Areas mod for Minetest 0.4.8+ ============================= Configuration ------------- If you wish to specify configuration options, such as whether players are allowed to protect their own areas with the `protect` command (disabled by default), you should check config.lua and set the appropriate settings in your server's configuration file (probably `minetest.conf`). Tutorial -------- To protect an area you must first set the corner positions of the area. In order to set the corner positions you can run: * `/area_pos set` and punch the two corner nodes to set them. * `/area_pos set1/set2` and punch only the first or second corner node to set them one at a time. * `/area_pos1/2` to set one of the positions to your current position. * `/area_pos1/2 X Y Z` to set one of the positions to the specified coordinates. Once you have set the border positions you can protect the area by running one of the following commands: * `/set_owner ` -- If you have the `areas` privilege. * `/protect ` -- If you have the `areas` privilege or the server administrator has enabled area self-protection. The area name is used only for informational purposes (so that you know what an area is for). It is not used for any other purpose. For example: `/set_owner SomePlayer Mese city` Now that you own an area you may want to add sub-owners to it. You can do this with the `add_owner` command. Anyone with an area can use the `add_owner` command on their areas. Before using the `add_owner` command you have to select the corners of the sub-area as you did for `set_owner`. If your markers are still around your original area and you want to grant access to your entire area you will not have to re-set them. You can also use `select_area` to place the markers at the corners of an existing area if you've reset your markers and want to grant access to a full area. The `add_owner` command expects three arguments: 1. The ID number of the parent area (the area that you want to add a sub-area to). 2. The name of the player that will own the sub-area. 3. The name of the sub-area. (can contain spaces) For example: `/add_owner 123 BobTheBuilder Diamond lighthouse` Commands -------- * `/protect ` -- Protects an area for yourself. (if self-protection is enabled) * `/set_owner ` -- Protects an area for a specified player. (requires the `areas` privilege) * `/add_owner ` -- Grants another player control over part (or all) of an area. * `/rename_area ` -- Renames an existing area. * `/list_areas` -- Lists all of the areas that you own, or all areas if you have the `areas` privilege. * `/find_areas ` -- Finds areas using a Lua regular expresion. For example, to find castles: /find_areas [Cc]astle * `/remove_area ` -- Removes an area that you own. Any sub-areas of that area are made sub-areas of the removed area's parent, if it exists. If the removed area has no parent it's sub-areas will have no parent. * `/recursive_remove_areas ` -- Removes an area and all sub-areas of it. * `/change_owner ` -- Change the owner of an area. * `/select_area ` -- Sets the area positions to those of an existing area. * `/area_pos {set,set1,set2,get}` -- Sets the area positions by punching nodes or shows the current area positions. * `/area_pos1 [X,Y,Z|X Y Z]` -- Sets area position one to your position or the one supplied. * `/area_pos2 [X,Y,Z|X Y Z]` -- Sets area position two to your position or the one supplied. License ------- Copyright (C) 2013 ShadowNinja Licensed under the GNU LGPL version 2.1 or later. See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt