NPC: After interacting with NPC, original yaw is restored.
This commit is contained in:
parent
205bdf6eb1
commit
ec0392096f
@ -368,14 +368,19 @@ end
|
||||
-- contains also for diagonals, but remaining in the orthogonal domain is preferrable.
|
||||
function npc.actions.rotate(self, args)
|
||||
local dir = args.dir
|
||||
local yaw = args.yaw or 0
|
||||
local start_pos = args.start_pos
|
||||
local end_pos = args.end_pos
|
||||
-- Calculate dir if positions are given
|
||||
if start_pos and end_pos and not dir then
|
||||
dir = npc.actions.get_direction(start_pos, end_pos)
|
||||
end
|
||||
-- Only yaw was given
|
||||
if yaw and not dir and not start_pos and not end_pos then
|
||||
self.object:setyaw(yaw)
|
||||
return
|
||||
end
|
||||
|
||||
local yaw = 0
|
||||
self.rotate = 0
|
||||
if dir == npc.direction.north then
|
||||
yaw = 0
|
||||
@ -990,6 +995,10 @@ function npc.actions.use_sittable(self, args)
|
||||
end
|
||||
self.actions.move_state.is_sitting = true
|
||||
else
|
||||
if self.actions.move_state.is_sitting == false then
|
||||
npc.log("DEBUG_ACTION", "NPC "..self.npc_name.." attempted to get up from sit when it is not sitting.")
|
||||
return
|
||||
end
|
||||
-- Find empty areas around chair
|
||||
local dir = node.param2 + 2 % 4
|
||||
-- Default it to the current position in case it can't find empty
|
||||
|
@ -79,30 +79,24 @@ local basic_def = {
|
||||
depends = {1}
|
||||
},
|
||||
-- Stay put into place
|
||||
[3] = {action = npc.actions.cmd.SET_INTERVAL, args = {
|
||||
freeze = true,
|
||||
interval = 35
|
||||
},
|
||||
[3] = {
|
||||
action = npc.actions.cmd.FREEZE, args = {freeze = true},
|
||||
depends = {2}
|
||||
},
|
||||
[4] = {action = npc.actions.cmd.SET_INTERVAL, args = {
|
||||
freeze = true,
|
||||
interval = npc.actions.default_interval
|
||||
},
|
||||
depends = {3}
|
||||
},
|
||||
-- Get up from sit
|
||||
[5] = {action = npc.actions.cmd.USE_SITTABLE, args = {
|
||||
pos = npc.places.PLACE_TYPE.CALCULATED.TARGET,
|
||||
action = npc.actions.const.sittable.GET_UP
|
||||
},
|
||||
--depends = {4}
|
||||
}
|
||||
},
|
||||
-- Schedule entry for 1 in the afternoon
|
||||
[13] = {
|
||||
-- Get up from sit
|
||||
[1] = {
|
||||
action = npc.actions.cmd.USE_SITTABLE, args = {
|
||||
pos = npc.places.PLACE_TYPE.CALCULATED.TARGET,
|
||||
action = npc.actions.const.sittable.GET_UP
|
||||
},
|
||||
},
|
||||
-- Give NPC money to buy from player
|
||||
[1] = {property = npc.schedule_properties.put_multiple_items, args = {
|
||||
[2] = {
|
||||
property = npc.schedule_properties.put_multiple_items,
|
||||
args = {
|
||||
itemlist = {
|
||||
{name="default:iron_lump", random=true, min=2, max=4}
|
||||
}
|
||||
@ -110,18 +104,22 @@ local basic_def = {
|
||||
chance = 75
|
||||
},
|
||||
-- Change trader status to "casual trader"
|
||||
[2] = {property = npc.schedule_properties.trader_status, args = {
|
||||
[3] = {
|
||||
property = npc.schedule_properties.trader_status,
|
||||
args = {
|
||||
status = npc.trade.CASUAL
|
||||
},
|
||||
chance = 75
|
||||
},
|
||||
[3] = {property = npc.schedule_properties.can_receive_gifts, args = {
|
||||
[4] = {
|
||||
property = npc.schedule_properties.can_receive_gifts,
|
||||
args = {
|
||||
can_receive_gifts = false
|
||||
},
|
||||
depends = {1}
|
||||
},
|
||||
-- Allow mobs_redo wandering
|
||||
[4] = {action = npc.actions.cmd.FREEZE, args = {freeze = false}}
|
||||
[5] = {action = npc.actions.cmd.FREEZE, args = {freeze = false}}
|
||||
},
|
||||
-- Schedule entry for 6 in the evening
|
||||
[18] = {
|
||||
|
266
npc.lua
266
npc.lua
@ -817,12 +817,6 @@ function npc.lock_actions(self)
|
||||
if self.actions.action_timer_lock == true then
|
||||
return
|
||||
end
|
||||
-- Check if NPC is in unmovable state
|
||||
if self.actions.move_state
|
||||
and (self.actions.move_state.is_sitting == true or self.actions.move_state.is_laying == true) then
|
||||
-- Can't lock actions since NPC is in a non-movable state
|
||||
return
|
||||
end
|
||||
|
||||
local pos = self.object:getpos()
|
||||
|
||||
@ -837,8 +831,12 @@ function npc.lock_actions(self)
|
||||
end
|
||||
pos.y = self.object:getpos().y
|
||||
end
|
||||
-- Check if NPC is in unmovable state
|
||||
if self.actions.move_state
|
||||
and self.actions.move_state.is_sitting == false and self.actions.move_state.is_laying == false then
|
||||
-- Stop NPC
|
||||
npc.actions.execute(self, npc.actions.cmd.STAND, {pos=pos})
|
||||
end
|
||||
-- Avoid all timer execution
|
||||
self.actions.action_timer_lock = true
|
||||
-- Reset timer so that it has some time after interaction is done
|
||||
@ -860,14 +858,23 @@ function npc.lock_actions(self)
|
||||
end
|
||||
|
||||
function npc.unlock_actions(self)
|
||||
|
||||
if self.yaw_before_interaction ~= nil then
|
||||
minetest.after(1, function(ent, yaw)
|
||||
ent.object:setyaw(yaw)
|
||||
end, self, self.yaw_before_interaction)
|
||||
self.yaw_before_interaction = nil
|
||||
end
|
||||
|
||||
-- Allow timers to execute
|
||||
self.actions.action_timer_lock = false
|
||||
|
||||
-- Check if the NPC is sitting or laying states
|
||||
if self.actions.move_state
|
||||
and (self.actions.move_state.is_sitting == true or self.actions.move_state.is_laying == true) then
|
||||
-- Can't unlock actions since NPC is in a non-movable state
|
||||
return
|
||||
end
|
||||
-- Allow timers to execute
|
||||
self.actions.action_timer_lock = false
|
||||
|
||||
-- Restore the value of self.freeze
|
||||
self.freeze = self.actions.state_before_lock.freeze
|
||||
|
||||
@ -1291,7 +1298,27 @@ end
|
||||
---------------------------------------------------------------------------------------
|
||||
-- The following functions make up the definitions of on_rightclick(), do_custom()
|
||||
-- and other functions that are assigned to the Lua entity definition
|
||||
-- This function is executed each time the NPC is loaded
|
||||
function npc.after_activate(self)
|
||||
-- Reset animation
|
||||
if self.actions and self.actions.move_state then
|
||||
if self.actions.move_state.is_sitting == true then
|
||||
npc.actions.execute(self, npc.actions.cmd.SIT, {pos=self.object:getpos()})
|
||||
elseif self.actions.move_state.is_laying == true then
|
||||
npc.actions.execute(self, npc.actions.cmd.LAY, {pos=self.object:getpos()})
|
||||
end
|
||||
-- Reset yaw if available
|
||||
if self.yaw_before_interaction then
|
||||
self.object:setyaw(self.yaw_before_interaction)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- This function is executed on right-click
|
||||
function npc.rightclick_interaction(self, clicker)
|
||||
-- Store original yaw
|
||||
self.yaw_before_interaction = self.object:getyaw()
|
||||
|
||||
-- Rotate NPC toward its clicker
|
||||
npc.dialogue.rotate_npc_to_player(self)
|
||||
|
||||
@ -1330,112 +1357,7 @@ function npc.rightclick_interaction(self, clicker)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
---------------------------------------------------------------------------------------
|
||||
-- NPC Definition
|
||||
---------------------------------------------------------------------------------------
|
||||
mobs:register_mob("advanced_npc:npc", {
|
||||
type = "npc",
|
||||
passive = false,
|
||||
damage = 3,
|
||||
attack_type = "dogfight",
|
||||
attacks_monsters = true,
|
||||
-- Added group attack
|
||||
group_attack = true,
|
||||
-- Pathfinder = 2 to make NPCs more smart when attacking
|
||||
pathfinding = 2,
|
||||
hp_min = 10,
|
||||
hp_max = 20,
|
||||
armor = 100,
|
||||
collisionbox = {-0.20,0,-0.20, 0.20,1.8,0.20},
|
||||
--collisionbox = {-0.20,-1.0,-0.20, 0.20,0.8,0.20},
|
||||
--collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
|
||||
visual = "mesh",
|
||||
mesh = "character.b3d",
|
||||
drawtype = "front",
|
||||
textures = {
|
||||
{"npc_male1.png"},
|
||||
{"npc_male2.png"},
|
||||
{"npc_male3.png"},
|
||||
{"npc_male4.png"},
|
||||
{"npc_male5.png"},
|
||||
{"npc_male6.png"},
|
||||
{"npc_male7.png"},
|
||||
{"npc_male8.png"},
|
||||
{"npc_male9.png"},
|
||||
{"npc_male10.png"},
|
||||
{"npc_male11.png"},
|
||||
{"npc_male12.png"},
|
||||
{"npc_male13.png"},
|
||||
{"npc_male14.png"},
|
||||
{"npc_female1.png"}, -- female by nuttmeg20
|
||||
{"npc_female2.png"},
|
||||
{"npc_female3.png"},
|
||||
{"npc_female4.png"},
|
||||
{"npc_female5.png"},
|
||||
{"npc_female6.png"},
|
||||
{"npc_female7.png"},
|
||||
{"npc_female8.png"},
|
||||
{"npc_female9.png"},
|
||||
{"npc_female10.png"},
|
||||
{"npc_female11.png"},
|
||||
},
|
||||
child_texture = {
|
||||
{"npc_child_male1.png"},
|
||||
{"npc_child_female1.png"},
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {},
|
||||
-- Added walk chance
|
||||
walk_chance = 20,
|
||||
-- Added stepheight
|
||||
stepheight = 0.6,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
jump = false,
|
||||
drops = {
|
||||
{name = "default:wood", chance = 1, min = 1, max = 3},
|
||||
{name = "default:apple", chance = 2, min = 1, max = 2},
|
||||
{name = "default:axe_stone", chance = 5, min = 1, max = 1},
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 2,
|
||||
light_damage = 0,
|
||||
--follow = {"farming:bread", "mobs:meat", "default:diamond"},
|
||||
view_range = 15,
|
||||
owner = "",
|
||||
order = "follow",
|
||||
--order = "stand",
|
||||
fear_height = 3,
|
||||
animation = {
|
||||
speed_normal = 30,
|
||||
speed_run = 30,
|
||||
stand_start = 0,
|
||||
stand_end = 79,
|
||||
walk_start = 168,
|
||||
walk_end = 187,
|
||||
run_start = 168,
|
||||
run_end = 187,
|
||||
punch_start = 200,
|
||||
punch_end = 219,
|
||||
},
|
||||
after_activate = function(self, staticdata, def, dtime)
|
||||
-- Reset animation
|
||||
if self.actions and self.actions.move_state then
|
||||
if self.actions.move_state.is_sitting == true then
|
||||
npc.actions.sit(self, {pos=self.object:getpos()})
|
||||
elseif self.actions.move_state.is_laying == true then
|
||||
npc.actions.lay(self, {pos=self.object:getpos()})
|
||||
end
|
||||
end
|
||||
end,
|
||||
on_rightclick = function(self, clicker)
|
||||
-- Check if right-click interaction is enabled
|
||||
if self.enable_rightclick_interaction == true then
|
||||
npc.rightclick_interaction(self, clicker)
|
||||
end
|
||||
end,
|
||||
do_custom = function(self, dtime)
|
||||
function npc.step(self, dtime)
|
||||
if self.initialized == nil then
|
||||
-- Initialize NPC if spawned using the spawn egg built in from
|
||||
-- mobs_redo. This functionality will be removed in the future in
|
||||
@ -1635,21 +1557,111 @@ mobs:register_mob("advanced_npc:npc", {
|
||||
end
|
||||
|
||||
return self.freeze
|
||||
end
|
||||
|
||||
|
||||
---------------------------------------------------------------------------------------
|
||||
-- NPC Definition
|
||||
---------------------------------------------------------------------------------------
|
||||
mobs:register_mob("advanced_npc:npc", {
|
||||
type = "npc",
|
||||
passive = false,
|
||||
damage = 3,
|
||||
attack_type = "dogfight",
|
||||
attacks_monsters = true,
|
||||
-- Added group attack
|
||||
group_attack = true,
|
||||
-- Pathfinder = 2 to make NPCs more smart when attacking
|
||||
pathfinding = 2,
|
||||
hp_min = 10,
|
||||
hp_max = 20,
|
||||
armor = 100,
|
||||
collisionbox = {-0.20,0,-0.20, 0.20,1.8,0.20},
|
||||
--collisionbox = {-0.20,-1.0,-0.20, 0.20,0.8,0.20},
|
||||
--collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
|
||||
visual = "mesh",
|
||||
mesh = "character.b3d",
|
||||
drawtype = "front",
|
||||
textures = {
|
||||
{"npc_male1.png"},
|
||||
{"npc_male2.png"},
|
||||
{"npc_male3.png"},
|
||||
{"npc_male4.png"},
|
||||
{"npc_male5.png"},
|
||||
{"npc_male6.png"},
|
||||
{"npc_male7.png"},
|
||||
{"npc_male8.png"},
|
||||
{"npc_male9.png"},
|
||||
{"npc_male10.png"},
|
||||
{"npc_male11.png"},
|
||||
{"npc_male12.png"},
|
||||
{"npc_male13.png"},
|
||||
{"npc_male14.png"},
|
||||
{"npc_female1.png"}, -- female by nuttmeg20
|
||||
{"npc_female2.png"},
|
||||
{"npc_female3.png"},
|
||||
{"npc_female4.png"},
|
||||
{"npc_female5.png"},
|
||||
{"npc_female6.png"},
|
||||
{"npc_female7.png"},
|
||||
{"npc_female8.png"},
|
||||
{"npc_female9.png"},
|
||||
{"npc_female10.png"},
|
||||
{"npc_female11.png"},
|
||||
},
|
||||
child_texture = {
|
||||
{"npc_child_male1.png"},
|
||||
{"npc_child_female1.png"},
|
||||
},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {},
|
||||
-- Added walk chance
|
||||
walk_chance = 20,
|
||||
-- Added stepheight
|
||||
stepheight = 0.6,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
jump = false,
|
||||
drops = {
|
||||
{name = "default:wood", chance = 1, min = 1, max = 3},
|
||||
{name = "default:apple", chance = 2, min = 1, max = 2},
|
||||
{name = "default:axe_stone", chance = 5, min = 1, max = 1},
|
||||
},
|
||||
water_damage = 0,
|
||||
lava_damage = 2,
|
||||
light_damage = 0,
|
||||
--follow = {"farming:bread", "mobs:meat", "default:diamond"},
|
||||
view_range = 15,
|
||||
owner = "",
|
||||
order = "follow",
|
||||
--order = "stand",
|
||||
fear_height = 3,
|
||||
animation = {
|
||||
speed_normal = 30,
|
||||
speed_run = 30,
|
||||
stand_start = 0,
|
||||
stand_end = 79,
|
||||
walk_start = 168,
|
||||
walk_end = 187,
|
||||
run_start = 168,
|
||||
run_end = 187,
|
||||
punch_start = 200,
|
||||
punch_end = 219,
|
||||
},
|
||||
after_activate = function(self, staticdata, def, dtime)
|
||||
npc.after_activate(self)
|
||||
end,
|
||||
on_rightclick = function(self, clicker)
|
||||
-- Check if right-click interaction is enabled
|
||||
if self.enable_rightclick_interaction == true then
|
||||
npc.rightclick_interaction(self, clicker)
|
||||
end
|
||||
end,
|
||||
do_custom = function(self, dtime)
|
||||
return npc.step(self, dtime)
|
||||
end
|
||||
})
|
||||
|
||||
-- Spawn
|
||||
-- mobs:spawn({
|
||||
-- name = "advanced_npc:npc",
|
||||
-- nodes = {"advanced_npc:plotmarker_auto_spawner", "mg_villages:plotmarker"},
|
||||
-- min_light = 3,
|
||||
-- active_object_count = 1,
|
||||
-- interval = 5,
|
||||
-- chance = 1,
|
||||
-- --max_height = 0,
|
||||
-- on_spawn = npc.initialize
|
||||
-- })
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
-- Item definitions
|
||||
-------------------------------------------------------------------------
|
||||
|
Loading…
Reference in New Issue
Block a user