-- Occupations definitions -- Register default occupation npc.occupations.register_occupation(npc.occupations.basic_name, npc.occupations.basic_def) -- Test priest npc.occupations.register_occupation("test_priest", { dialogues = { type = "given", data = { { text = "How are you today my child?", tags = {"male"} } } }, textures = { "npc_male_priest.png" }, initial_inventory = { {name="farming:bread", count=1} }, initial_trader_status = npc.trade.NONE, building_types = { "hut", "house", "farm_tiny", "lumberjack" }, surrounding_building_types = { "church" }, schedule_entries = {} }) -- Test farmer npc.occupations.register_occupation("test_farmer", { dialogues = {}, textures = {}, initial_inventory = {}, schedule_entries = { [7] = { [1] = { task = npc.actions.cmd.WALK_TO_POS, args = { end_pos = npc.places.PLACE_TYPE.OTHER.HOME_OUTSIDE, walkable = {} } }, [2] = { check = true, range = 2, random_execution_times = true, min_count = 10, max_count = 12, nodes = {"farming:cotton_3"}, actions = { -- Actions for grown cotton - harvest and replant ["farming:cotton_3"] = { [1] = { action = npc.actions.cmd.WALK_STEP, }, [2] = { action = npc.actions.cmd.DIG, }, [3] = { action = npc.actions.cmd.PLACE, args = { node = "farming:cotton_1" } } } }, none_actions = { -- Walk a single step in a random direction [1] = { action = npc.actions.cmd.WALK_STEP, args = { dir = "random" } }, } } } } })