-- Advanced NPC mod by Zorman2000 local path = minetest.get_modpath("advanced_npc") -- Intllib local S if minetest.get_modpath("intllib") then S = intllib.Getter() else S = function(s, a, ...) if a == nil then return s end a = {a, ...} return s:gsub("(@?)@(%(?)(%d+)(%)?)", function(e, o, n, c) if e == ""then return a[tonumber(n)] .. (o == "" and c or "") else return "@" .. o .. n .. c end end) end end mobs.intllib = S dofile(path .. "/npc.lua") dofile(path .. "/spawner.lua") dofile(path .. "/relationships.lua") dofile(path .. "/dialogue.lua") dofile(path .. "/trade/trade.lua") dofile(path .. "/trade/prices.lua") dofile(path .. "/actions/actions.lua") dofile(path .. "/actions/places.lua") dofile(path .. "/actions/pathfinder.lua") dofile(path .. "/actions/jumper.lua") dofile(path .. "/actions/node_registry.lua") dofile(path .. "/random_data.lua") print (S("[Mod] Advanced NPC loaded"))