From c7988a3dae32f2c1cb93fde31d9e53222a205eea Mon Sep 17 00:00:00 2001 From: raymoo Date: Fri, 5 Aug 2016 13:53:33 -0700 Subject: [PATCH] fix example --- README.md | 4 ++-- init.lua | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index fda93ef..cfe78a4 100644 --- a/README.md +++ b/README.md @@ -11,8 +11,8 @@ multipliers. For example, if I wanted to apply an effect granting arcane damage resistance but fleshy damage vulnerability, I could do
``` local tab = { - arcane = 50, - fleshy = 150, + arcane = 0.5, + fleshy = 1.5, } armor_monoid.monoid:add_change(player, tab, "mymod:arcane_boost") diff --git a/init.lua b/init.lua index fd78d66..97d652f 100644 --- a/init.lua +++ b/init.lua @@ -182,7 +182,7 @@ armor.set_player_armor = function(self, player) player_monoids.jump:del_change(player, "armor_monoid:compat") player_monoids.gravity:del_change(player, "armor_monoid:compat") - armor_monoid.add_change(player, { fleshy = armor_groups.fleshy / 100 }, + armor_monoid.monoid:add_change(player, { fleshy = armor_groups.fleshy / 100 }, "armor_monoid:compat") player_monoids.speed:add_change(player, physics_o.speed, "armor_monoid:compat")