advanced_npc/random_data.lua
zorman2000 762337cc6d Dialogues: Added function to select random dialogues for NPCs from random data.
Modified NPCs so random dialogues are chosen on initialization.
Added function to start a dialogue, choosing randomly NPCs dialogues.
Changed NPC code to use new dialogue code
2016-12-01 14:37:00 -05:00

102 lines
2.0 KiB
Lua

-- Random data provider to create random NPCs by Zorman2000
npc.data = {}
npc.data.DIALOGUES = {
female = {},
male = {}
}
-- Female dialogue options defined by phase
-- Phase 1
npc.data.DIALOGUES.female["phase1"] = {
{
text = "Hello there!"
},
{
text = "How are you doing?"
},
{
text = "Hey, I haven't seen you before!"
},
{
text = "Just another day..."
},
{
text = "The weather is nice today"
},
{
text = "Hello! Have you been to the sea?",
responses = {
{
text = "No, never before",
action_type = "function",
action = function(player_name, item)
minetest.chat_send_player(player_name, "Oh, never? How come! You should."..
"\nHere, take this. It will guide you to the sea...")
end
},
{
text = "Yes, sure",
action_type = "dialogue",
action = {
text = "It's so beautiful, and big, and large, and infinite, and..."
}
},
{
text = "Of course! And to all the seas in the world!",
action_type = "dialogue",
action = {
text = "Awww you are no fun then! Go on then know-it-all!"
}
}
}
}
}
-- Male dialogue options defined by phase
-- Phase 1
npc.data.DIALOGUES.male["phase1"] = {
{
text = "Hello!"
},
{
text = "Welcome to our village, stranger."
},
{
text = "Just a great day to go to the woods..."
},
{
text = "Bah, stone! Useless stuff."
},
{
text = "What do you think of this weather?"
},
{
text = "Hello! Have you been to the sea?",
responses = {
{
text = "No, never before",
action_type = "function",
action = function(player_name, item)
minetest.chat_send_player(player_name, "Then you are not worth my time.")
end
},
{
text = "Yes, sure",
action_type = "dialogue",
action = {
text = "Then you should appreciate it as a great pirate of the seven seas do!"
}
},
{
text = "Of course! And to all the seas in the world!",
action_type = "dialogue",
action = {
text = "No my friend, I don't think so! I have been to all the seas!"
}
}
}
}
}