register_on_unlock and on_unlock

This commit is contained in:
rubenwardy
2015-06-10 19:15:16 +01:00
parent cfe11a57c7
commit 30aee5090f
4 changed files with 205 additions and 143 deletions

233
api.lua
View File

@ -33,6 +33,7 @@ function awards.init()
awards.def = {}
awards.trigger_types = {}
awards.on = {}
awards.on_unlock = {}
end
function awards.load()
@ -56,18 +57,24 @@ function awards.register_trigger(name, func)
end
end
function awards.register_on_unlock(func)
table.insert(awards.on_unlock, func)
end
-- API Functions
function awards._additional_triggers(name, def)
-- Depreciated!
end
function awards.register_achievement(name, def)
def.name = name
-- Add Triggers
if def.trigger and def.trigger.type then
local func = awards.trigger_types[def.trigger.type]
if func then
func(name, def)
func(def)
else
awards._additional_triggers(name, def)
end
@ -85,7 +92,6 @@ function awards.register_achievement(name, def)
end
-- add the achievement to the definition table
def.name = name
awards.def[name] = def
end
@ -103,126 +109,139 @@ end
-- award - the name of the award to give
function awards.give_achievement(name, award)
-- Access Player Data
local data = awards.players[name]
local data = awards.players[name]
local awdef = awards.def[award]
-- Perform checks
if not data then
return
end
if not awards.def[award] then
if not awdef then
return
end
awards.tbv(data,"unlocked")
-- check to see if the player does not already have that achievement
if not data.unlocked[award] or data.unlocked[award]~=award then
-- Set award flag
data.unlocked[award]=award
-- Don't give the achievement if it has already been given
if data.unlocked[award] and data.unlocked[award] == award then
return
end
-- Give Prizes
if awards.def[award] and awards.def[award].prizes then
for i = 1, #awards.def[award].prizes do
local itemstack = ItemStack(awards.def[award].prizes[i])
if itemstack:is_empty() or not itemstack:is_known() then
return
end
local receiverref = core.get_player_by_name(name)
if receiverref == nil then
return
end
receiverref:get_inventory():add_item("main", itemstack)
-- Set award flag
data.unlocked[award] = award
-- Give Prizes
if awdef and awdef.prizes then
for i = 1, #awdef.prizes do
local itemstack = ItemStack(awdef.prizes[i])
if itemstack:is_empty() or not itemstack:is_known() then
return
end
end
-- Get data from definition tables
local title = award
local desc = ""
local background = ""
local icon = ""
local custom_announce = ""
if awards.def[award].title then
title = awards.def[award].title
end
if awards.def[award].custom_announce then
custom_announce = awards.def[award].custom_announce
end
if awards.def[award].background then
background = awards.def[award].background
end
if awards.def[award].icon then
icon = awards.def[award].icon
end
if awards.def[award] and awards.def[award].description then
desc = awards.def[award].description
end
-- send the won award message to the player
if awards.show_mode == "formspec" then
-- use a formspec to send it
minetest.show_formspec(name, "achievements:unlocked", "size[4,2]"..
"image_button_exit[0,0;4,2;"..background..";close1; ]"..
"image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]"..
"label[1.1,1;"..title.."]"..
"label[0.3,0.1;"..custom_announce.."]")
elseif awards.show_mode == "chat" then
-- use the chat console to send it
minetest.chat_send_player(name, "Achievement Unlocked: "..title)
if desc~="" then
minetest.chat_send_player(name, desc)
local receiverref = core.get_player_by_name(name)
if not receiverref then
return
end
else
local player = minetest.get_player_by_name(name)
local one = player:hud_add({
hud_elem_type = "image",
name = "award_bg",
scale = {x = 1, y = 1},
text = background,
position = {x = 0.5, y = 0},
offset = {x = 0, y = 138},
alignment = {x = 0, y = -1}
})
local two = player:hud_add({
hud_elem_type = "text",
name = "award_au",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = "Achievement Unlocked!",
position = {x = 0.5, y = 0},
offset = {x = 0, y = 40},
alignment = {x = 0, y = -1}
})
local three = player:hud_add({
hud_elem_type = "text",
name = "award_title",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = title,
position = {x = 0.5, y = 0},
offset = {x = 30, y = 100},
alignment = {x = 0, y = -1}
})
local four = player:hud_add({
hud_elem_type = "image",
name = "award_icon",
scale = {x = 4, y = 4},
text = icon,
position = {x = 0.5, y = 0},
offset = {x = -81.5, y = 126},
alignment = {x = 0, y = -1}
})
minetest.after(3, function()
player:hud_remove(one)
player:hud_remove(two)
player:hud_remove(three)
player:hud_remove(four)
end)
receiverref:get_inventory():add_item("main", itemstack)
end
end
-- record this in the log
minetest.log("action", name.." has unlocked award "..title)
-- Get data from definition tables
local title = award
local desc = ""
local background = ""
local icon = ""
local custom_announce = ""
if awdef.title then
title = awdef.title
end
if awdef.custom_announce then
custom_announce = awdef.custom_announce
end
if awdef.background then
background = awdef.background
end
if awdef.icon then
icon = awdef.icon
end
if awdef and awdef.description then
desc = awdef.description
end
-- save playertable
awards.save()
-- Record this in the log
minetest.log("action", name.." has unlocked award "..title)
-- Save playertable
awards.save()
-- Run callbacks
if awdef.on_unlock and awdef.on_unlock(name, awdef) then
return
end
for _, callback in pairs(awards.on_unlock) do
if callback(name, awdef) then
return
end
end
-- send the won award message to the player
if awards.show_mode == "formspec" then
-- use a formspec to send it
minetest.show_formspec(name, "achievements:unlocked", "size[4,2]"..
"image_button_exit[0,0;4,2;"..background..";close1; ]"..
"image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]"..
"label[1.1,1;"..title.."]"..
"label[0.3,0.1;"..custom_announce.."]")
elseif awards.show_mode == "chat" then
-- use the chat console to send it
minetest.chat_send_player(name, "Achievement Unlocked: "..title)
if desc~="" then
minetest.chat_send_player(name, desc)
end
else
local player = minetest.get_player_by_name(name)
local one = player:hud_add({
hud_elem_type = "image",
name = "award_bg",
scale = {x = 1, y = 1},
text = background,
position = {x = 0.5, y = 0},
offset = {x = 0, y = 138},
alignment = {x = 0, y = -1}
})
local two = player:hud_add({
hud_elem_type = "text",
name = "award_au",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = "Achievement Unlocked!",
position = {x = 0.5, y = 0},
offset = {x = 0, y = 40},
alignment = {x = 0, y = -1}
})
local three = player:hud_add({
hud_elem_type = "text",
name = "award_title",
number = 0xFFFFFF,
scale = {x = 100, y = 20},
text = title,
position = {x = 0.5, y = 0},
offset = {x = 30, y = 100},
alignment = {x = 0, y = -1}
})
local four = player:hud_add({
hud_elem_type = "image",
name = "award_icon",
scale = {x = 4, y = 4},
text = icon,
position = {x = 0.5, y = 0},
offset = {x = -81.5, y = 126},
alignment = {x = 0, y = -1}
})
minetest.after(3, function()
player:hud_remove(one)
player:hud_remove(two)
player:hud_remove(three)
player:hud_remove(four)
end)
end
end