook time: "..total_cook_time
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..", total fuel burn time: "..dump(total_fuel_time))
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-- npc.log("DEBUG", "Total cook time: "..total_cook_time
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-- ..", total fuel burn time: "..dump(total_fuel_time))
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-- Check if there is enough fuel to cook all items
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if total_cook_time > total_fuel_time then
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@ -844,7 +844,7 @@ function npc.actions.use_furnace(self, args)
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npc.add_action(self, npc.actions.cmd.PUT_ITEM, args)
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-- Now, set NPC to wait until furnace is done.
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npc.log("DEBUG", "Setting wait action for "..dump(total_cook_time))
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-- npc.log("DEBUG", "Setting wait action for "..dump(total_cook_time))
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npc.add_action(self, npc.actions.cmd.SET_INTERVAL, {interval=total_cook_time, freeze=freeze})
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-- Reset timer
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@ -853,7 +853,7 @@ function npc.actions.use_furnace(self, args)
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-- If freeze is false, then we will have to find the way back to the furnace
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-- once cooking is done.
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if freeze == false then
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npc.log("DEBUG", "Adding walk to position to wandering: "..dump(pos))
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-- npc.log("DEBUG", "Adding walk to position to wandering: "..dump(pos))
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npc.add_task(self, npc.actions.cmd.WALK_TO_POS, {end_pos=pos, walkable={}})
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end
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@ -870,7 +870,7 @@ function npc.actions.use_furnace(self, args)
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npc.log("DEBUG", "Taking item back: "..minetest.pos_to_string(pos))
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npc.add_action(self, npc.actions.cmd.TAKE_ITEM, args)
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npc.log("DEBUG", "Inventory: "..dump(self.inventory))
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-- npc.log("DEBUG", "Inventory: "..dump(self.inventory))
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-- Set furnace as unused if flag is enabled
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if enable_usage_marking then
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@ -890,7 +890,7 @@ end
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function npc.actions.use_bed(self, args)
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local pos = get_pos_argument(self, args.pos)
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if pos == nil then
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npc.log("WARNING", "Got nil position in 'use_bed' using args.pos: "..dump(args.pos))
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-- npc.log("WARNING", "Got nil position in 'use_bed' using args.pos: "..dump(args.pos))
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return
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end
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local action = args.action
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@ -973,7 +973,7 @@ end
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function npc.actions.use_sittable(self, args)
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local pos = get_pos_argument(self, args.pos)
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if pos == nil then
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npc.log("WARNING", "Got nil position in 'use_sittable' using args.pos: "..dump(args.pos))
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-- npc.log("WARNING", "Got nil position in 'use_sittable' using args.pos: "..dump(args.pos))
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return
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end
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local action = args.action
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@ -1068,7 +1068,7 @@ function npc.actions.walk_to_pos(self, args)
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local use_access_node = args.use_access_node or true
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local end_pos, node_pos = get_pos_argument(self, args.end_pos, use_access_node)
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if end_pos == nil then
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npc.log("WARNING", "Got nil position in 'walk_to_pos' using args.pos: "..dump(args.end_pos))
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-- npc.log("WARNING", "Got nil position in 'walk_to_pos' using args.pos: "..dump(args.end_pos))
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return
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end
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local enforce_move = args.enforce_move or true
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@ -1128,7 +1128,7 @@ function npc.actions.walk_to_pos(self, args)
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if use_access_node == true then
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dir = npc.actions.get_direction(end_pos, node_pos)
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end
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minetest.log("Dir: "..dump(dir))
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-- minetest.log("Dir: "..dump(dir))
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-- Change dir if using access_node
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npc.add_action(self, npc.actions.cmd.STAND, {dir = dir})
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break
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@ -1146,6 +1146,8 @@ function npc.actions.walk_to_pos(self, args)
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-- Open door
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npc.add_action(self, npc.actions.cmd.USE_OPENABLE, {pos=path[i+1].pos, dir=dir, action=npc.actions.const.doors.action.OPEN})
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door_opened = true
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else
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door_opened = true
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end
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@ -1170,9 +1172,10 @@ function npc.actions.walk_to_pos(self, args)
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-- Add extra walk step to ensure that one is standing at other side of openable node
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-- npc.add_action(self, npc.actions.cmd.WALK_STEP, {dir = dir, speed = speed, target_pos = path[i+2].pos})
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-- Stop to close the door
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npc.add_action(self, npc.actions.cmd.STAND, {dir=(dir + 2) % 4 })--, pos=pos_on_close})
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--npc.add_action(self, npc.actions.cmd.STAND, {dir=(dir + 2) % 4 })--, pos=pos_on_close})
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npc.add_action(self, npc.actions.cmd.STAND, {dir=dir })--, pos=pos_on_close})
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-- Close door
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npc.add_action(self, npc.actions.cmd.USE_OPENABLE, {pos=path[i+1].pos, action=npc.actions.const.doors.action.CLOSE})
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npc.add_action(self, npc.actions.cmd.USE_OPENABLE, {pos=path[i+1].pos, dir=dir, action=npc.actions.const.doors.action.CLOSE})
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door_opened = false
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end
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@ -67,7 +67,7 @@ function pathfinder.get_decorated_path(path)
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type=pathfinder.is_good_node(node, {})})
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end
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npc.log("DEBUG", "Detailed path: "..dump(path_detail))
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--npc.log("DEBUG", "Detailed path: "..dump(path_detail))
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return path_detail
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end
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@ -179,8 +179,8 @@ function npc.places.add_owned_accessible_place(self, nodes, place_type, walkable
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-- Assign node to NPC
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npc.places.add_owned(self, place_type, place_type,
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nodes[i].node_pos, empty_nodes[1].pos)
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npc.log("DEBUG", "Added node at "..minetest.pos_to_string(nodes[i].node_pos)
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.." to NPC "..dump(self.npc_name))
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-- npc.log("DEBUG", "Added node at "..minetest.pos_to_string(nodes[i].node_pos)
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-- .." to NPC "..dump(self.npc_name))
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break
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end
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end
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@ -227,12 +227,12 @@ function npc.places.mark_place_used(pos, value)
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local meta = minetest.get_meta(pos)
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local used = meta:get_string("advanced_npc:used")
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if value == used then
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npc.log("WARNING", "Attempted to set 'used' property of node at "
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..minetest.pos_to_string(pos).." to the same value: '"..dump(value).."'")
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-- npc.log("WARNING", "Attempted to set 'used' property of node at "
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-- ..minetest.pos_to_string(pos).." to the same value: '"..dump(value).."'")
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return false
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else
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meta:set_string("advanced_npc:used", value)
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npc.log("DEBUG", "'Used' value at pos "..minetest.pos_to_string(pos)..": "..dump(meta:get_string("advanced_npc:used")))
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-- npc.log("DEBUG", "'Used' value at pos "..minetest.pos_to_string(pos)..": "..dump(meta:get_string("advanced_npc:used")))
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return true
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end
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end
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