From c2afdb834fe0b7ff6c0884b4311f3aa76717488e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?H=C3=A9ctor=20Franqui?= Date: Sun, 20 Nov 2016 17:50:07 -0500 Subject: [PATCH] Updated readme Fixed some stuff --- README.md | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 3f25342..92bee73 100644 --- a/README.md +++ b/README.md @@ -2,10 +2,11 @@ Advanced NPC framework for Minetest, based on mobs_redo. The goal of this mod is to be able to have live villages in Minetest. These NPCs are highly inspired by the typical NPCs of Harvest Moon games. The general idea is that on almost all buildings of a village there are NPCs that are kind of intelligent: they have daily tasks they perform, can speak to players, can trade with the player, can use their own items (chests for example), know where to go around their village, can be lumbers, miners or any other Minetest-suitable profession and can ultimately engage into relationships with the player. And while basically only players are mentioned here, the ultimate goal is that they can do all of this also among themselves, so that villages are completely alive and evolving by themselves, without necessary player intervention. +---------- + Current roadmap: # Version 1.0 -------------- Phase 1: Gifts and relationships: In progress - NPCs should be able to receive items - NPCs will have favorite and disliked items @@ -36,7 +37,6 @@ Phase 5: Activities and jobs Phase 6: Advanced spawners for villages # Version 2.0 -------------- Phase 7: Make NPCs scriptable Phase 8: Improve NPCs so that they can be farmers, lumberjacks and miners @@ -46,7 +46,6 @@ Phase 9: Improve NPCs so that they can tame and own farm animals Phase 10: Improve NPCs so that they can run on carts, boats and (maybe) horses # Version 3.0 - Phase 11: Integrate with commerce mod Phase 12: Improve relationships for obtaining more benefits from a married NPC