------------------------------------------------------------------------------ -- Gift Items data definitions ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ -- PHASE 1 ------------------------------------------------------------------------------ npc.relationships.register_favorite_item("default:apple", "phase1", "female", { responses = {"Hey, I really wanted an apple, thank you!"}, hints = {"I could really do with an apple..."} }) npc.relationships.register_favorite_item("farming:bread", "phase1", "female", { responses = {"Thanks, you didn't have to, but thanks..."}, hints = {"Some fresh bread would be good!"} }) npc.relationships.register_favorite_item("farming:seed_cotton", "phase1", "female", { responses = {"Thank you, I will plant this really soon"}, hints = {"I would like to have some cotton plants around"} }) npc.relationships.register_favorite_item("farming:seed_wheat", "phase1", "female", { responses = {"Thank you! These seeds will make a good wheat plant!"}, hints = {"I've been thinking I should get wheat seeds"} }) npc.relationships.register_favorite_item("flowers:rose", "phase1", "female", { responses = {"Thanks..."}, hints = {"Red roses make a nice gift!"} }) npc.relationships.register_favorite_item("flowers:geranium", "phase1", "female", { responses = {"Oh, for me? Thank you!"}, hints = {"Blue geraniums are so beautiful"} }) npc.relationships.register_favorite_item("default:clay_lump", "phase1", "female", { responses = {"Thanks! Now, what can I do with this..."}, hints = {"If I had some clay lump, I may do some pottery"} }) npc.relationships.register_favorite_item("mobs:meat_raw", "phase1", "female", { responses = {"This will be great for tonight! Thanks"}, hints = {"A good dinner always have meat"} }) npc.relationships.register_favorite_item("mobs:leather", "phase1", "female", { responses = {"Thank you! I needed this!"}, hints = {"If only I could get some leather"} }) npc.relationships.register_favorite_item("default:sapling", "phase1", "female", { responses = {"Now I can plant that tree..."}, hints = {"I really would like an apple tree close by."} }) npc.relationships.register_favorite_item("farming:cotton", "phase2", "female", { responses = {"This is going to be very helpful, thank you!"}, hints = {"If I just had some cotton lying around..."} }) npc.relationships.register_favorite_item("wool:white", "phase2", "female", { responses = {"Thanks, you didn't have to, but thanks..."}, hints = {"Have you seen a sheep? I wish I had some white wool..."} }) npc.relationships.register_favorite_item("default:apple", "phase3", "female", { responses = {"Hey, I really wanted an apple, thank you!"}, hints = {"I could really do with an apple..."} }) npc.relationships.register_favorite_item("farming:bread", "phase3", "female", { responses = {"Thanks, you didn't have to, but thanks..."}, hints = {"Some fresh bread would be good!"} }) npc.relationships.register_favorite_item("default:apple", "phase4", "female", { responses = {"Hey, I really wanted an apple, thank you!"}, hints = {"I could really do with an apple..."} }) npc.relationships.register_favorite_item("farming:bread", "phase4", "female", { responses = {"Thanks, you didn't have to, but thanks..."}, hints = {"Some fresh bread would be good!"} }) npc.relationships.register_favorite_item("default:apple", "phase5", "female", { responses = {"Hey, I really wanted an apple, thank you!"}, hints = {"I could really do with an apple..."} }) npc.relationships.register_favorite_item("farming:bread", "phase5", "female", { responses = {"Thanks, you didn't have to, but thanks..."}, hints = {"Some fresh bread would be good!"} }) npc.relationships.register_favorite_item("default:apple", "phase6", "female", { responses = {"Hey, I really wanted an apple, thank you!"}, hints = {"I could really do with an apple..."} }) npc.relationships.register_favorite_item("farming:bread", "phase6", "female", { responses = {"Thanks, you didn't have to, but thanks..."}, hints = {"Some fresh bread would be good!"} }) -- Male npc.relationships.register_favorite_item("default:apple", "phase1", "male", { responses = {"Good apple, thank you!"}, hints = {"I could do with an apple..."} }) npc.relationships.register_favorite_item("farming:bread", "phase1", "male", { responses = {"Thank you! I was hungry."}, hints = {"Some fresh bread would be good!"} }) npc.relationships.register_favorite_item("farming:seed_cotton", "phase1", "male", { responses = {"Thank you, I will plant this soon"}, hints = {"I would like to have some cotton plants around."} }) npc.relationships.register_favorite_item("farming:seed_wheat", "phase1", "male", { responses = {"Thank you! These seeds will make a good wheat plant!"}, hints = {"I've been thinking I should get wheat seeds."} }) npc.relationships.register_favorite_item("default:wood", "phase1", "male", { responses = {"Thanks, I needed this."}, hints = {"Some wood without having to cut a tree would be good.}"} }) npc.relationships.register_favorite_item("default:tree", "phase1", "male", { responses = {"Excellent to get that furnace going!"}, hints = {"I'm looking for some logs"} }) npc.relationships.register_favorite_item("default:clay_lump", "phase1", "male", { responses = {"Thanks! Now, what can I do with this..."}, hints = {"Now, some clay would be good."} }) npc.relationships.register_favorite_item("mobs:meat_raw", "phase1", "male", { responses = {"This makes a great meal. Thank you"}, hints = {"Meat is always great"}, }) npc.relationships.register_favorite_item("mobs:leather", "phase1", "male", { responses = {"Time to tan some leathers!"}, hints = {"I have been needing leather these days."} }) npc.relationships.register_favorite_item("default:sapling", "phase1", "male", { responses = {"Thanks, I will plant this right now"}, hints = {"I really would like an apple tree close by."} }) npc.relationships.register_favorite_item("default:apple", "phase2", "male", { responses = {"Good apple, thank you!"}, hints = {"I could do with an apple..."} }) npc.relationships.register_favorite_item("farming:bread", "phase2", "male", { responses = {"Thank you! I was hungry."}, hints = {"Some fresh bread would be good!"} }) npc.relationships.register_favorite_item("default:apple", "phase3", "male", { responses = {"Good apple, thank you!"}, hints = {"I could do with an apple..."} }) npc.relationships.register_favorite_item("farming:bread", "phase3", "male", { responses = {"Thank you! I was hungry."}, hints = {"Some fresh bread would be good!"} }) npc.relationships.register_favorite_item("default:apple", "phase4", "male", { responses = {"Good apple, thank you!"}, hints = {"I could do with an apple..."} }) npc.relationships.register_favorite_item("farming:bread", "phase4", "male", { responses = {"Thank you! I was hungry."}, hints = {"Some fresh bread would be good!"} }) npc.relationships.register_favorite_item("default:apple", "phase5", "male", { responses = {"Good apple, thank you!"}, hints = {"I could do with an apple..."} }) npc.relationships.register_favorite_item("farming:bread", "phase5", "male", { responses = {"Thank you! I was hungry."}, hints = {"Some fresh bread would be good!"} }) npc.relationships.register_favorite_item("default:apple", "phase6", "male", { responses = {"Good apple, thank you!"}, hints = {"I could do with an apple..."} }) npc.relationships.register_favorite_item("farming:bread", "phase6", "male", { responses = {"Thank you! I was hungry."}, hints = {"Some fresh bread would be good!"} }) -- Disliked items -- Female npc.relationships.register_disliked_item("default:stone", "female", { responses = {"A stone, oh... why do you give this to me?"}, hints = {"Why would someone want a stone?"} }) npc.relationships.register_disliked_item("default:cobble", "female", { responses = {"Cobblestone? No, no, why?"}, hints = {"Anything worst than stone is cobblestone."} }) -- Male npc.relationships.register_disliked_item("default:stone", "male", { responses = {"Good apple, thank you!"}, hints = {"I could do with an apple..."} }) npc.relationships.register_disliked_item("default:cobble", "male", { responses = {"Cobblestone!? Wow, you sure think a lot before giving a gift..."}, hints = {"If I really hate something, that's cobblestone!"} }) npc.log("INFO", "Registered gift items: "..dump(npc.relationships.gift_items)) npc.log("INFO", "Registered dialogues: "..dump(npc.dialogue.registered_dialogues))