2720be8d48
Added functions to determine trade state. NPC: Added inventory and inventory functions. Added variables to definition related with trading
389 lines
9.4 KiB
Lua
389 lines
9.4 KiB
Lua
-- Random data provider to create random NPCs by Zorman2000
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npc.data = {}
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npc.data.DIALOGUES = {
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female = {},
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male = {}
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}
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-- Female dialogue options defined by phase
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-- Phase 1
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npc.data.DIALOGUES.female["phase1"] = {
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[1] = {
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text = "Hello there!"
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},
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[2] = {
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text = "How are you doing?"
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},
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[3] = {
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text = "Hey, I haven't seen you before!"
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},
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[4] = {
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text = "Just another day..."
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},
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[5] = {
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text = "The weather is nice today"
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},
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[6] = {
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text = "Hello! Have you been to the sea?",
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responses = {
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[1] = {
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text = "No, never before",
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action_type = "function",
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action = function(self, player)
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minetest.chat_send_player(player:get_player_name(), "Oh, never? How come! You should."..
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"\nHere, take this. It will guide you to the sea...")
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end
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},
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[2] = {
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text = "Yes, sure",
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action_type = "dialogue",
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action = {
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text = "It's so beautiful, and big, and large, and infinite, and..."
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}
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},
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[3] = {
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text = "Of course! And to all the seas in the world!",
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action_type = "dialogue",
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action = {
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text = "Awww you are no fun then! Go on then know-it-all!"
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}
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}
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}
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}
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}
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-- Phase 2
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npc.data.DIALOGUES.female["phase2"] = {
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[1] = {
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text = "Hey buddy!"
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},
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[2] = {
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text = "Hey buddy!"
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},
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[3] = {
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text = "Hey buddy!"
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},
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[4] = {
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text = "Hey buddy!"
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}
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}
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-- Phase 3
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npc.data.DIALOGUES.female["phase3"] = {
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[1] = {
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text = "Hi there! Great to see you!"
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},
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[2] = {
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text = "Hi there! Great to see you!"
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},
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[3] = {
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text = "Hi there! Great to see you!"
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},
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[4] = {
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text = "Hi there! Great to see you!"
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}
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}
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-- Phase 4
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npc.data.DIALOGUES.female["phase4"] = {
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[1] = {
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text = "I was honestly looking forward to talk to you!"
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},
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[2] = {
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text = "I was honestly looking forward to talk to you!"
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},
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[3] = {
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text = "I was honestly looking forward to talk to you!"
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},
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[4] = {
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text = "I was honestly looking forward to talk to you!"
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}
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}
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-- Phase 5
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npc.data.DIALOGUES.female["phase5"] = {
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[1] = {
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text = "You are the love of my life"
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},
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[2] = {
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text = "You are the love of my life"
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},
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[3] = {
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text = "You are the love of my life"
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},
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[4] = {
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text = "You are the love of my life"
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}
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}
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-- Phase 6
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npc.data.DIALOGUES.female["phase6"] = {
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[1] = {
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text = "You are the best thing that has happened to me!"
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},
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[2] = {
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text = "You are the best thing that has happened to me!"
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},
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[3] = {
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text = "You are the best thing that has happened to me!"
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},
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[4] = {
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text = "You are the best thing that has happened to me!"
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},
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}
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-- Male dialogue options defined by phase
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-- Phase 1
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npc.data.DIALOGUES.male["phase1"] = {
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[1] = {
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text = "Hello!"
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},
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[2] = {
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text = "Welcome to our village, stranger."
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},
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[3] = {
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text = "Just a great day to go to the woods..."
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},
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[4] = {
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text = "Bah, stone! Useless stuff."
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},
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[5] = {
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text = "What do you think of this weather?"
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},
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[6] = {
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text = "Hello! Have you been to the sea?",
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responses = {
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[1] = {
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text = "No, never before",
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action_type = "function",
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action = function(npc, player)
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minetest.chat_send_player(player:get_player_name(), "Then you are not worth my time.")
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end
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},
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[2] = {
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text = "Yes, sure",
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action_type = "dialogue",
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action = {
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text = "Then you should appreciate it as a great pirate of the seven seas do!"
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}
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},
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[3] = {
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text = "Of course! And to all the seas in the world!",
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action_type = "dialogue",
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action = {
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text = "No my friend, I don't think so! I have been to all the seas!"
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}
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}
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}
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}
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}
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-- Phase 2
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npc.data.DIALOGUES.male["phase2"] = {
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[1] = {
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text = "Hey buddy!"
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},
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[2] = {
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text = "Hey buddy!"
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},
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[3] = {
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text = "Hey buddy!"
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},
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[4] = {
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text = "Hey buddy!"
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}
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}
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-- Phase 3
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npc.data.DIALOGUES.male["phase3"] = {
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[1] = {
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text = "Hi there! Great to see you!"
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},
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[2] = {
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text = "Hi there! Great to see you!"
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},
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[3] = {
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text = "Hi there! Great to see you!"
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},
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[4] = {
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text = "Hi there! Great to see you!"
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}
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}
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-- Phase 4
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npc.data.DIALOGUES.male["phase4"] = {
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[1] = {
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text = "I was honestly looking forward to talk to you!"
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},
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[2] = {
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text = "I was honestly looking forward to talk to you!"
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},
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[3] = {
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text = "I was honestly looking forward to talk to you!"
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},
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[4] = {
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text = "I was honestly looking forward to talk to you!"
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}
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}
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-- Phase 5
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npc.data.DIALOGUES.male["phase5"] = {
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[1] = {
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text = "You are the love of my life"
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},
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[2] = {
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text = "You are the love of my life"
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},
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[3] = {
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text = "You are the love of my life"
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},
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[4] = {
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text = "You are the love of my life"
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}
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}
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-- Phase 6
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npc.data.DIALOGUES.male["phase6"] = {
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[1] = {
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text = "You are the best thing that has happened to me!"
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},
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[2] = {
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text = "You are the best thing that has happened to me!"
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},
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[3] = {
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text = "You are the best thing that has happened to me!"
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},
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[4] = {
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text = "You are the best thing that has happened to me!"
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},
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}
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-- Items
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-- Favorite items, disliked items lists
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npc.FAVORITE_ITEMS = {
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female = {},
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male = {}
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}
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-- Define items by phase
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-- Female
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npc.FAVORITE_ITEMS.female["phase1"] = {
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{item = "default:apple",
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response = "Hey, I really wanted an apple, thank you!",
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hint = "I could really do with an apple..."},
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{item = "farming:bread",
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response = "Thanks, you didn't have to, but thanks...",
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hint = "Some fresh bread would be good!"}
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}
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npc.FAVORITE_ITEMS.female["phase2"] = {
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{item = "farming:cotton",
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response = "This is going to be very helpful, thank you!",
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hint = "If I just had some cotton lying around..."},
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{item = "wool:white",
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response = "Thanks, you didn't have to, but thanks...",
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hint = "Have you seen a white sheep? I need some wool."}
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}
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npc.FAVORITE_ITEMS.female["phase3"] = {
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{item = "default:apple",
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response = "Hey, I really wanted an apple, thank you!",
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hint = "I could really do with an apple..."},
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{item = "farming:bread",
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response = "Thanks, you didn't have to, but thanks...",
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hint = "Some fresh bread would be good!"}
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}
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npc.FAVORITE_ITEMS.female["phase4"] = {
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{item = "default:apple",
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response = "Hey, I really wanted an apple, thank you!",
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hint = "I could really do with an apple..."},
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{item = "farming:bread",
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response = "Thanks, you didn't have to, but thanks...",
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hint = "SOme fresh bread would be good!"}
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}
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npc.FAVORITE_ITEMS.female["phase5"] = {
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{item = "default:apple",
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response = "Hey, I really wanted an apple, thank you!",
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hint = "I could really do with an apple..."},
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{item = "farming:bread",
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response = "Thanks, you didn't have to, but thanks...",
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hint = "Some fresh bread would be good!"}
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}
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npc.FAVORITE_ITEMS.female["phase6"] = {
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{item = "default:apple",
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response = "Hey, I really wanted an apple, thank you!",
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hint = "I could really do with an apple..."},
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{item = "farming:bread",
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response = "Thanks, you didn't have to, but thanks...",
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hint = "Some fresh bread would be good!"}
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}
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-- Male
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npc.FAVORITE_ITEMS.male["phase1"] = {
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{item = "default:apple",
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response = "Hey, I really wanted an apple, thank you!",
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hint = "I could really do with an apple..."},
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{item = "farming:bread",
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response = "Thanks, you didn't have to, but thanks...",
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hint = "Some fresh bread would be good!"}
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}
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npc.FAVORITE_ITEMS.male["phase2"] = {
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{item = "farming:cotton",
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response = "This is going to be very helpful, thank you!",
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hint = "If I just had some cotton lying around..."},
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{item = "wool:white",
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response = "Thanks, you didn't have to, but thanks...",
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hint = "Have you seen a white sheep? I need some wool."}
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}
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npc.FAVORITE_ITEMS.male["phase3"] = {
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{item = "default:apple",
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response = "Hey, I really wanted an apple, thank you!",
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hint = "I could really do with an apple..."},
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{item = "farming:bread",
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response = "Thanks, you didn't have to, but thanks...",
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hint = "Some fresh bread would be good!"}
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}
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npc.FAVORITE_ITEMS.male["phase4"] = {
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{item = "default:apple",
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response = "Hey, I really wanted an apple, thank you!",
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hint = "I could really do with an apple..."},
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{item = "farming:bread",
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response = "Thanks, you didn't have to, but thanks...",
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hint = "SOme fresh bread would be good!"}
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}
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npc.FAVORITE_ITEMS.male["phase5"] = {
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{item = "default:apple",
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response = "Hey, I really wanted an apple, thank you!",
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hint = "I could really do with an apple..."},
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{item = "farming:bread",
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response = "Thanks, you didn't have to, but thanks...",
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hint = "Some fresh bread would be good!"}
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}
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npc.FAVORITE_ITEMS.male["phase6"] = {
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{item = "default:apple",
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response = "Hey, I really wanted an apple, thank you!",
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hint = "I could really do with an apple..."},
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{item = "farming:bread",
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response = "Thanks, you didn't have to, but thanks...",
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hint = "Some fresh bread would be good!"}
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}
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-- Disliked items
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npc.DISLIKED_ITEMS = {
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female = {
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{item = "default:stone",
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response = "Stone, oh... why do you give me this?",
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hint = "Why would someone want a stone?"},
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{item = "default:cobble",
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response = "Cobblestone? No, no, why?",
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hint = "Anything worst than stone is cobblestone."}
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},
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male = {
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{item = "default:stone",
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response = "Bah! Stone? I don't need this thing!",
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hint = "Stones are useless!"},
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{item = "default:cobble",
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response = "Cobblestone!? Wow, you sure think a lot before giving a gift...",
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hint = "If I really hate something, that's cobblestone!"}
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}
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} |