NPC: After interacting with NPC, original yaw is restored.
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@ -368,14 +368,19 @@ end
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-- contains also for diagonals, but remaining in the orthogonal domain is preferrable.
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function npc.actions.rotate(self, args)
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local dir = args.dir
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local yaw = args.yaw or 0
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local start_pos = args.start_pos
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local end_pos = args.end_pos
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-- Calculate dir if positions are given
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if start_pos and end_pos and not dir then
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dir = npc.actions.get_direction(start_pos, end_pos)
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end
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-- Only yaw was given
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if yaw and not dir and not start_pos and not end_pos then
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self.object:setyaw(yaw)
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return
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end
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local yaw = 0
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self.rotate = 0
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if dir == npc.direction.north then
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yaw = 0
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@ -990,6 +995,10 @@ function npc.actions.use_sittable(self, args)
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end
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self.actions.move_state.is_sitting = true
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else
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if self.actions.move_state.is_sitting == false then
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npc.log("DEBUG_ACTION", "NPC "..self.npc_name.." attempted to get up from sit when it is not sitting.")
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return
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end
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-- Find empty areas around chair
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local dir = node.param2 + 2 % 4
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-- Default it to the current position in case it can't find empty
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