Pathfinding (WIP): Use MarkBu's pathfinder mod as the new pathfinder.

Actions: Modify walk_to_pos to use new pathfinding code.
Allow support for giving positions as strings or tables referring to specific places on Places Map.
Spawner: Assign beds to NPCs.
Increase amount of NPCs now being spawned as they are able to reach top floor beds.
Places: Slight overhaul and changes. Add more info to places.
NPC: Hide nametag.
This commit is contained in:
Hector Franqui
2017-06-14 18:42:36 -04:00
parent d4e8744cfb
commit adeeecd43e
8 changed files with 369 additions and 134 deletions

View File

@ -53,40 +53,42 @@ npc.places.nodes = {
npc.places.PLACE_TYPE = {
BED = {
PRIMARY = "primary"
PRIMARY = "bed_primary"
},
SITTABLE = {
PRIMARY = "primary"
PRIMARY = "sit_primary"
},
OPENABLE = {
HOME_ENTRANCE_DOOR = "home_entrance_door"
},
OTHER = {
HOME_PLOTMARKER = "home_plotmarker",
HOME_INSIDE = "home_inside",
HOME_OUTSIDE = "home_outside"
}
}
function npc.places.add_public(self, place_name, place_type, pos)
function npc.places.add_public(self, place_name, place_type, pos, access_node)
--minetest.log("Place name: "..dump(place_name)..", type: "..dump(place_type))
self.places_map[place_name] = {type=place_type, pos=pos, status="shared"}
self.places_map[place_name] = {type=place_type, pos=pos, access_node=access_node or pos, status="shared"}
end
-- Adds a specific node to the NPC places, and modifies the
-- node metadata to identify the NPC as the owner. This allows
-- other NPCs to avoid to take this as their own.
function npc.places.add_owned(self, place_name, place_type, pos)
function npc.places.add_owned(self, place_name, place_type, pos, access_node)
-- Get node metadata
local meta = minetest.get_meta(pos)
--local meta = minetest.get_meta(pos)
-- Check if it is owned by an NPC?
if meta:get_string("npc_owner") == "" then
--if meta:get_string("npc_owner") == "" then
-- Set owned by NPC
meta:set_string("npc_owner", self.npc_id)
--meta:set_string("npc_owner", self.npc_id)
-- Add place to list
npc.places.add_public(self, place_name, place_type, pos)
self.places_map[place_name] = {type=place_type, pos=pos, access_node=access_node or pos, status="owned"}
--npc.places.add_public(self, place_name, place_type, pos)
return true
end
return false
--end
--return false
end
function npc.places.get_by_type(self, place_type)
@ -178,19 +180,26 @@ function npc.places.find_entrance_from_openable_nodes(all_openable_nodes, marker
-- Check if there's any difference in vertical position
-- minetest.log("Openable node pos: "..minetest.pos_to_string(open_pos))
-- minetest.log("Plotmarker node pos: "..minetest.pos_to_string(marker_pos))
if start_pos.y ~= end_pos.y then
-- NOTE: Commented out while testing MarkBu's pathfinder
--if start_pos.y ~= end_pos.y then
-- Adjust to make pathfinder find nodes one node above
end_pos.y = start_pos.y
end
-- end_pos.y = start_pos.y
--end
-- This adjustment allows the map to be created correctly
start_pos.y = start_pos.y + 1
end_pos.y = end_pos.y + 1
--start_pos.y = start_pos.y + 1
--end_pos.y = end_pos.y + 1
-- Find path from the openable node to the plotmarker
local path = pathfinder.find_path(start_pos, end_pos, 20, {})
--local path = pathfinder.find_path(start_pos, end_pos, 20, {})
local entity = {}
entity.collisionbox = {-0.20,-1.0,-0.20, 0.20,0.8,0.20}
minetest.log("Start pos: "..minetest.pos_to_string(start_pos))
minetest.log("End pos: "..minetest.pos_to_string(end_pos))
local path = pathfinder.find_path(start_pos, end_pos, entity)
--minetest.log("Found path: "..dump(path))
if path ~= nil then
minetest.log("Path distance: "..dump(#path))
--minetest.log("Path distance: "..dump(#path))
-- Check if path length is less than the minimum found so far
if #path < min then
-- Set min to path length and the result to the currently found node