---------------------------------------------------- -- Test farmer occupation for Advanced NPC -- By Zorman2000 ---------------------------------------------------- -- This farmer implementation is still WIP. It is supposed to spawn -- on buildings that have plots or there are fields nearby. Also, it -- work on its crops during the morning, and sell some of them on the -- afternoon. local farming_plants = { cotton = { "farming:cotton_1", "farming:cotton_2", "farming:cotton_3", "farming:cotton_4", "farming:cotton_5", "farming:cotton_6", "farming:cotton_7", "farming:cotton_8" } } local farmer_def = { dialogues = {}, textures = {}, building_types = { "farm_tiny", "farm_full" }, surrounding_building_types = { {type="field", origin_building_types={"hut", "house", "lumberjack"}} }, walkable_nodes = farming_plants.cotton, initial_inventory = {}, schedules_entries = { [7] = { [1] = { task = npc.actions.cmd.WALK_TO_POS, args = { end_pos = npc.places.PLACE_TYPE.WORKPLACE.PRIMARY, walkable = {} } }, [2] = { check = true, range = 2, random_execution_times = true, min_count = 10, max_count = 12, nodes = {"farming:cotton_3"}, walkable_nodes = farming_plants.cotton, actions = { -- Actions for cotton - harvest and replant ["farming:cotton_3"] = { [1] = { task = npc.actions.cmd.WALK_TO_POS, args = { end_pos = npc.places.PLACE_TYPE.SCHEDULE.TARGET, walkable = farming_plants.cotton } }, [2] = { action = npc.actions.cmd.DIG, args = { bypass_protection = true } }, [3] = { action = npc.actions.cmd.STAND, args = {} }, [4] = { action = npc.actions.cmd.PLACE, args = { node = "farming:cotton_1", bypass_protection = true } }, [5] = { action = npc.actions.cmd.STAND, args = {} } } }, none_actions = { -- Walk a single step in a random direction [1] = { action = npc.actions.cmd.WALK_STEP, args = { dir = "random_orthogonal" } }, [2] = { action = npc.actions.cmd.STAND, args = {} } } } } } } -- Register occupation npc.occupations.register_occupation("test_farmer", farmer_def)