advanced_npc/init.lua
zorman2000 83c9b2c681 Cleanup: moved relationships into own file.
Moved trading and pricing code to another folder, separate files.
NPC: Added further inventory functionality.
Trading: Added price data structure, which allows for setting prices for items. Also includes some default definitions.
2016-12-11 20:52:57 -05:00

35 lines
682 B
Lua
Executable File

local path = minetest.get_modpath("advanced_npc")
-- Intllib
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s, a, ...)
if a == nil then
return s
end
a = {a, ...}
return s:gsub("(@?)@(%(?)(%d+)(%)?)",
function(e, o, n, c)
if e == ""then
return a[tonumber(n)] .. (o == "" and c or "")
else
return "@" .. o .. n .. c
end
end)
end
end
mobs.intllib = S
-- NPC
dofile(path .. "/npc.lua")
dofile(path .. "/relationships.lua")
dofile(path .. "/dialogue.lua")
dofile(path .. "/random_data.lua")
dofile(path .. "/trade/trade.lua")
dofile(path .. "/trade/prices.lua")
print (S("[MOD] Advanced NPC loaded"))