awards/api.lua

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-- Table Save Load Functions
function save_playerD()
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local file = io.open(minetest.get_worldpath().."/awards.txt", "w")
if file then
file:write(minetest.serialize(player_data))
file:close()
end
end
local function load_playerD()
local file = io.open(minetest.get_worldpath().."/awards.txt", "r")
if file then
local table = minetest.deserialize(file:read("*all"))
if type(table) == "table" then
return table
end
end
return {}
end
-- The global award namespace
awards={}
player_data=load_playerD()
-- A table of award definitions
awards.def={}
-- Load files
dofile(minetest.get_modpath("awards").."/triggers.lua")
dofile(minetest.get_modpath("awards").."/config.txt")
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-- API Functions
function awards.register_achievement(name,data_table)
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-- see if a trigger is defined in the achievement definition
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if data_table['trigger'] and data_table['trigger']['type'] then
if data_table['trigger']['type']=="dig" then
local tmp={
award=name,
node=data_table['trigger']['node'],
target=data_table['trigger']['target'],
}
table.insert(awards.onDig,tmp)
elseif data_table['trigger']['type']=="place" then
local tmp={
award=name,
node=data_table['trigger']['node'],
target=data_table['trigger']['target'],
}
table.insert(awards.onPlace,tmp)
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elseif data_table['trigger']['type']=="death" then
local tmp={
award=name,
target=data_table['trigger']['target'],
}
table.insert(awards.onDeath,tmp)
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end
end
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-- check icon, background and custom_announce data
if data_table['icon'] == nil or data_table['icon'] == "" then
data_table['icon'] = "unknown.png"
end
if data_table['background'] == nil or data_table['background'] == "" then
data_table['background'] = "bg_default.png"
end
if data_table['custom_announce'] == nil or data_table['custom_announce'] == "" then
data_table['custom_announce'] = "Achievement Unlocked:"
end
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-- add the achievement to the definition table
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awards['def'][name] = data_table
end
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-- this function adds a trigger function or table to the ondig table
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function awards.register_onDig(func)
table.insert(awards.onDig,func);
end
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-- this function adds a trigger function or table to the ondig table
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function awards.register_onPlace(func)
table.insert(awards.onPlace,func);
end
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-- this function adds a trigger function or table to the ondeath table
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function awards.register_onDeath(func)
table.insert(awards.onDeath,func);
end
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-- This function is called whenever a target condition is met.
-- It checks if a player already has that achievement, and if they do not,
-- it gives it to them
----------------------------------------------
--awards.give_achievement(name,award)
-- name - the name of the player
-- award - the name of the award to give
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function awards.give_achievement(name,award)
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-- load the player's data table
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local data=player_data[name]
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-- check if the table that holds a player's achievements exists
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if not data['unlocked'] then
data['unlocked']={}
end
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-- check to see if the player does not already have that achievement
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if not data['unlocked'][award] or data['unlocked'][award]~=award then
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-- save the achievement to the player_data table
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data['unlocked'][award]=award
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-- define local variables, so award data can be saved
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local title = award
local desc = ""
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-- check definition table to get values
if awards['def'][award] and awards['def'][award]['title'] and awards['def'][award]['custom_announce'] and awards['def'][award]['background'] and awards['def'][award]['icon'] then
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title=awards['def'][award]['title']
background=awards['def'][award]['background']
icon=awards['def'][award]['icon']
custom_announce=awards['def'][award]['custom_announce']
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end
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-- check definition table to get description
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if awards['def'][award] and awards['def'][award]['description'] then
desc=awards['def'][award]['description']
end
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-- send the won award message to the player
if Use_Formspec == true then
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-- use a formspec to send it
minetest.show_formspec(name, "achievements:unlocked", "size[4,2]"..
"image_button_exit[0,0;4,2;"..background..";close1; ]"..
"image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]"..
"label[1.1,1;"..title.."]"..
"label[0.3,0.1;"..custom_announce.."]")
else
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-- use the chat console to send it
minetest.chat_send_player(name, "Achievement Unlocked: "..title)
if desc~="" then
minetest.chat_send_player(name, desc)
end
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end
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-- record this in the log
print(name.." Has unlocked"..title..".")
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-- save playertable
save_playerD()
end
end
-- List a player's achievements
minetest.register_chatcommand("list_awards", {
params = "",
description = "list_awards: list your awards",
func = function(name, param)
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minetest.chat_send_player(name, name.."'s awards:");
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for _, str in pairs(player_data[name].unlocked) do
minetest.chat_send_player(name, str);
end
end,
})