awards/init.lua

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-- AWARDS
-- by Rubenwardy, CC-BY-SA
-------------------------------------------------------
-- this is the api definition file for the awards mod
-------------------------------------------------------
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-- Table Save Load Functions
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local function save_playerD()
local file = io.open(minetest.get_worldpath().."/awards.txt", "w")
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if file then
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file:write(minetest.serialize(player_data))
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file:close()
end
end
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local function load_playerD()
local file = io.open(minetest.get_worldpath().."/awards.txt", "r")
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if file then
local table = minetest.deserialize(file:read("*all"))
if type(table) == "table" then
return table
end
end
return {}
end
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-- The global award namespace
awards={}
player_data=load_playerD()
-- A table of award definitions
awards.def={}
-- Load files
dofile(minetest.get_modpath("awards").."/triggers.lua")
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-- API Functions
function awards.register_achievement(name,data_table)
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awards['def'][name] = data_table
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end
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function awards.register_onDig(func)
table.insert(awards.onDig,func);
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end
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function awards.register_onPlace(func)
table.insert(awards.onPlace,func);
end
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function awards.give_achievement(name,award)
local data=player_data[name]
if not data['unlocked'] then
data['unlocked']={}
end
if not data['unlocked'][award] or data['unlocked'][award]~=award then
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-- set player_data table
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data['unlocked'][award]=award
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-- define local award data
local title = award
local desc = ""
-- check definition table
if awards['def'][award] and awards['def'][award]['title'] then
title=awards['def'][award]['title']
end
if awards['def'][award] and awards['def'][award]['description'] then
desc=awards['def'][award]['description']
end
-- send award header
minetest.chat_send_player(name, "Achievement Unlocked: "..title)
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-- send award content
if desc~="" then
minetest.chat_send_player(name, desc)
end
-- save player_data table
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save_playerD()
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end
end
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-- List a player's achievements
minetest.register_chatcommand("list_awards", {
params = "",
description = "list_awards: list your awards",
func = function(name, param)
minetest.chat_send_player(name, "Your awards:");
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for _, str in pairs(player_data[name].unlocked) do
minetest.chat_send_player(name, str);
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end
end,
})
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-- Example Achievements
awards.register_achievement("award_mesefind",{
title = "First Mese Find",
description = "Found some Mese!",
})
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awards.register_onDig(function(player,data)
if not data['count']['default'] or not data['count']['default']['mese'] then
return
end
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if data['count']['default']['mese'] > 0 then
return "award_mesefind"
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end
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end)
awards.register_onPlace(function(player,data)
if not data['place']['default'] or not data['place']['default']['mese'] then
return
end
if data['place']['default']['mese'] > 0 then
return "award_meseplace"
end
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end)