advanced_npc/data/occupations/default_farmer.lua

546 lines
19 KiB
Lua

----------------------------------------------------
-- Test farmer occupation for Advanced NPC
-- By Zorman2000
----------------------------------------------------
-- This farmer implementation is still WIP. It is supposed to spawn
-- on buildings that have plots or there are fields nearby. Also, it
-- work on its crops during the morning, and sell some of them on the
-- afternoon.
local farming_plants = {
"farming:cotton_1",
"farming:cotton_2",
"farming:cotton_3",
"farming:cotton_4",
"farming:cotton_5",
"farming:cotton_6",
"farming:cotton_7",
"farming:cotton_8",
"farming:wheat_1",
"farming:wheat_2",
"farming:wheat_3",
"farming:wheat_4",
"farming:wheat_5",
"farming:wheat_6",
"farming:wheat_7",
"farming:wheat_8"
}
local farmer_def = {
dialogues = {},
textures = {},
building_types = {
"farm_tiny", "farm_full"
},
surrounding_building_types = {
{type="field", origin_building_types={"hut", "house", "lumberjack"}}
},
walkable_nodes = farming_plants,
initial_inventory = {},
schedules_entries = {
[6] = {
-- Get out of bed
[1] = {
task = npc.actions.cmd.USE_BED, args = {
pos = npc.places.PLACE_TYPE.BED.PRIMARY,
action = npc.actions.const.beds.GET_UP
}
},
-- Walk to home inside
[2] = {
task = npc.actions.cmd.WALK_TO_POS, args = {
end_pos = npc.places.PLACE_TYPE.OTHER.HOME_INSIDE,
walkable = {}
},
chance = 75
},
-- Allow mobs_redo wandering
[3] = {action = npc.actions.cmd.FREEZE, args = {freeze = false}}
},
[7] = {
[1] =
{
task = npc.actions.cmd.WALK_TO_POS,
args = {
end_pos = npc.places.PLACE_TYPE.WORKPLACE.PRIMARY,
walkable = {}
}
},
[2] =
{
check = true,
range = 2,
random_execution_times = true,
min_count = 20,
max_count = 25,
nodes = farming_plants,
prefer_last_acted_upon_node = true,
walkable_nodes = farming_plants,
actions =
{
-- Actions for cotton - harvest and replant
["farming:cotton_1"] =
{
[1] =
{
task = npc.actions.cmd.WALK_TO_POS,
args = {
end_pos = npc.places.PLACE_TYPE.SCHEDULE.TARGET,
walkable = farming_plants
}
},
[2] =
{
action = npc.actions.cmd.DIG,
args = {
bypass_protection = true
}
},
[3] =
{
action = npc.actions.cmd.STAND,
args = {}
},
[4] =
{
action = npc.actions.cmd.PLACE,
args =
{
node = "farming:cotton_2",
bypass_protection = true
}
},
[5] =
{
action = npc.actions.cmd.STAND,
args = {}
}
},
["farming:cotton_2"] =
{
[1] =
{
task = npc.actions.cmd.WALK_TO_POS,
args = {
end_pos = npc.places.PLACE_TYPE.SCHEDULE.TARGET,
walkable = farming_plants
}
},
[2] =
{
action = npc.actions.cmd.DIG,
args = {
bypass_protection = true
}
},
[3] =
{
action = npc.actions.cmd.STAND,
args = {}
},
[4] =
{
action = npc.actions.cmd.PLACE,
args =
{
node = "farming:cotton_3",
bypass_protection = true
}
},
[5] =
{
action = npc.actions.cmd.STAND,
args = {}
}
},
["farming:cotton_3"] =
{
[1] =
{
task = npc.actions.cmd.WALK_TO_POS,
args = {
end_pos = npc.places.PLACE_TYPE.SCHEDULE.TARGET,
walkable = farming_plants
}
},
[2] =
{
action = npc.actions.cmd.DIG,
args = {
bypass_protection = true
}
},
[3] =
{
action = npc.actions.cmd.STAND,
args = {}
},
[4] =
{
action = npc.actions.cmd.PLACE,
args =
{
node = "farming:cotton_4",
bypass_protection = true
}
},
[5] =
{
action = npc.actions.cmd.STAND,
args = {}
}
},
["farming:cotton_4"] =
{
[1] =
{
task = npc.actions.cmd.WALK_TO_POS,
args = {
end_pos = npc.places.PLACE_TYPE.SCHEDULE.TARGET,
walkable = farming_plants
}
},
[2] =
{
action = npc.actions.cmd.DIG,
args = {
bypass_protection = true
}
},
[3] =
{
action = npc.actions.cmd.STAND,
args = {}
},
[4] =
{
action = npc.actions.cmd.PLACE,
args =
{
node = "farming:cotton_5",
bypass_protection = true
}
},
[5] =
{
action = npc.actions.cmd.STAND,
args = {}
}
},
["farming:cotton_5"] =
{
[1] =
{
task = npc.actions.cmd.WALK_TO_POS,
args = {
end_pos = npc.places.PLACE_TYPE.SCHEDULE.TARGET,
walkable = farming_plants
}
},
[2] =
{
action = npc.actions.cmd.DIG,
args = {
bypass_protection = true
}
},
[3] =
{
action = npc.actions.cmd.STAND,
args = {}
},
[4] =
{
action = npc.actions.cmd.PLACE,
args =
{
node = "farming:cotton_6",
bypass_protection = true
}
},
[5] =
{
action = npc.actions.cmd.STAND,
args = {}
}
},
["farming:cotton_6"] =
{
[1] =
{
task = npc.actions.cmd.WALK_TO_POS,
args = {
end_pos = npc.places.PLACE_TYPE.SCHEDULE.TARGET,
walkable = farming_plants
}
},
[2] =
{
action = npc.actions.cmd.DIG,
args = {
bypass_protection = true
}
},
[3] =
{
action = npc.actions.cmd.STAND,
args = {}
},
[4] =
{
action = npc.actions.cmd.PLACE,
args =
{
node = "farming:cotton_7",
bypass_protection = true
}
},
[5] =
{
action = npc.actions.cmd.STAND,
args = {}
}
},
["farming:cotton_7"] =
{
[1] =
{
task = npc.actions.cmd.WALK_TO_POS,
args = {
end_pos = npc.places.PLACE_TYPE.SCHEDULE.TARGET,
walkable = farming_plants
}
},
[2] =
{
action = npc.actions.cmd.DIG,
args = {
bypass_protection = true
}
},
[3] =
{
action = npc.actions.cmd.STAND,
args = {}
},
[4] =
{
action = npc.actions.cmd.PLACE,
args =
{
node = "farming:cotton_8",
bypass_protection = true
}
},
[5] =
{
action = npc.actions.cmd.STAND,
args = {}
}
},
["farming:cotton_8"] =
{
[1] =
{
task = npc.actions.cmd.WALK_TO_POS,
args = {
end_pos = npc.places.PLACE_TYPE.SCHEDULE.TARGET,
walkable = farming_plants
}
},
[2] =
{
action = npc.actions.cmd.DIG,
args = {
bypass_protection = true
}
},
[3] =
{
action = npc.actions.cmd.STAND,
args = {}
},
[4] =
{
action = npc.actions.cmd.PLACE,
args =
{
node = "farming:cotton_1",
bypass_protection = true
}
},
[5] =
{
action = npc.actions.cmd.STAND,
args = {}
}
},
["farming:wheat_8"] =
{
[1] =
{
task = npc.actions.cmd.WALK_TO_POS,
args = {
end_pos = npc.places.PLACE_TYPE.SCHEDULE.TARGET,
walkable = farming_plants
}
},
[2] =
{
action = npc.actions.cmd.DIG,
args = {
bypass_protection = true
}
},
[3] =
{
action = npc.actions.cmd.STAND,
args = {}
},
[4] =
{
action = npc.actions.cmd.PLACE,
args =
{
node = "farming:wheat_1",
bypass_protection = true
}
},
[5] =
{
action = npc.actions.cmd.STAND,
args = {}
}
}
},
none_actions =
{
-- Walk a single step in a random direction
[1] = {
action = npc.actions.cmd.WALK_STEP,
args =
{
dir = "random_orthogonal"
}
},
[2] = {
action = npc.actions.cmd.STAND,
args = {}
}
}
}
},
[13] = {
-- Walk to a sittable node
[1] = {
task = npc.actions.cmd.WALK_TO_POS, args = {
end_pos = {place_type=npc.places.PLACE_TYPE.SITTABLE.PRIMARY, use_access_node=true},
walkable = {"cottages:bench"}
},
chance = 75
},
-- Sit on the node
[2] = {
task = npc.actions.cmd.USE_SITTABLE, args = {
pos = npc.places.PLACE_TYPE.SITTABLE.PRIMARY,
action = npc.actions.const.sittable.SIT
},
depends = {1}
},
-- Stay put into place
[3] = {
action = npc.actions.cmd.SET_INTERVAL, args = {
freeze = true,
interval = 35
},
depends = {2}
},
[4] = {
action = npc.actions.cmd.SET_INTERVAL, args = {
freeze = true,
interval = npc.actions.default_interval
},
depends = {3}
},
-- Get up from sit
[5] = {
action = npc.actions.cmd.USE_SITTABLE, args = {
pos = npc.places.PLACE_TYPE.SITTABLE.PRIMARY,
action = npc.actions.const.sittable.GET_UP
},
depends = {4}
}
},
[14] = {
-- Give NPC money to buy from player
[1] = {
property = npc.schedule_properties.put_multiple_items, args = {
itemlist = {
{name="default:iron_lump", random=true, min=2, max=4}
}
},
chance = 50
},
-- Change trader status to "trader"
[2] = {
property = npc.schedule_properties.trader_status, args = {
status = npc.trade.TRADER
},
chance = 90
},
[3] = {
property = npc.schedule_properties.can_receive_gifts, args = {
can_receive_gifts = false
},
depends = {1}
},
-- Allow mobs_redo wandering
[4] = {action = npc.actions.cmd.FREEZE, args = {freeze = false}}
},
-- Schedule entry for 6 in the evening
[18] = {
-- Change trader status to "none"
[1] = {
property = npc.schedule_properties.trader_status, args = {
status = npc.trade.NONE
}
},
-- Enable gift receiving again
[2] = {
property = npc.schedule_properties.can_receive_gifts, args = {
can_receive_gifts = true
}
},
-- Get inside home
[3] = {
task = npc.actions.cmd.WALK_TO_POS, args = {
end_pos = npc.places.PLACE_TYPE.BED.PRIMARY,
walkable = {}
}
},
-- Allow mobs_redo wandering
[4] = {action = npc.actions.cmd.FREEZE, args = {freeze = false}}
},
[22] = {
[1] = {
task = npc.actions.cmd.WALK_TO_POS, args = {
end_pos = {place_type=npc.places.PLACE_TYPE.BED.PRIMARY, use_access_node=true},
walkable = {}
}
},
-- Use bed
[2] = {
task = npc.actions.cmd.USE_BED, args = {
pos = npc.places.PLACE_TYPE.BED.PRIMARY,
action = npc.actions.const.beds.LAY
}
},
-- Stay put on bed
[3] = {action = npc.actions.cmd.FREEZE, args = {freeze = true} }
}
}
}
-- Register occupation
npc.occupations.register_occupation("default_farmer", farmer_def)