#The Armor Monoid This mod provides a monoidal_effects monoid for handling armor groups. It provides the ```"armor"``` monoid, and a way to register new damage types for players. Using the monoid ================ The values in the monoid are tables mapping armor group names to damage multipliers. For example, if I wanted to register an effect granting arcane damage resistance but fleshy damage vulnerability, I could do
``` monoidal_effects.register_effect_type("magic_barrier", { disp_name = "Magic Barrier", tags = { magical = 1 }, monoids = { armor = true }, cancel_on_death = true, values = { armor = { fleshy = 1.5, arcane = 0.3 } }, icon = "magic_barrier.png", }) ``` Registering damage types ======================== To add a new damage type to players, use armor_monoid.register_armor_group. For example:
``` armor_monoid.register_armor_group("arcane", 100) ```
As you can see, the argument is not a multiplier, but the base armor group rating. Calling this would mean players start off with an armor rating in "arcane" of 100 (no protection).