641bdd8874
Added NPC actions so that it now closes doors after opening them. Fixed rotations for opening/closing doors and for reaching the goal point. Added full support to cottages mod gates and half doors. WIP: Support for cottages beds and sleeping mats.
39 lines
879 B
Lua
Executable File
39 lines
879 B
Lua
Executable File
-- Advanced NPC mod by Zorman2000
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local path = minetest.get_modpath("advanced_npc")
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-- Intllib
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local S
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if minetest.get_modpath("intllib") then
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S = intllib.Getter()
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else
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S = function(s, a, ...)
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if a == nil then
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return s
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end
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a = {a, ...}
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return s:gsub("(@?)@(%(?)(%d+)(%)?)",
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function(e, o, n, c)
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if e == ""then
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return a[tonumber(n)] .. (o == "" and c or "")
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else
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return "@" .. o .. n .. c
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end
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end)
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end
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end
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mobs.intllib = S
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-- NPC
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dofile(path .. "/npc.lua")
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dofile(path .. "/relationships.lua")
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dofile(path .. "/dialogue.lua")
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dofile(path .. "/random_data.lua")
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dofile(path .. "/trade/trade.lua")
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dofile(path .. "/trade/prices.lua")
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dofile(path .. "/actions/actions.lua")
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dofile(path .. "/actions/places.lua")
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dofile(path .. "/actions/pathfinder.lua")
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dofile(path .. "/actions/node_registry.lua")
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print (S("[Mod] Advanced NPC loaded"))
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