diff --git a/Home.md b/Home.md index 930af42..1410c6e 100644 --- a/Home.md +++ b/Home.md @@ -26,11 +26,11 @@ __Phase 2__: Dialogues: Complete - [x] Specific dialogues on certain flags (so that events can change what an NPC says) __Phase 3__: Trading: In progress -- [ ] NPCs should be able to trade, either buy or sell items to/from player and other NPCs +- [x] NPCs should be able to trade, either buy or sell items to/from player and other NPCs - There are two types of traders: casual and dedicated. - [x] Casual traders are normal NPC which occasionaly make buy or sell offers to the player - - [ ] Dedicated traders are traders that, when talked to, always make buy and sell offers. They have a greater variety too. (in progress) -- [ ] NPCs will also be able to offer "services", for example, repairing tools, by receiving an item and a payment, and then returning a specific item. + - [x] Dedicated traders are traders that, when talked to, always make buy and sell offers. They have a greater variety too. +- [ ] NPCs will also be able to offer "services", for example, repairing tools, by receiving an item and a payment, and then returning a specific item. This will be a form of custom trading. More details later on. __Phase 4__: Actions: Complete - [x] NPCs should be able to use chests, furnaces, doors, beds and sit on "sittable" nodes