advanced_npc/data/occupations/default.lua
Hector Franqui 2a0b0aa538 Occupations: Refactor all occupation defs into separate Lua files.
Add WIP priest occupation.
Add WIP (very WIP) farmer occupation.
2017-09-05 22:47:03 -04:00

150 lines
5.4 KiB
Lua

----------------------------------------------------
-- Default occupation for Advanced NPC
-- By Zorman2000
----------------------------------------------------
-- The default "occupation" gives some schedule entries to the NPCs
-- which don't have any occupation. The rest is left as randomly
-- initialized.
local basic_def = {
-- Use random textures
textures = {},
-- Use random dialogues
dialogues = {},
-- Initialize inventory with random items
initial_inventory = {},
-- Initialize schedule
schedules_entries = {
-- Schedule entry for 7 in the morning
[7] = {
-- Get out of bed
[1] = {task = npc.actions.cmd.USE_BED, args = {
pos = npc.places.PLACE_TYPE.BED.PRIMARY,
action = npc.actions.const.beds.GET_UP
}
},
-- Walk to home inside
[2] = {task = npc.actions.cmd.WALK_TO_POS, args = {
end_pos = npc.places.PLACE_TYPE.OTHER.HOME_INSIDE,
walkable = {}
},
chance = 75
},
-- Allow mobs_redo wandering
[3] = {action = npc.actions.cmd.FREEZE, args = {freeze = false}}
},
-- Schedule entry for 7 in the morning
[8] = {
-- Walk to outside of home
[1] = {task = npc.actions.cmd.WALK_TO_POS, args = {
end_pos = npc.places.PLACE_TYPE.OTHER.HOME_OUTSIDE,
walkable = {}
},
chance = 75
},
-- Allow mobs_redo wandering
[2] = {action = npc.actions.cmd.FREEZE, args = {freeze = false}}
},
-- Schedule entry for 12 midday
[12] = {
-- Walk to a sittable node
[1] = {task = npc.actions.cmd.WALK_TO_POS, args = {
end_pos = {place_type=npc.places.PLACE_TYPE.SITTABLE.PRIMARY, use_access_node=true},
walkable = {"cottages:bench"}
},
chance = 75
},
-- Sit on the node
[2] = {task = npc.actions.cmd.USE_SITTABLE, args = {
pos = npc.places.PLACE_TYPE.SITTABLE.PRIMARY,
action = npc.actions.const.sittable.SIT
},
depends = {1}
},
-- Stay put into place
[3] = {action = npc.actions.cmd.SET_INTERVAL, args = {
freeze = true,
interval = 35
},
depends = {2}
},
[4] = {action = npc.actions.cmd.SET_INTERVAL, args = {
freeze = true,
interval = npc.actions.default_interval
},
depends = {3}
},
-- Get up from sit
[5] = {action = npc.actions.cmd.USE_SITTABLE, args = {
pos = npc.places.PLACE_TYPE.SITTABLE.PRIMARY,
action = npc.actions.const.sittable.GET_UP
},
depends = {4}
}
},
-- Schedule entry for 1 in the afternoon
[13] = {
-- Give NPC money to buy from player
[1] = {property = npc.schedule_properties.put_multiple_items, args = {
itemlist = {
{name="default:iron_lump", random=true, min=2, max=4}
}
},
chance = 75
},
-- Change trader status to "trader"
[2] = {property = npc.schedule_properties.trader_status, args = {
status = npc.trade.TRADER
},
chance = 75
},
[3] = {property = npc.schedule_properties.can_receive_gifts, args = {
can_receive_gifts = false
},
depends = {1}
},
-- Allow mobs_redo wandering
[4] = {action = npc.actions.cmd.FREEZE, args = {freeze = false}}
},
-- Schedule entry for 6 in the evening
[18] = {
-- Change trader status to "none"
[1] = {property = npc.schedule_properties.trader_status, args = {
status = npc.trade.NONE
}
},
-- Enable gift receiving again
[2] = {property = npc.schedule_properties.can_receive_gifts, args = {
can_receive_gifts = true
}
},
-- Get inside home
[3] = {task = npc.actions.cmd.WALK_TO_POS, args = {
end_pos = npc.places.PLACE_TYPE.OTHER.HOME_INSIDE,
walkable = {}
}
},
-- Allow mobs_redo wandering
[4] = {action = npc.actions.cmd.FREEZE, args = {freeze = false}}
},
-- Schedule entry for 10 in the evening
[22] = {
[1] = {task = npc.actions.cmd.WALK_TO_POS, args = {
end_pos = {place_type=npc.places.PLACE_TYPE.BED.PRIMARY, use_access_node=true},
walkable = {}
}
},
-- Use bed
[2] = {task = npc.actions.cmd.USE_BED, args = {
pos = npc.places.PLACE_TYPE.BED.PRIMARY,
action = npc.actions.const.beds.LAY
}
},
-- Stay put on bed
[3] = {action = npc.actions.cmd.FREEZE, args = {freeze = true}}
}
}
}
-- Register default occupation
npc.occupations.register_occupation(npc.occupations.basic_name, basic_def)