From 4e1aef549162025986d54a69c08dc02593604005 Mon Sep 17 00:00:00 2001 From: Ciaran Gultnieks Date: Sat, 22 Mar 2014 10:53:55 +0000 Subject: [PATCH] Fix various readme typos --- README.md | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/README.md b/README.md index 24920b3..86792d2 100644 --- a/README.md +++ b/README.md @@ -7,7 +7,7 @@ Configuration ------------- If you wish to specify configuration options, such as whether players are allowed to protect their own areas with /protect (Disabled by default), you -should check config.lua and set the apropriate settings in your minetest.conf. +should check config.lua and set the appropriate settings in your minetest.conf. Tutorial @@ -29,11 +29,11 @@ The area name is used so that you can easily find the area that you want when using a command like /list\_areas. It is not used for any other purpose. For example: /set\_owner SomePlayer Diamond city -Now that you own a area you may want to add sub-owners to it. You can do this -with the /add\_owner command. Anyone with a area can use the add\_owner +Now that you own an area you may want to add sub-owners to it. You can do this +with the /add\_owner command. Anyone with an area can use the add\_owner command on their areas. Before using the add\_owner command you have to select the corners of the sub-area as you did for set\_owner. If your markers are -still around your origional area and you want to grant access to your entire +still around your original area and you want to grant access to your entire area you will not have to re-set them. You can also use select\_area to place the markers at the corners of an existing area. The add\_owner command expects three arguments: @@ -46,16 +46,16 @@ For example: /add\_owner 123 BobTheBuilder Diamond lighthouse Chat commands ------------- * /protect <AreaName> - Protects a area for yourself. (If self-protection is enabled) + Protects an area for yourself. (If self-protection is enabled) * /set\_owner <OwnerName> <AreaName> - Protects a area. (Requires the "areas" privilege) + Protects an area. (Requires the "areas" privilege) * /add\_owner <ParentID> <OwnerName> <ChildName> - Grants annother player control over part(or all) of a area. + Grants another player control over part (or all) of an area. * /rename\_area <ID> <NewName> - Renames a existing area, usefull after converting from node_ownership + Renames an existing area, useful after converting from node_ownership when all areas are unnamed. * /list\_areas @@ -68,15 +68,15 @@ Chat commands /find_areas [Cc]astle To find castles. * /remove\_area <ID> - Removes a area that you own. Any sub-areas of that area are made sub-areas + Removes an area that you own. Any sub-areas of that area are made sub-areas of the removed area's parent, if it exists. Otherwise they will have no parent. * /recursive\_remove\_areas <ID> - Removes a area and all sub-areas of it. + Removes an area and all sub-areas of it. * /change\_owner <ID> <NewOwner> - Change the owner of a area. + Change the owner of an area. * /select\_area <ID> Sets the area positions to those of an existing area.