Fix crash when npc close a door

Comment debug messages
This commit is contained in:
sys4-fr
2018-03-27 23:29:04 +02:00
parent dfaa904ba8
commit 97da2dc191
10 changed files with 90 additions and 87 deletions

View File

@ -440,7 +440,7 @@ function npc.trade.get_dedicated_trade_offers(self)
local trade_list = self.trader_data.trade_list
npc.log("INFO", "NPC Inventory: "..dump(self.inventory))
--npc.log("INFO", "NPC Inventory: "..dump(self.inventory))
for item_name, trade_info in pairs(trade_list) do
-- Abort if more than 12 buy or sell offers are made
@ -451,8 +451,8 @@ function npc.trade.get_dedicated_trade_offers(self)
-- If it is, create a sell offer, else create a buy offer if possible.
-- Also, avoid creating sell offers immediately if the item was just bought
local item = npc.inventory_contains(self, item_name)
minetest.log("Searched item: "..dump(item_name))
minetest.log("Found: "..dump(item))
--minetest.log("Searched item: "..dump(item_name))
--minetest.log("Found: "..dump(item))
if item ~= nil and trade_info.last_offer_type ~= npc.trade.OFFER_BUY then
-- Check if item can be sold
if trade_info.item_sold_count == nil
@ -764,4 +764,4 @@ minetest.register_on_player_receive_fields(function (player, formname, fields)
end
end
end)
end)