---------------------------------------------------- -- Test farmer occupation for Advanced NPC -- By Zorman2000 ---------------------------------------------------- -- This farmer implementation is still WIP. It is supposed to spawn -- on buildings that have plots or there are fields nearby. Also, it -- work on its crops during the morning, and sell some of them on the -- afternoon. local farmer_def = { dialogues = {}, textures = {}, initial_inventory = {}, schedule_entries = { [7] = { [1] = { task = npc.actions.cmd.WALK_TO_POS, args = { end_pos = npc.places.PLACE_TYPE.OTHER.HOME_OUTSIDE, walkable = {} } }, [2] = { check = true, range = 2, random_execution_times = true, min_count = 10, max_count = 12, nodes = {"farming:cotton_3"}, actions = { -- Actions for grown cotton - harvest and replant ["farming:cotton_3"] = { [1] = { action = npc.actions.cmd.WALK_STEP, }, [2] = { action = npc.actions.cmd.DIG, }, [3] = { action = npc.actions.cmd.PLACE, args = { node = "farming:cotton_1" } } } }, [3] = { check = true, range = 3, random_execution_times = true, min_count = 16, max_count = 96, nodes = {"farming:wheat_8"}, actions = { ["farming:wheat_8"] = { [1] = { action = npc.actions.cmd.WALK_STEP, }, [2] = { action = npc.actions.cmd.DIG, }, [3] = { action = npc.actions.cmd.PLACE, args = { node = "farming:wheat_1" } } } }, none_actions = { -- Walk a single step in a random direction [1] = { action = npc.actions.cmd.WALK_STEP, args = { dir = "random" } }, } } } } } -- Register occupation npc.occupations.register_occupation("farmer", farmer_def)