-- Actions code for Advanced NPC by Zorman2000 --------------------------------------------------------------------------------------- -- Action functionality --------------------------------------------------------------------------------------- -- The NPCs will be able to perform five fundamental actions that will allow -- for them to perform any other kind of interaction in the world. These -- fundamental actions are: place a node, dig a node, put items on an inventory, -- take items from an inventory, find a node closeby (radius 3) and -- walk a step on specific direction. These actions will be set on an action queue. -- The queue will have the specific steps, in order, for the NPC to be able to do -- something (example, go to a specific place and put a chest there). The -- fundamental actions are added to the action queue to make a complete task for the NPC. npc.actions = {} function npc.actions.rotate(args) local self = args.self local dir = args.dir local yaw = 0 self.rotate = 0 if dir == npc.direction.north then yaw = 315 elseif dir == npc.direction.east then yaw = 225 elseif dir == npc.direction.south then yaw = 135 elseif dir == npc.direction.west then yaw = 45 end self.object:setyaw(yaw) end -- This function will make the NPC walk one step on a -- specifc direction. One step means one node. It returns -- true if it can move on that direction, and false if there is an obstacle function npc.actions.walk_step(args) local self = args.self local dir = args.dir local vel = {} if dir == npc.direction.north then vel = {x=0, y=0, z=1} elseif dir == npc.direction.east then vel = {x=1, y=0, z=0} elseif dir == npc.direction.south then vel = {x=0, y=0, z=-1} elseif dir == npc.direction.west then vel = {x=-1, y=0, z=0} end set_animation(self, "walk") npc.rotate({self=self, dir=dir}) self.object:setvelocity(vel) end -- This action makes the NPC stand and remain like that function npc.actions.stand(args) local self = args.self -- Stop NPC self.object:setvelocity({x=0, y=0, z=0}) -- Set stand animation set_animation(self, "stand") end -- This action makes the NPC sit on the node where it is function npc.actions.sit(args) local self = args.self -- Stop NPC self.object:setvelocity({x=0, y=0, z=0}) -- Set sit animation self.object:set_animation({ x = npc.ANIMATION_SIT_START, y = npc.ANIMATION_SIT_END}, self.animation.speed_normal, 0) end -- This action makes the NPC lay on the node where it is function npc.actions.lay(args) local self = args.self -- Stop NPC self.object:setvelocity({x=0, y=0, z=0}) -- Set sit animation self.object:set_animation({ x = npc.ANIMATION_LAY_START, y = npc.ANIMATION_LAY_END}, self.animation.speed_normal, 0) end