advanced_npc/data/occupations/default_farmer.lua
2017-09-18 00:33:24 -04:00

406 lines
14 KiB
Lua

----------------------------------------------------
-- Test farmer occupation for Advanced NPC
-- By Zorman2000
----------------------------------------------------
-- This farmer implementation is still WIP. It is supposed to spawn
-- on buildings that have plots or there are fields nearby. Also, it
-- work on its crops during the morning, and sell some of them on the
-- afternoon.
local farming_plants = {
cotton = {
"farming:cotton_1",
"farming:cotton_2",
"farming:cotton_3",
"farming:cotton_4",
"farming:cotton_5",
"farming:cotton_6",
"farming:cotton_7",
"farming:cotton_8"
}
}
local farmer_def = {
dialogues = {},
textures = {},
building_types = {
"farm_tiny", "farm_full"
},
surrounding_building_types = {
{type="field", origin_building_types={"hut", "house", "lumberjack"}}
},
walkable_nodes = farming_plants.cotton,
initial_inventory = {},
schedules_entries = {
[7] = {
[1] =
{
task = npc.actions.cmd.WALK_TO_POS,
args = {
end_pos = npc.places.PLACE_TYPE.WORKPLACE.PRIMARY,
walkable = {}
}
},
[2] =
{
check = true,
range = 2,
random_execution_times = true,
min_count = 20,
max_count = 25,
nodes = farming_plants.cotton,
prefer_last_acted_upon_node = true,
walkable_nodes = farming_plants.cotton,
actions =
{
-- Actions for cotton - harvest and replant
["farming:cotton_1"] =
{
[1] =
{
task = npc.actions.cmd.WALK_TO_POS,
args = {
end_pos = npc.places.PLACE_TYPE.SCHEDULE.TARGET,
walkable = farming_plants.cotton
}
},
[2] =
{
action = npc.actions.cmd.DIG,
args = {
bypass_protection = true
}
},
[3] =
{
action = npc.actions.cmd.STAND,
args = {}
},
[4] =
{
action = npc.actions.cmd.PLACE,
args =
{
node = "farming:cotton_2",
bypass_protection = true
}
},
[5] =
{
action = npc.actions.cmd.STAND,
args = {}
}
},
["farming:cotton_2"] =
{
[1] =
{
task = npc.actions.cmd.WALK_TO_POS,
args = {
end_pos = npc.places.PLACE_TYPE.SCHEDULE.TARGET,
walkable = farming_plants.cotton
}
},
[2] =
{
action = npc.actions.cmd.DIG,
args = {
bypass_protection = true
}
},
[3] =
{
action = npc.actions.cmd.STAND,
args = {}
},
[4] =
{
action = npc.actions.cmd.PLACE,
args =
{
node = "farming:cotton_3",
bypass_protection = true
}
},
[5] =
{
action = npc.actions.cmd.STAND,
args = {}
}
},
["farming:cotton_3"] =
{
[1] =
{
task = npc.actions.cmd.WALK_TO_POS,
args = {
end_pos = npc.places.PLACE_TYPE.SCHEDULE.TARGET,
walkable = farming_plants.cotton
}
},
[2] =
{
action = npc.actions.cmd.DIG,
args = {
bypass_protection = true
}
},
[3] =
{
action = npc.actions.cmd.STAND,
args = {}
},
[4] =
{
action = npc.actions.cmd.PLACE,
args =
{
node = "farming:cotton_4",
bypass_protection = true
}
},
[5] =
{
action = npc.actions.cmd.STAND,
args = {}
}
},
["farming:cotton_4"] =
{
[1] =
{
task = npc.actions.cmd.WALK_TO_POS,
args = {
end_pos = npc.places.PLACE_TYPE.SCHEDULE.TARGET,
walkable = farming_plants.cotton
}
},
[2] =
{
action = npc.actions.cmd.DIG,
args = {
bypass_protection = true
}
},
[3] =
{
action = npc.actions.cmd.STAND,
args = {}
},
[4] =
{
action = npc.actions.cmd.PLACE,
args =
{
node = "farming:cotton_5",
bypass_protection = true
}
},
[5] =
{
action = npc.actions.cmd.STAND,
args = {}
}
},
["farming:cotton_5"] =
{
[1] =
{
task = npc.actions.cmd.WALK_TO_POS,
args = {
end_pos = npc.places.PLACE_TYPE.SCHEDULE.TARGET,
walkable = farming_plants.cotton
}
},
[2] =
{
action = npc.actions.cmd.DIG,
args = {
bypass_protection = true
}
},
[3] =
{
action = npc.actions.cmd.STAND,
args = {}
},
[4] =
{
action = npc.actions.cmd.PLACE,
args =
{
node = "farming:cotton_6",
bypass_protection = true
}
},
[5] =
{
action = npc.actions.cmd.STAND,
args = {}
}
},
["farming:cotton_6"] =
{
[1] =
{
task = npc.actions.cmd.WALK_TO_POS,
args = {
end_pos = npc.places.PLACE_TYPE.SCHEDULE.TARGET,
walkable = farming_plants.cotton
}
},
[2] =
{
action = npc.actions.cmd.DIG,
args = {
bypass_protection = true
}
},
[3] =
{
action = npc.actions.cmd.STAND,
args = {}
},
[4] =
{
action = npc.actions.cmd.PLACE,
args =
{
node = "farming:cotton_7",
bypass_protection = true
}
},
[5] =
{
action = npc.actions.cmd.STAND,
args = {}
}
},
["farming:cotton_7"] =
{
[1] =
{
task = npc.actions.cmd.WALK_TO_POS,
args = {
end_pos = npc.places.PLACE_TYPE.SCHEDULE.TARGET,
walkable = farming_plants.cotton
}
},
[2] =
{
action = npc.actions.cmd.DIG,
args = {
bypass_protection = true
}
},
[3] =
{
action = npc.actions.cmd.STAND,
args = {}
},
[4] =
{
action = npc.actions.cmd.PLACE,
args =
{
node = "farming:cotton_8",
bypass_protection = true
}
},
[5] =
{
action = npc.actions.cmd.STAND,
args = {}
}
},
["farming:cotton_8"] =
{
[1] =
{
task = npc.actions.cmd.WALK_TO_POS,
args = {
end_pos = npc.places.PLACE_TYPE.SCHEDULE.TARGET,
walkable = farming_plants.cotton
}
},
[2] =
{
action = npc.actions.cmd.DIG,
args = {
bypass_protection = true
}
},
[3] =
{
action = npc.actions.cmd.STAND,
args = {}
},
[4] =
{
action = npc.actions.cmd.PLACE,
args =
{
node = "farming:cotton_1",
bypass_protection = true
}
},
[5] =
{
action = npc.actions.cmd.STAND,
args = {}
}
}
},
[3] =
{
check = true,
range = 3,
random_execution_times = true,
min_count = 8,
max_count = 8,
nodes = {"farming:wheat_8"},
actions =
{
["farming:wheat_8"] =
{
[1] =
{
action = npc.actions.cmd.WALK_STEP,
},
[2] =
{
action = npc.actions.cmd.DIG,
},
[3] =
{
action = npc.actions.cmd.PLACE,
args =
{
node = "farming:wheat_1"
}
}
}
},
none_actions =
{
-- Walk a single step in a random direction
[1] = {
action = npc.actions.cmd.WALK_STEP,
args =
{
dir = "random_orthogonal"
}
},
[2] = {
action = npc.actions.cmd.STAND,
args = {}
}
}
}
}
}
}
-- Register occupation
npc.occupations.register_occupation("farmer", farmer_def)