advanced_npc/textures
Hector Franqui bf0f643e3e NPC: Changed general issue with names. Now names are a dedicated variable, not anymore a nametag.
NPC names aren't visible anymore.
Spawner: Added NPC statistics to plotmarkers.
Add statistics-based spawning for a more balanced, family-type spawning of NPCs.
2017-06-17 09:08:29 -04:00
..
diamond_ring.png Finished implementation of gifts per phases. Added relationship timer decrease. Added disliked items 2016-11-19 12:38:16 -05:00
marriage_ring.png Added new texture for marriage ring. 2016-12-15 21:33:57 -05:00
mobs_blood.png Progress on gifts and relationships. Still requires further debugging to understand some timer issues. 2016-11-14 06:28:37 -05:00
mobs_trader.png First commit. Using mobs_npc code as start. 2016-11-12 07:06:09 -05:00
mobs_trader2.png First commit. Using mobs_npc code as start. 2016-11-12 07:06:09 -05:00
mobs_trader3.png First commit. Using mobs_npc code as start. 2016-11-12 07:06:09 -05:00
npc_baby_female1.png NPC: Changed general issue with names. Now names are a dedicated variable, not anymore a nametag. 2017-06-17 09:08:29 -04:00
npc_baby_male1.png NPC: Changed general issue with names. Now names are a dedicated variable, not anymore a nametag. 2017-06-17 09:08:29 -04:00
npc_female1.png NPC: Changed general issue with names. Now names are a dedicated variable, not anymore a nametag. 2017-06-17 09:08:29 -04:00
npc_male1.png NPC: Changed general issue with names. Now names are a dedicated variable, not anymore a nametag. 2017-06-17 09:08:29 -04:00
smoke.png Finished implementation of gifts per phases. Added relationship timer decrease. Added disliked items 2016-11-19 12:34:41 -05:00