awards/triggers.lua

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-- AWARDS
-- by Rubenwardy, CC-BY-SA
-------------------------------------------------------
-- this is the trigger handler file for the awards mod
-------------------------------------------------------
-- Function for Triggers
awards.onDig={}
awards.onTick={}
-- Player functions
-- Trigger Handles
minetest.register_on_dignode(function(pos, oldnode, digger)
local nodedug = string.split(oldnode.name, ":")
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local mod=nodedug[1]
local item=nodedug[2]
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local playern = digger:get_player_name()
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if (playern~=nil and nodedug~=nil and mod~=nil and item~=nil) then
--check the player's directory
if not player_data[playern] then
player_data[playern]={}
player_data[playern]['count']={}
player_data[playern]['count']['default']={}
player_data[playern]['count']['default']['dirt']=0
player_data[playern]['name']=playern
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end
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--check player.count.mod
if not player_data[playern]['count'][mod] then
player_data[playern]['count'][mod]={}
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end
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--check player.count.mod.item
if not player_data[playern]['count'][mod][item] then
player_data[playern]['count'][mod][item]=0
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end
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player_data[playern]['count'][mod][item]=player_data[playern]['count'][mod][item]+1
print(" - "..mod..":"..item.." 's count is now "..(player_data[playern]['count'][mod][item]))
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-- Roll through the onDig functions
local player=digger
local data=player_data[playern]
for i=1,# awards.onDig do
local res=awards.onDig[i](player,data)
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if res~=nil then
awards.give_achievement(playern,res)
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end
end
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end
end)
minetest.register_on_newplayer(function(player)
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--Player data root
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player_data[player:get_player_name()]={}
player_data[player:get_player_name()]['name']=player:get_player_name()
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--The player counter
player_data[player:get_player_name()]['count']={}
--Table to contain achievement records
player_data[player:get_player_name()]['unlocked']={}
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end)
minetest.register_on_shutdown(function()
save_playerD()
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end)