99 lines
3.5 KiB
Lua
99 lines
3.5 KiB
Lua
-- Node functionality registry for NPC actions by Zorman2000
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---------------------------------------------------------------------------------------
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-- In this script, some functionality and information required for nodes
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-- to be used correctly by an NPC is described.
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-- To avoid as many definitions as possible, the names of the nodes
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-- can actually be prefixes.
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-- This table will contain the registered nodes
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npc.actions.nodes = {
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doors = {},
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beds = {},
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sittable = {}
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}
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-- Beds functionality supported by default
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-- Functionality for default beds.
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-- Since other mods may be used in the same way as the default beds,
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-- this one is a global registration
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npc.actions.nodes.default_bed_registration = {
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get_lay_pos = function(pos, dir)
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return {x = pos.x + dir.x / 2, y = pos.y + 1, z = pos.z + dir.z / 2}
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end,
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type = "bed"
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}
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-- The code used in get_lay_pos is from cottages mod and slightly modified.
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local cottages_bed_registration = {
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get_lay_pos = function(pos, dir)
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return {x = pos.x + dir.x / 2, y = pos.y + 1.4, z = pos.z + dir.z / 2}
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end,
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type = "bed"
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}
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local cottages_mat_registration = {
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get_lay_pos = function(pos, dir)
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return {x = pos.x + dir.x / 2, y = pos.y + 1, z = pos.z + dir.z / 2}
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end,
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type = "mat"
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}
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-- Sitting functionality supported by default
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-- Functionality for allowing the NPC to sit on default stairs and cottages' bench
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local sittable_stair_registration = {
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get_sit_pos = function(pos, param2)
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local result = {x=pos.x, y=pos.y+1, z=pos.z};
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if param2 == 0 then
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result.z = result.z-0.2;
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elseif param2 == 1 then
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result.x = result.x-0.2;
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elseif param2 == 2 then
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result.z = result.z+0.2;
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elseif param2 == 3 then
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result.x = result.x+0.2;
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end
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return result
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end
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}
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local cottages_bench_registration = {
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get_sit_pos = function(pos, param2)
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local result = {x=pos.x, y=pos.y+1, z=pos.z};
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if param2 == 0 then
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result.z = result.z+0.3;
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elseif param2 == 1 then
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result.x = result.x+0.3;
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elseif param2 == 2 then
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result.z = result.z-0.3;
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elseif param2 == 3 then
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result.x = result.x-0.3;
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end
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return result
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end
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}
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-- Registry of bed nodes
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-- Default beds.
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npc.actions.nodes.beds["beds:bed_bottom"] = npc.actions.nodes.default_bed_registration
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npc.actions.nodes.beds["beds:fancy_bed_bottom"] = npc.actions.nodes.default_bed_registration
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-- Cottages beds
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npc.actions.nodes.beds["cottages:bed_foot"] = cottages_bed_registration
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npc.actions.nodes.beds["cottages:sleeping_mat"] = cottages_mat_registration
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npc.actions.nodes.beds["cottages:straw_mat"] = cottages_mat_registration
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-- Registry of sittable nodes
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-- Normal wooden stairs
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npc.actions.nodes.sittable["stairs:stair_wood"] = sittable_stair_registration
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-- Cottages bench
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npc.actions.nodes.sittable["cottages:bench"] = cottages_bench_registration |