awards/readme.md

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# Awards
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by Andrew "Rubenwardy" Ward, LGPL 2.1 or later.
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This mod adds achievements to Minetest.
Majority of awards are back ported from Calinou's
old fork in Carbone, under same license.
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# Basic API
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* awards.register_achievement(name, def)
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* name
* desciption
* sound [optional]
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* image [optional] - texture name, eg: award_one.png
* background [optional] - texture name, eg: award_one.png
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* trigger [optional] [table]
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* type - "dig", "place", "craft", "death", "chat" or "join"
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* (for dig/place type) node - the nodes name
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* (for craft type) item - the items name
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* (for all types) target - how many to dig / place
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* See Triggers
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* secret [optional] - if true, then player needs to unlock to find out what it is.
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* on_unlock [optional] - func(name, def)
* name is player name
* return true to cancel register_on_unlock callbacks and HUD
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* awards.register_trigger(name, func(awardname, def))
* Note: awards.on[name] is automatically created for triggers
* awards.run_trigger_callbacks(player, data, trigger, table_func(entry))
* Goes through and checks all triggers registered to a trigger type,
unlocking the award if conditions are met.
* data is the player's award data, ie: awards.players[player_name]
* trigger is the name of the trigger type. Ie: awards.on[trigger]
* table_func is called if the trigger is a table - simply return an
award name to unlock it
* See triggers.lua for examples
* awards.increment_item_counter(data, field, itemname)
* add to an item's statistic count
* for example, (data, "place", "default:stone") will add 1 to the number of
times default:stone has been placed.
* data is the player's award data, ie: awards.players[player_name]
* returns true on success, false on failure (eg: cannot get modname and item from itemname)
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* awards.register_on_unlock(func(name, def))
* name is the player name
* def is the award def.
* return true to cancel HUD
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* awards.unlock(name, award)
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* gives an award to a player
* name is the player name
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# Included in the Mod
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The API, above, allows you to register awards
and triggers (things that look for events and unlock awards, they need
to be registered in order to get details from award_def.trigger).
However, all awards and triggers are separate from the API.
They can be found in init.lua and triggers.lua
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## Triggers
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Callbacks (register a function to be run)
### dig
trigger = {
type = "dig",
node = "default:dirt",
target = 50
}
### place
trigger = {
type = "place",
node = "default:dirt",
target = 50
}
### death
trigger = {
type = "death",
target = 5
}
### chat
trigger = {
type = "chat",
target = 100
}
### join
trigger = {
type = "join",
target = 100
}
## Callbacks relating to triggers
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* awards.register_on_dig(func(player, data))
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* data is player data (see below)
* return award name or null
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* awards.register_on_place(func(player, data))
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* data is player data (see below)
* return award name or null
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* awards.register_on_death(func(player, data))
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* data is player data (see below)
* return award name or null
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* awards.register_on_chat(func(player, data))
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* data is player data (see below)
* return award name or null
* awards.register_on_join(func(player, data)
* data is player data (see below)
* return award name or null
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# Player Data
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A list of data referenced/hashed by the player's name.
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* player name
* name [string]
* count [table] - dig counter
* modname [table]
* itemname [int]
* place [table] - place counter
* modname [table]
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* itemname [int]
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* craft [table] - craft counter
* modname [table]
* itemname [int]
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* deaths
* chats
* joins