advanced_npc/data/occupations_data.lua
Hector Franqui 4c102a70a4 Spawner: Large code refactor to remove dependency on plotmarkers.
Most spawner functions can now be called without giving a plotmarker.
Move scanning functions to places.lua.
Places: Cleanup and add more area-scanning functions.
Schedules: Bugfix where schedules weren't being executed due to wrong
"end" order in the do_custom() function.
Data: Moved random data to "data" folder.
Textures: Add 14 male textures and 10 female textures.
Occupations: Small tweaks to "default_basic" occupation.
2017-08-25 09:31:45 -04:00

67 lines
1.3 KiB
Lua

-- Occupations definitions
-- Register default occupation
npc.occupations.register_occupation("default_basic", npc.occupations.basic_def)
-- Test farmer
npc.occupations.register_occupation("test_farmer", {
dialogues = {},
textures = {},
initial_inventory = {},
schedule_entries = {
[7] = {
[1] =
{
task = npc.actions.cmd.WALK_TO_POS,
args = {
end_pos = npc.places.PLACE_TYPE.OTHER.HOME_OUTSIDE,
walkable = {}
}
},
[2] =
{
check = true,
range = 2,
random_execution_times = true,
min_count = 10,
max_count = 12,
nodes = {"farming:cotton_3"},
actions =
{
-- Actions for grown cotton - harvest and replant
["farming:cotton_3"] =
{
[1] =
{
action = npc.actions.cmd.WALK_STEP,
},
[2] =
{
action = npc.actions.cmd.DIG,
},
[3] =
{
action = npc.actions.cmd.PLACE,
args =
{
node = "farming:cotton_1"
}
}
}
},
none_actions =
{
-- Walk a single step in a random direction
[1] = {
action = npc.actions.cmd.WALK_STEP,
args =
{
dir = "random"
}
},
}
}
}
}
})