cc56446206
Attempt to fix child textures issue (2).
776 lines
30 KiB
Lua
776 lines
30 KiB
Lua
-- Advanced NPC spawner by Zorman2000
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-- The advanced spawner will contain functionality to spawn NPC correctly on
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-- mg_villages building. The spawn node will be the mg_villages:plotmarker.
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-- This node will be replaced with one that will perform the following functions:
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--
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-- - Scan the current building, check if it is of type:
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-- - House
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-- - Farm
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-- - Hut
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-- - NOTE: All other types are unsupported as-of now
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-- - If it's from any of the above types, the spawner will proceed to scan the
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-- the building and find out:
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-- - Number and positions of beds
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-- - Number and positions of benches
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-- - Number and positions of chests
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-- - Position of furnaces
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-- - Position of doors
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-- - NOTE: Scanning will be implemented for first floors only in the first
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-- version. It's expected to also include upper floors later.
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-- - After that, it will store these information in the node's metadata.
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-- - The spawner will analyze the information and will spawn (# of beds/2) or 1
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-- NPC in that house. The NPCs will be spawned in intervals, for which the node
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-- will create node timers for each NPC.
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-- - When a NPC is spawned:
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-- - The NPC will be given a schedule
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-- - If in a farm, the NPC will have a "farmer schedule" with a 40% chance
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-- - If in a house or hut, the NPC will have either a miner, woodcutter, cooker
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-- or simple schedule with an equal chance each
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-- - The NPC will be assigned a unique bed
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-- - The NPC will know the location of one chest, one bench and one furnace
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-- - A life timer for the NPC will be created (albeit a long one). Once the NPC's
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-- timer is invoked, the NPC will be de-spawned (dies). The spawner should keep
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-- track of these.
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-- - If a NPC has died, the spawner will choose with 50% chance to spawn a new NPC.
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--
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-- This is the basic functionality expected for the spawner in version 1. Other things
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-- such as scanning upper floors, spawning families of NPCs and creating relationships
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-- among them, etc. will be for other versions.
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-- Public API
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npc.spawner = {}
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-- Private API
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local spawner = {}
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-- This is the official list of support building types
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-- from the mg_villages mod
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npc.spawner.mg_villages_supported_building_types = {
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"house",
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"farm_full",
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"farm_tiny",
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"hut",
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"lumberjack"
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}
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npc.spawner.replace_activated = true
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npc.spawner.replacement_interval = 60
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npc.spawner.spawn_delay = 10
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npc.spawner.spawn_data = {
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status = {
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dead = 0,
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alive = 1
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},
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age = {
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adult = "adult",
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child = "child"
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}
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}
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local function get_basic_schedule()
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return {
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-- Create schedule entries
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-- Morning actions: get out of bed, walk to outside of house
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-- This will be executed around 8 AM MTG time
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morning_actions = {
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-- Get out of bed
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[1] = {task = npc.actions.cmd.USE_BED, args = {
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pos = npc.places.PLACE_TYPE.BED.PRIMARY,
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action = npc.actions.const.beds.GET_UP
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}
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},
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-- Walk outside
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[2] = {task = npc.actions.cmd.WALK_TO_POS, args = {
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end_pos = npc.places.PLACE_TYPE.OTHER.HOME_OUTSIDE,
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walkable = {}
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}
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},
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-- Allow mobs_redo wandering
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[3] = {action = npc.actions.cmd.FREEZE, args = {freeze = false}}
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},
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-- Noon actions: go inside the house
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-- This will be executed around 12 PM MTG time
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noon_actions = {
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-- Walk to a sittable node
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[1] = {task = npc.actions.cmd.WALK_TO_POS, args = {
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end_pos = {place_type=npc.places.PLACE_TYPE.SITTABLE.PRIMARY, use_access_node=true},
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walkable = {"cottages:bench"}
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}
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},
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-- Sit on the node
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[2] = {task = npc.actions.cmd.USE_SITTABLE, args = {
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pos = npc.places.PLACE_TYPE.SITTABLE.PRIMARY,
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action = npc.actions.const.sittable.SIT
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}
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},
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-- Stay put into place
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[3] = {action = npc.actions.cmd.FREEZE, args = {freeze = true}}
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},
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-- Afternoon actions: go inside the house
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-- This will be executed around 1 PM MTG time
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afternoon_actions = {
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-- Get up of the sit
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[1] = {task = npc.actions.cmd.USE_SITTABLE, args = {
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pos = npc.places.PLACE_TYPE.SITTABLE.PRIMARY,
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action = npc.actions.const.sittable.GET_UP
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}
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},
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-- Give NPC money to buy from player
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[2] = {property = npc.schedule_properties.put_multiple_items, args = {
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itemlist = {
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{name="default:iron_lump", random=true, min=2, max=4}
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}
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}
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},
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-- Change trader status to "trader"
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[3] = {property = npc.schedule_properties.trader_status, args = {
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status = npc.trade.TRADER
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}
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},
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[4] = {property = npc.schedule_properties.can_receive_gifts, args = {
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value = true
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}
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},
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-- Allow mobs_redo wandering
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[5] = {action = npc.actions.cmd.FREEZE, args = {freeze = false}}
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},
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-- Afternoon actions: go inside the house
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-- This will be executed around 6 PM MTG time
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late_afternoon_actions = {
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-- Change trader status to "none"
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[1] = {property = npc.schedule_properties.trader_status, args = {
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status = npc.trade.NONE
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}
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},
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-- Enable gift receiving again
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[2] = {property = npc.schedule_properties.can_receive_gifts, args = {
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can_receive_gifts = true
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}
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},
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-- Get inside home
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[3] = {task = npc.actions.cmd.WALK_TO_POS, args = {
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end_pos = npc.places.PLACE_TYPE.OTHER.HOME_INSIDE,
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walkable = {}}
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},
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-- Allow mobs_redo wandering
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[4] = {action = npc.actions.cmd.FREEZE, args = {freeze = false}}
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},
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-- Evening actions: walk to bed and use it.
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-- This will be executed around 10 PM MTG time
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evening_actions = {
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[1] = {task = npc.actions.cmd.WALK_TO_POS, args = {
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end_pos = {place_type=npc.places.PLACE_TYPE.BED.PRIMARY, use_access_node=true},
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walkable = {}
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}
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},
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-- Use bed
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[2] = {task = npc.actions.cmd.USE_BED, args = {
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pos = npc.places.PLACE_TYPE.BED.PRIMARY,
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action = npc.actions.const.beds.LAY
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}
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},
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-- Stay put on bed
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[3] = {action = npc.actions.cmd.FREEZE, args = {freeze = true}}
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}
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}
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end
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---------------------------------------------------------------------------------------
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-- Scanning functions
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---------------------------------------------------------------------------------------
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function spawner.filter_first_floor_nodes(nodes, ground_pos)
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local result = {}
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for _,node in pairs(nodes) do
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if node.node_pos.y <= ground_pos.y + 2 then
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table.insert(result, node)
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end
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end
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return result
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end
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-- Creates an array of {pos=<node_pos>, owner=''} for managing
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-- which NPC owns what
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function spawner.get_nodes_by_type(start_pos, end_pos, type)
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local result = {}
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local nodes = npc.places.find_node_in_area(start_pos, end_pos, type)
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--minetest.log("Found "..dump(#nodes).." nodes of type: "..dump(type))
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for _,node_pos in pairs(nodes) do
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local entry = {}
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entry["node_pos"] = node_pos
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entry["owner"] = ''
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table.insert(result, entry)
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end
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return result
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end
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-- Scans an area for the supported nodes: beds, benches,
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-- furnaces, storage (e.g. chests) and openable (e.g. doors).
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-- Returns a table with these classifications
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function spawner.scan_area(pos1, pos2)
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local result = {
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bed_type = {},
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sittable_type = {},
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furnace_type = {},
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storage_type = {},
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openable_type = {}
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}
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local start_pos, end_pos = vector.sort(pos1, pos2)
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result.bed_type = spawner.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.BED_TYPE)
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result.sittable_type = spawner.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.SITTABLE_TYPE)
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-- Filter out
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result.furnace_type = spawner.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.FURNACE_TYPE)
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result.storage_type = spawner.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.STORAGE_TYPE)
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result.openable_type = spawner.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.OPENABLE_TYPE)
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--minetest.log("Found nodes inside area: "..dump(result))
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return result
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end
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-- This function will assign places to every NPC that belongs to a specific
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-- house/building. It will use the resources of the house and give them
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-- until there's no more. Call this function after NPCs are initialized
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-- The basic assumption:
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-- - Use only items that are up to y+3 (first floor of building) for now
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-- - Tell the NPC where the furnaces are
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-- - Assign a unique bed to the NPC
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-- - If there are as many chests as beds, assign one to a NPC
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-- - Else, just let the NPC know one of the chests, but not to be owned
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-- - If there are as many benches as beds, assign one to a NPC
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-- - Else, just let the NPC know one of the benches, but not own them
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-- - Let the NPC know all doors to the house. Identify the front one as the entrance
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function spawner.assign_places(self, pos)
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local meta = minetest.get_meta(pos)
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local entrance = minetest.deserialize(meta:get_string("entrance"))
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local node_data = minetest.deserialize(meta:get_string("node_data"))
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-- Assign plotmarker
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npc.places.add_shared(self, npc.places.PLACE_TYPE.OTHER.HOME_PLOTMARKER,
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npc.places.PLACE_TYPE.OTHER.HOME_PLOTMARKER, pos)
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-- Assign entrance door and related locations
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if entrance ~= nil and entrance.node_pos ~= nil then
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npc.places.add_shared(self, npc.places.PLACE_TYPE.OPENABLE.HOME_ENTRANCE_DOOR, npc.places.PLACE_TYPE.OPENABLE.HOME_ENTRANCE_DOOR, entrance.node_pos)
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-- Find the position inside and outside the door
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local entrance_inside = npc.places.find_node_behind_door(entrance.node_pos)
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local entrance_outside = npc.places.find_node_in_front_of_door(entrance.node_pos)
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-- Assign these places to NPC
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npc.places.add_shared(self, npc.places.PLACE_TYPE.OTHER.HOME_INSIDE, npc.places.PLACE_TYPE.OTHER.HOME_INSIDE, entrance_inside)
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npc.places.add_shared(self, npc.places.PLACE_TYPE.OTHER.HOME_OUTSIDE, npc.places.PLACE_TYPE.OTHER.HOME_OUTSIDE, entrance_outside)
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end
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-- Assign beds
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if #node_data.bed_type > 0 then
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-- Assign a specific sittable node to a NPC.
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npc.places.add_unowned_accessible_place(self, node_data.bed_type,
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npc.places.PLACE_TYPE.BED.PRIMARY)
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-- Store changes to node_data
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meta:set_string("node_data", minetest.serialize(node_data))
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end
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-- Assign sits
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if #node_data.sittable_type > 0 then
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-- Check if there are same or more amount of sits as beds
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if #node_data.sittable_type >= #node_data.bed_type then
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-- Assign a specific sittable node to a NPC.
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npc.places.add_unowned_accessible_place(self, node_data.sittable_type,
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npc.places.PLACE_TYPE.SITTABLE.PRIMARY)
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-- Store changes to node_data
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meta:set_string("node_data", minetest.serialize(node_data))
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end
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-- Add all sits to places as shared since NPC should be able to sit
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-- at any accessible sit
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npc.places.add_shared_accessible_place(self, node_data.sittable_type,
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npc.places.PLACE_TYPE.SITTABLE.SHARED)
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end
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-- Assign furnaces
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if #node_data.furnace_type > 0 then
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-- Check if there are same or more amount of furnace as beds
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if #node_data.furnace_type >= #node_data.bed_type then
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-- Assign a specific furnace node to a NPC.
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npc.places.add_unowned_accessible_place(self, node_data.furnace_type,
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npc.places.PLACE_TYPE.FURNACE.PRIMARY)
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-- Store changes to node_data
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meta:set_string("node_data", minetest.serialize(node_data))
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end
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-- Add all furnaces to places as shared since NPC should be able to use
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-- any accessible furnace
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npc.places.add_shared_accessible_place(self, node_data.furnace_type,
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npc.places.PLACE_TYPE.FURNACE.SHARED)
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end
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-- Assign storage nodes
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if #node_data.storage_type > 0 then
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-- Check if there are same or more amount of storage as beds
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if #node_data.storage_type >= #node_data.bed_type then
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-- Assign a specific storage node to a NPC.
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npc.places.add_unowned_accessible_place(self, node_data.storage_type,
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npc.places.PLACE_TYPE.STORAGE.PRIMARY)
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-- Store changes to node_data
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meta:set_string("node_data", minetest.serialize(node_data))
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end
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-- Add all storage-types to places as shared since NPC should be able
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-- to use other storage nodes as well.
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npc.places.add_shared_accessible_place(self, node_data.storage_type,
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npc.places.PLACE_TYPE.STORAGE.SHARED)
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end
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npc.log("DEBUG", "Places for NPC "..self.npc_name..": "..dump(self.places_map))
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-- Make NPC go into their house
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npc.add_task(self,
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npc.actions.cmd.WALK_TO_POS,
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{end_pos=npc.places.PLACE_TYPE.OTHER.HOME_INSIDE,
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walkable={}})
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npc.add_action(self, npc.actions.cmd.FREEZE, {freeze = false})
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end
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function spawner.assign_schedules(self, pos)
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-- TODO: In the future, this needs to actually take into account
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-- type of building and different schedules, e.g. farmers, traders, etc.
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local basic_schedule = get_basic_schedule()
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-- Add a simple schedule for testing
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npc.create_schedule(self, npc.schedule_types.generic, 0)
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-- Add schedule entry for morning actions
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npc.add_schedule_entry(self, npc.schedule_types.generic, 0, 8, nil, basic_schedule.morning_actions)
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-- Add schedule entry for noon actions
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npc.add_schedule_entry(self, npc.schedule_types.generic, 0, 12, nil, basic_schedule.noon_actions)
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-- Add schedule entry for afternoon actions
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npc.add_schedule_entry(self, npc.schedule_types.generic, 0, 13, nil, basic_schedule.afternoon_actions)
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-- Add schedule entry for late afternoon actions
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npc.add_schedule_entry(self, npc.schedule_types.generic, 0, 18, nil, basic_schedule.late_afternoon_actions)
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-- Add schedule entry for evening actions
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npc.add_schedule_entry(self, npc.schedule_types.generic, 0, 22, nil, basic_schedule.evening_actions)
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end
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-- This function is called when the node timer for spawning NPC
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-- is expired
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function npc.spawner.spawn_npc(pos)
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-- Get timer
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local timer = minetest.get_node_timer(pos)
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-- Get metadata
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local meta = minetest.get_meta(pos)
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-- Get current NPC info
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local npc_table = minetest.deserialize(meta:get_string("npcs"))
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-- Get NPC stats
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local npc_stats = minetest.deserialize(meta:get_string("npc_stats"))
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-- Check amount of NPCs that should be spawned
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local npc_count = meta:get_int("npc_count")
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local spawned_npc_count = meta:get_int("spawned_npc_count")
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npc.log("INFO", "Currently spawned "..dump(spawned_npc_count).." of "..dump(npc_count).." NPCs")
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if spawned_npc_count < npc_count then
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npc.log("INFO", "Spawning NPC at "..minetest.pos_to_string(pos))
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-- Spawn a NPC
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local ent = minetest.add_entity({x=pos.x, y=pos.y+1, z=pos.z}, "advanced_npc:npc")
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if ent and ent:get_luaentity() then
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ent:get_luaentity().initialized = false
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-- Initialize NPC
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-- Call with stats if there are NPCs
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if #npc_table > 0 then
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npc.initialize(ent, pos, false, npc_stats)
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else
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npc.initialize(ent, pos)
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end
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-- Assign nodes
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spawner.assign_places(ent:get_luaentity(), pos)
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-- Assign schedules
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spawner.assign_schedules(ent:get_luaentity(), pos)
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-- Increase NPC spawned count
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spawned_npc_count = spawned_npc_count + 1
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-- Store count into node
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meta:set_int("spawned_npc_count", spawned_npc_count)
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-- Store spawned NPC data and stats into node
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local age = npc.age.adult
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if ent:get_luaentity().child then
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age = npc.age.child
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end
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-- TODO: Add more information here at some time...
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local entry = {
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status = npc.spawner.spawn_data.status.alive,
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name = ent:get_luaentity().name,
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id = ent:get_luaentity().npc_id,
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sex = ent:get_luaentity().sex,
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age = age,
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born_day = minetest.get_day_count()
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}
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table.insert(npc_table, entry)
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meta:set_string("npcs", minetest.serialize(npc_table))
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-- Update and store stats
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-- Increase total of NPCs for specific sex
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npc_stats[ent:get_luaentity().sex].total =
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npc_stats[ent:get_luaentity().sex].total + 1
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-- Increase total number of NPCs by age
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npc_stats[age.."_total"] = npc_stats[age.."_total"] + 1
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-- Increase number of NPCs by age and sex
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npc_stats[ent:get_luaentity().sex][age] =
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npc_stats[ent:get_luaentity().sex][age] + 1
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meta:set_string("npc_stats", minetest.serialize(npc_stats))
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-- Temp
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--meta:set_string("infotext", meta:get_string("infotext")..", "..spawned_npc_count)
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npc.log("INFO", "Spawning successful!")
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-- Check if there are more NPCs to spawn
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if spawned_npc_count >= npc_count then
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-- Stop timer
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npc.log("INFO", "No more NPCs to spawn at this location")
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timer:stop()
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else
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-- Start another timer to spawn more NPC
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local new_delay = math.random(npc.spawner.spawn_delay)
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npc.log("INFO", "Spawning one more NPC in "..dump(npc.spawner.spawn_delay).."s")
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|
timer:start(new_delay)
|
|
end
|
|
return true
|
|
else
|
|
npc.log("ERROR", "Spawning failed!")
|
|
ent:remove()
|
|
return false
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
-- This function takes care of calculating how many NPCs will be spawn
|
|
function spawner.calculate_npc_spawning(pos)
|
|
-- Check node metadata
|
|
local meta = minetest.get_meta(pos)
|
|
if meta:get_string("replaced") ~= "true" then
|
|
return
|
|
end
|
|
-- Get nodes for this building
|
|
local node_data = minetest.deserialize(meta:get_string("node_data"))
|
|
if node_data == nil then
|
|
npc.log("ERROR", "Mis-configured mg_villages:plotmarker at position: "..minetest.pos_to_string(pos))
|
|
return
|
|
end
|
|
-- Check number of beds
|
|
local beds_count = #node_data.bed_type--#spawner.filter_first_floor_nodes(node_data.bed_type, pos)
|
|
|
|
npc.log("DEBUG", "Found "..dump(beds_count).." beds in the building at "..minetest.pos_to_string(pos))
|
|
local npc_count = 0
|
|
-- If number of beds is zero or beds/2 is less than one, spawn
|
|
-- a single NPC.
|
|
if beds_count == 0 or (beds_count > 0 and beds_count / 2 < 1) then
|
|
-- Spawn a single NPC
|
|
npc_count = 1
|
|
else
|
|
-- Spawn (beds_count/2) NPCs
|
|
npc_count = ((beds_count / 2) - ((beds_count / 2) % 1))
|
|
end
|
|
npc.log("INFO", "Will spawn "..dump(npc_count).." NPCs at "..minetest.pos_to_string(pos))
|
|
-- Store amount of NPCs to spawn
|
|
meta:set_int("npc_count", npc_count)
|
|
-- Store amount of NPCs spawned
|
|
meta:set_int("spawned_npc_count", 0)
|
|
-- Start timer
|
|
local timer = minetest.get_node_timer(pos)
|
|
local delay = math.random(npc.spawner.spawn_delay)
|
|
timer:start(delay)
|
|
end
|
|
|
|
---------------------------------------------------------------------------------------
|
|
-- Support code for mg_villages mods
|
|
---------------------------------------------------------------------------------------
|
|
|
|
-- This function creates a table of the scannable nodes inside
|
|
-- a mg_villages building. It needs the plotmarker position for a start
|
|
-- point and the building_data to get the x, y and z-coordinate size
|
|
-- of the building schematic
|
|
function spawner.scan_mg_villages_building(pos, building_data)
|
|
--minetest.log("--------------------------------------------")
|
|
--minetest.log("Building data: "..dump(building_data))
|
|
--minetest.log("--------------------------------------------")
|
|
-- Get area of the building
|
|
local x_size = building_data.bsizex
|
|
local y_size = building_data.ysize
|
|
local z_size = building_data.bsizez
|
|
local brotate = building_data.brotate
|
|
local start_pos = {x=pos.x, y=pos.y, z=pos.z}
|
|
local x_sign, z_sign = 1, 1
|
|
|
|
-- Check plot direction
|
|
-- NOTE: Below values may be wrong, very wrong!
|
|
-- 0 - facing West, -X
|
|
-- 1 - facing North, +Z
|
|
-- 2 - facing East, +X
|
|
-- 3 - facing South -Z
|
|
if brotate == 0 then
|
|
x_sign, z_sign = 1, -1
|
|
elseif brotate == 1 then
|
|
x_sign, z_sign = -1, -1
|
|
local temp = z_size
|
|
z_size = x_size
|
|
x_size = temp
|
|
elseif brotate == 2 then
|
|
x_sign, z_sign = -1, 1
|
|
elseif brotate == 3 then
|
|
x_sign, z_sign = 1, 1
|
|
end
|
|
|
|
------------------------
|
|
-- For debug:
|
|
------------------------
|
|
-- Red is x marker
|
|
--minetest.set_node({x=pos.x + (x_sign * x_size),y=pos.y,z=pos.z}, {name = "wool:red"})
|
|
--minetest.get_meta({x=pos.x + (x_sign * x_size),y=pos.y,z=pos.z}):set_string("infotext", minetest.get_meta(pos):get_string("infotext")..", Axis: x, Sign: "..dump(x_sign))
|
|
-- Blue is z marker
|
|
--minetest.set_node({x=pos.x,y=pos.y,z=pos.z + (z_sign * z_size)}, {name = "wool:blue"})
|
|
--minetest.get_meta({x=pos.x,y=pos.y,z=pos.z + (z_sign * z_size)}):set_string("infotext", minetest.get_meta(pos):get_string("infotext")..", Axis: z, Sign: "..dump(z_sign))
|
|
|
|
npc.log("DEBUG", "Start pos: "..minetest.pos_to_string(start_pos))
|
|
npc.log("DEBUG", "Plot: "..dump(minetest.get_meta(start_pos):get_string("infotext")))
|
|
|
|
npc.log("DEBUG", "Brotate: "..dump(brotate))
|
|
npc.log("DEBUG", "X_sign: "..dump(x_sign))
|
|
npc.log("DEBUG", "X_adj: "..dump(x_sign*x_size))
|
|
npc.log("DEBUG", "Z_sign: "..dump(z_sign))
|
|
npc.log("DEBUG", "Z_adj: "..dump(z_sign*z_size))
|
|
|
|
local end_pos = {x=pos.x + (x_sign * x_size), y=pos.y + y_size, z=pos.z + (z_sign * z_size)}
|
|
|
|
-- For debug:
|
|
--minetest.set_node(start_pos, {name="default:mese_block"})
|
|
--minetest.set_node(end_pos, {name="default:mese_block"})
|
|
--minetest.get_meta(end_pos):set_string("infotext", minetest.get_meta(start_pos):get_string("infotext"))
|
|
|
|
npc.log("DEBUG", "Calculated end pos: "..minetest.pos_to_string(end_pos))
|
|
|
|
return spawner.scan_area(start_pos, end_pos)
|
|
end
|
|
|
|
-- This function replaces an existent mg_villages:plotmarker with
|
|
-- and advanced_npc:auto_spawner. The existing metadata will be kept,
|
|
-- to allow compatibility. A new formspec will appear on right-click,
|
|
-- however it will as well allow to buy or manage the plot.
|
|
-- Also, the building is scanned for NPC-usable nodes and the amount
|
|
-- of NPCs to spawn and the interval is calculated.
|
|
function spawner.replace_mg_villages_plotmarker(pos)
|
|
-- Get the meta at the current position
|
|
local meta = minetest.get_meta(pos)
|
|
local village_id = meta:get_string("village_id")
|
|
local plot_nr = meta:get_int("plot_nr")
|
|
local infotext = meta:get_string("infotext")
|
|
-- Following line from mg_villages mod, protection.lua
|
|
local btype = mg_villages.all_villages[village_id].to_add_data.bpos[plot_nr].btype
|
|
local building_data = mg_villages.BUILDINGS[btype]
|
|
local building_type = building_data.typ
|
|
-- Check if the building is of the support types
|
|
for _,value in pairs(npc.spawner.mg_villages_supported_building_types) do
|
|
|
|
if building_type == value then
|
|
|
|
npc.log("INFO", "Replacing mg_villages:plotmarker at "..minetest.pos_to_string(pos))
|
|
-- Replace the plotmarker for auto-spawner
|
|
--minetest.set_node(pos, {name="advanced_npc:plotmarker_auto_spawner"})
|
|
-- Store old plotmarker metadata again
|
|
meta:set_string("village_id", village_id)
|
|
meta:set_int("plot_nr", plot_nr)
|
|
meta:set_string("infotext", infotext)
|
|
-- Store building type in metadata
|
|
meta:set_string("building_type", building_type)
|
|
-- Store plot information
|
|
local plot_info = mg_villages.all_villages[village_id].to_add_data.bpos[plot_nr]
|
|
plot_info["ysize"] = building_data.ysize
|
|
-- minetest.log("Plot info at replacement time: "..dump(plot_info))
|
|
meta:set_string("plot_info", minetest.serialize(plot_info))
|
|
-- Scan building for nodes
|
|
local nodedata = spawner.scan_mg_villages_building(pos, plot_info)
|
|
-- Find building entrance
|
|
local doors = nodedata.openable_type
|
|
--minetest.log("Found "..dump(#doors).." openable nodes")
|
|
local entrance = npc.places.find_entrance_from_openable_nodes(doors, pos)
|
|
if entrance then
|
|
npc.log("INFO", "Found building entrance at: "..minetest.pos_to_string(entrance.node_pos))
|
|
else
|
|
npc.log("ERROR", "Unable to find building entrance!")
|
|
end
|
|
-- Store building entrance
|
|
meta:set_string("entrance", minetest.serialize(entrance))
|
|
-- Store nodedata into the spawner's metadata
|
|
meta:set_string("node_data", minetest.serialize(nodedata))
|
|
-- Initialize NPCs
|
|
local npcs = {}
|
|
meta:set_string("npcs", minetest.serialize(npcs))
|
|
-- Initialize NPC stats
|
|
local npc_stats = {
|
|
male = {
|
|
total = 0,
|
|
adult = 0,
|
|
child = 0
|
|
},
|
|
female = {
|
|
total = 0,
|
|
adult = 0,
|
|
child = 0
|
|
},
|
|
adult_total = 0,
|
|
child_total = 0
|
|
}
|
|
meta:set_string("npc_stats", minetest.serialize(npc_stats))
|
|
-- Set replaced
|
|
meta:set_string("replaced", "true")
|
|
-- Calculate how many NPCs will spawn
|
|
spawner.calculate_npc_spawning(pos)
|
|
-- Stop searching for building type
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Only register the node, the ABM and the LBM if mg_villages mod
|
|
-- is present
|
|
if minetest.get_modpath("mg_villages") ~= nil then
|
|
|
|
-- Node registration
|
|
-- This node is currently a slightly modified mg_villages:plotmarker
|
|
-- TODO: Change formspec to a more detailed one.
|
|
minetest.override_item("mg_villages:plotmarker", {
|
|
-- description = "Automatic NPC Spawner",
|
|
-- drawtype = "nodebox",
|
|
-- tiles = {"default_stone.png"},
|
|
-- paramtype = "light",
|
|
-- paramtype2 = "facedir",
|
|
-- node_box = {
|
|
-- type = "fixed",
|
|
-- fixed = {
|
|
-- {-0.5+2/16, -0.5, -0.5+2/16, 0.5-2/16, -0.5+2/16, 0.5-2/16},
|
|
-- --{-0.5+0/16, -0.5, -0.5+0/16, 0.5-0/16, -0.5+0/16, 0.5-0/16},
|
|
-- }
|
|
-- },
|
|
walkable = false,
|
|
groups = {cracky=3,stone=2},
|
|
|
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
|
-- NOTE: This is temporary code for testing...
|
|
local nodedata = minetest.deserialize(minetest.get_meta(pos):get_string("node_data"))
|
|
--minetest.log("Node data: "..dump(nodedata))
|
|
--minetest.log("Entrance: "..dump(minetest.deserialize(minetest.get_meta(pos):get_string("entrance"))))
|
|
--minetest.log("First-floor beds: "..dump(spawner.filter_first_floor_nodes(nodedata.bed_type, pos)))
|
|
--local entrance = npc.places.find_entrance_from_openable_nodes(nodedata.openable_type, pos)
|
|
--minetest.log("Found entrance: "..dump(entrance))
|
|
minetest.log("Replaced: "..dump(minetest.get_meta(pos):get_string("replaced")))
|
|
-- for i = 1, #nodedata.bed_type do
|
|
-- nodedata.bed_type[i].owner = ""
|
|
-- end
|
|
-- minetest.get_meta(pos):set_string("node_data", minetest.serialize(nodedata))
|
|
-- minetest.log("Cleared bed owners")
|
|
--minetest.log("NPC stats: "..dump(minetest.deserialize(minetest.get_meta(pos):get_string("npc_stats"))))
|
|
|
|
return mg_villages.plotmarker_formspec( pos, nil, {}, clicker )
|
|
end,
|
|
|
|
-- on_receive_fields = function(pos, formname, fields, sender)
|
|
-- return mg_villages.plotmarker_formspec( pos, formname, fields, sender );
|
|
-- end,
|
|
|
|
on_timer = function(pos, elapsed)
|
|
npc.spawner.spawn_npc(pos)
|
|
end,
|
|
|
|
-- protect against digging
|
|
-- can_dig = function(pos, player)
|
|
-- local meta = minetest.get_meta(pos);
|
|
-- if (meta and meta:get_string("village_id") ~= "" and meta:get_int("plot_nr") and meta:get_int("plot_nr") > 0 ) then
|
|
-- return false;
|
|
-- end
|
|
-- return true;
|
|
-- end
|
|
})
|
|
|
|
-- LBM Registration
|
|
-- Used to modify plotmarkers and replace them with advanced_npc:plotmarker_auto_spawner
|
|
-- minetest.register_lbm({
|
|
-- label = "Replace mg_villages:plotmarker with Advanced NPC auto spawners",
|
|
-- name = "advanced_npc:mg_villages_plotmarker_replacer",
|
|
-- nodenames = {"mg_villages:plotmarker"},
|
|
-- run_at_every_load = false,
|
|
-- action = function(pos, node)
|
|
-- -- Check if replacement is activated
|
|
-- if npc.spawner.replace_activated then
|
|
-- -- Replace mg_villages:plotmarker
|
|
-- spawner.replace_mg_villages_plotmarker(pos)
|
|
-- -- Set NPCs to spawn
|
|
-- spawner.calculate_npc_spawning(pos)
|
|
-- end
|
|
-- end
|
|
-- })
|
|
|
|
-- ABM Registration
|
|
minetest.register_abm({
|
|
label = "Replace mg_villages:plotmarker with Advanced NPC auto spawners",
|
|
nodenames = {"mg_villages:plotmarker"},
|
|
interval = 10,--npc.spawner.replacement_interval,
|
|
chance = 1,--5,
|
|
catch_up = true,
|
|
action = function(pos, node, active_object_count, active_object_count_wider)
|
|
-- Check if replacement is needed
|
|
if minetest.get_meta(pos):get_string("replaced") == "true" then
|
|
return
|
|
end
|
|
-- Check if replacement is activated
|
|
if npc.spawner.replace_activated then
|
|
-- Replace mg_villages:plotmarker
|
|
spawner.replace_mg_villages_plotmarker(pos)
|
|
end
|
|
end
|
|
})
|
|
|
|
end
|
|
|
|
--minetest.register_alias_force("mg_villages:plotmarker", )
|
|
|
|
-- Chat commands to manage spawners
|
|
minetest.register_chatcommand("restore_plotmarkers", {
|
|
description = "Replaces all advanced_npc:plotmarker_auto_spawner with mg_villages:plotmarker in the specified radius.",
|
|
privs = {server=true},
|
|
func = function(name, param)
|
|
-- Check if radius is null
|
|
if param == nil then
|
|
minetest.chat_send_player(name, "Need to enter a radius as an integer number. Ex. /restore_plotmarkers 10 for a radius of 10")
|
|
end
|
|
-- Get player position
|
|
local pos = {}
|
|
for _,player in pairs(minetest.get_connected_players()) do
|
|
if player:get_player_name() == name then
|
|
pos = player:get_pos()
|
|
break
|
|
end
|
|
end
|
|
-- Search for nodes
|
|
local radius = tonumber(param)
|
|
local start_pos = {x=pos.x - radius, y=pos.y - radius, z=pos.z - radius}
|
|
local end_pos = {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius}
|
|
local nodes = minetest.find_nodes_in_area_under_air(start_pos, end_pos,
|
|
{"mg_villages:plotmarker"})
|
|
-- Check if we have nodes to replace
|
|
minetest.chat_send_player(name, "Found "..dump(#nodes).." nodes to replace...")
|
|
if #nodes == 0 then
|
|
return
|
|
end
|
|
-- Replace all nodes
|
|
for i = 1, #nodes do
|
|
local meta = minetest.get_meta(nodes[i])
|
|
local village_id = meta:get_string("village_id")
|
|
local plot_nr = meta:get_int("plot_nr")
|
|
local infotext = meta:get_string("infotext")
|
|
-- Set metadata
|
|
meta = minetest.get_meta(nodes[i])
|
|
meta:set_string("village_id", village_id)
|
|
meta:set_int("plot_nr", plot_nr)
|
|
meta:set_string("infotext", infotext)
|
|
-- Clear NPC stats, NPC data and node data
|
|
meta:set_string("node_data", nil)
|
|
meta:set_string("npcs", nil)
|
|
meta:set_string("npc_stats", nil)
|
|
meta:set_string("replaced", "false")
|
|
end
|
|
minetest.chat_send_player(name, "Finished replacement of "..dump(#nodes).." auto-spawners successfully")
|
|
end
|
|
}) |