---------------------------------------------------- -- Default occupation for Advanced NPC -- By Zorman2000 ---------------------------------------------------- -- The default "occupation" gives some schedule entries to the NPCs -- which don't have any occupation. The rest is left as randomly -- initialized. local basic_def = { -- Use random textures textures = {}, -- Use random dialogues dialogues = {}, -- Initialize inventory with random items initial_inventory = {}, -- Initialize schedule schedules_entries = { -- Schedule entry for 7 in the morning [7] = { -- Change trader status to "none" [1] = { property = npc.schedule_properties.trader_status, args = { status = npc.trade.NONE } }, -- Get out of bed [1] = {task = npc.actions.cmd.USE_BED, args = { pos = npc.places.PLACE_TYPE.BED.PRIMARY, action = npc.actions.const.beds.GET_UP } }, -- Walk to home inside [2] = {task = npc.actions.cmd.WALK_TO_POS, args = { end_pos = npc.places.PLACE_TYPE.OTHER.HOME_INSIDE, walkable = {} }, chance = 75 }, -- Allow mobs_redo wandering [3] = {action = npc.actions.cmd.FREEZE, args = {freeze = false}} }, -- Schedule entry for 7 in the morning [8] = { -- Walk to outside of home [1] = {task = npc.actions.cmd.WALK_TO_POS, args = { end_pos = npc.places.PLACE_TYPE.OTHER.HOME_OUTSIDE, walkable = {} }, chance = 75 }, -- Allow mobs_redo wandering [2] = {action = npc.actions.cmd.FREEZE, args = {freeze = false}} }, -- Schedule entry for 12 midday [12] = { -- Walk to a sittable node [1] = {task = npc.actions.cmd.WALK_TO_POS, args = { end_pos = {place_type=npc.places.PLACE_TYPE.SITTABLE.PRIMARY, use_access_node=true}, walkable = {"cottages:bench"} }, chance = 75 }, -- Sit on the node [2] = {task = npc.actions.cmd.USE_SITTABLE, args = { pos = npc.places.PLACE_TYPE.SITTABLE.PRIMARY, action = npc.actions.const.sittable.SIT }, depends = {1} }, -- Stay put into place [3] = {action = npc.actions.cmd.SET_INTERVAL, args = { freeze = true, interval = 35 }, depends = {2} }, [4] = {action = npc.actions.cmd.SET_INTERVAL, args = { freeze = true, interval = npc.actions.default_interval }, depends = {3} }, -- Get up from sit [5] = {action = npc.actions.cmd.USE_SITTABLE, args = { pos = npc.places.PLACE_TYPE.SITTABLE.PRIMARY, action = npc.actions.const.sittable.GET_UP }, depends = {4} } }, -- Schedule entry for 1 in the afternoon [13] = { -- Give NPC money to buy from player [1] = {property = npc.schedule_properties.put_multiple_items, args = { itemlist = { {name="default:iron_lump", random=true, min=2, max=4} } }, chance = 75 }, -- Change trader status to "casual trader" [2] = {property = npc.schedule_properties.trader_status, args = { status = npc.trade.CASUAL }, chance = 75 }, [3] = {property = npc.schedule_properties.can_receive_gifts, args = { can_receive_gifts = false }, depends = {1} }, -- Allow mobs_redo wandering [4] = {action = npc.actions.cmd.FREEZE, args = {freeze = false}} }, -- Schedule entry for 6 in the evening [18] = { -- Change trader status to "none" [1] = {property = npc.schedule_properties.trader_status, args = { status = npc.trade.NONE } }, -- Enable gift receiving again [2] = {property = npc.schedule_properties.can_receive_gifts, args = { can_receive_gifts = true } }, -- Get inside home [3] = {task = npc.actions.cmd.WALK_TO_POS, args = { end_pos = npc.places.PLACE_TYPE.OTHER.HOME_INSIDE, walkable = {} } }, -- Allow mobs_redo wandering [4] = {action = npc.actions.cmd.FREEZE, args = {freeze = false}} }, -- Schedule entry for 10 in the evening [22] = { [1] = {task = npc.actions.cmd.WALK_TO_POS, args = { end_pos = {place_type=npc.places.PLACE_TYPE.BED.PRIMARY, use_access_node=true}, walkable = {} } }, -- Use bed [2] = {task = npc.actions.cmd.USE_BED, args = { pos = npc.places.PLACE_TYPE.BED.PRIMARY, action = npc.actions.const.beds.LAY } }, -- Stay put on bed [3] = {action = npc.actions.cmd.FREEZE, args = {freeze = true}} } } } -- Register default occupation npc.occupations.register_occupation(npc.occupations.basic_name, basic_def)