forked from mtcontrib/awards
register_on_unlock and on_unlock
This commit is contained in:
233
api.lua
233
api.lua
@ -33,6 +33,7 @@ function awards.init()
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awards.def = {}
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awards.trigger_types = {}
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awards.on = {}
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awards.on_unlock = {}
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end
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function awards.load()
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@ -56,18 +57,24 @@ function awards.register_trigger(name, func)
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end
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end
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function awards.register_on_unlock(func)
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table.insert(awards.on_unlock, func)
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end
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-- API Functions
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function awards._additional_triggers(name, def)
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-- Depreciated!
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end
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function awards.register_achievement(name, def)
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def.name = name
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-- Add Triggers
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if def.trigger and def.trigger.type then
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local func = awards.trigger_types[def.trigger.type]
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if func then
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func(name, def)
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func(def)
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else
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awards._additional_triggers(name, def)
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end
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@ -85,7 +92,6 @@ function awards.register_achievement(name, def)
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end
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-- add the achievement to the definition table
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def.name = name
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awards.def[name] = def
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end
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@ -103,126 +109,139 @@ end
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-- award - the name of the award to give
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function awards.give_achievement(name, award)
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-- Access Player Data
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local data = awards.players[name]
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local data = awards.players[name]
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local awdef = awards.def[award]
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-- Perform checks
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if not data then
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return
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end
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if not awards.def[award] then
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if not awdef then
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return
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end
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awards.tbv(data,"unlocked")
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-- check to see if the player does not already have that achievement
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if not data.unlocked[award] or data.unlocked[award]~=award then
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-- Set award flag
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data.unlocked[award]=award
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-- Don't give the achievement if it has already been given
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if data.unlocked[award] and data.unlocked[award] == award then
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return
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end
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-- Give Prizes
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if awards.def[award] and awards.def[award].prizes then
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for i = 1, #awards.def[award].prizes do
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local itemstack = ItemStack(awards.def[award].prizes[i])
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if itemstack:is_empty() or not itemstack:is_known() then
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return
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end
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local receiverref = core.get_player_by_name(name)
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if receiverref == nil then
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return
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end
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receiverref:get_inventory():add_item("main", itemstack)
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-- Set award flag
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data.unlocked[award] = award
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-- Give Prizes
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if awdef and awdef.prizes then
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for i = 1, #awdef.prizes do
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local itemstack = ItemStack(awdef.prizes[i])
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if itemstack:is_empty() or not itemstack:is_known() then
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return
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end
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end
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-- Get data from definition tables
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local title = award
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local desc = ""
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local background = ""
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local icon = ""
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local custom_announce = ""
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if awards.def[award].title then
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title = awards.def[award].title
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end
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if awards.def[award].custom_announce then
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custom_announce = awards.def[award].custom_announce
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end
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if awards.def[award].background then
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background = awards.def[award].background
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end
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if awards.def[award].icon then
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icon = awards.def[award].icon
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end
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if awards.def[award] and awards.def[award].description then
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desc = awards.def[award].description
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end
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-- send the won award message to the player
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if awards.show_mode == "formspec" then
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-- use a formspec to send it
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minetest.show_formspec(name, "achievements:unlocked", "size[4,2]"..
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"image_button_exit[0,0;4,2;"..background..";close1; ]"..
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"image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]"..
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"label[1.1,1;"..title.."]"..
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"label[0.3,0.1;"..custom_announce.."]")
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elseif awards.show_mode == "chat" then
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-- use the chat console to send it
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minetest.chat_send_player(name, "Achievement Unlocked: "..title)
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if desc~="" then
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minetest.chat_send_player(name, desc)
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local receiverref = core.get_player_by_name(name)
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if not receiverref then
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return
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end
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else
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local player = minetest.get_player_by_name(name)
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local one = player:hud_add({
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hud_elem_type = "image",
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name = "award_bg",
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scale = {x = 1, y = 1},
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text = background,
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position = {x = 0.5, y = 0},
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offset = {x = 0, y = 138},
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alignment = {x = 0, y = -1}
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})
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local two = player:hud_add({
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hud_elem_type = "text",
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name = "award_au",
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number = 0xFFFFFF,
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scale = {x = 100, y = 20},
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text = "Achievement Unlocked!",
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position = {x = 0.5, y = 0},
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offset = {x = 0, y = 40},
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alignment = {x = 0, y = -1}
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})
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local three = player:hud_add({
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hud_elem_type = "text",
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name = "award_title",
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number = 0xFFFFFF,
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scale = {x = 100, y = 20},
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text = title,
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position = {x = 0.5, y = 0},
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offset = {x = 30, y = 100},
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alignment = {x = 0, y = -1}
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})
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local four = player:hud_add({
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hud_elem_type = "image",
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name = "award_icon",
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scale = {x = 4, y = 4},
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text = icon,
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position = {x = 0.5, y = 0},
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offset = {x = -81.5, y = 126},
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alignment = {x = 0, y = -1}
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})
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minetest.after(3, function()
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player:hud_remove(one)
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player:hud_remove(two)
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player:hud_remove(three)
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player:hud_remove(four)
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end)
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receiverref:get_inventory():add_item("main", itemstack)
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end
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end
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-- record this in the log
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minetest.log("action", name.." has unlocked award "..title)
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-- Get data from definition tables
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local title = award
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local desc = ""
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local background = ""
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local icon = ""
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local custom_announce = ""
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if awdef.title then
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title = awdef.title
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end
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if awdef.custom_announce then
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custom_announce = awdef.custom_announce
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end
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if awdef.background then
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background = awdef.background
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end
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if awdef.icon then
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icon = awdef.icon
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end
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if awdef and awdef.description then
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desc = awdef.description
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end
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-- save playertable
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awards.save()
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-- Record this in the log
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minetest.log("action", name.." has unlocked award "..title)
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-- Save playertable
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awards.save()
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-- Run callbacks
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if awdef.on_unlock and awdef.on_unlock(name, awdef) then
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return
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end
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for _, callback in pairs(awards.on_unlock) do
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if callback(name, awdef) then
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return
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end
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end
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-- send the won award message to the player
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if awards.show_mode == "formspec" then
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-- use a formspec to send it
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minetest.show_formspec(name, "achievements:unlocked", "size[4,2]"..
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"image_button_exit[0,0;4,2;"..background..";close1; ]"..
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"image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]"..
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"label[1.1,1;"..title.."]"..
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"label[0.3,0.1;"..custom_announce.."]")
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elseif awards.show_mode == "chat" then
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-- use the chat console to send it
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minetest.chat_send_player(name, "Achievement Unlocked: "..title)
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if desc~="" then
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minetest.chat_send_player(name, desc)
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end
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else
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local player = minetest.get_player_by_name(name)
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local one = player:hud_add({
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hud_elem_type = "image",
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name = "award_bg",
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scale = {x = 1, y = 1},
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text = background,
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position = {x = 0.5, y = 0},
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offset = {x = 0, y = 138},
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alignment = {x = 0, y = -1}
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})
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local two = player:hud_add({
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hud_elem_type = "text",
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name = "award_au",
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number = 0xFFFFFF,
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scale = {x = 100, y = 20},
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text = "Achievement Unlocked!",
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position = {x = 0.5, y = 0},
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offset = {x = 0, y = 40},
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alignment = {x = 0, y = -1}
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})
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local three = player:hud_add({
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hud_elem_type = "text",
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name = "award_title",
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number = 0xFFFFFF,
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scale = {x = 100, y = 20},
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text = title,
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position = {x = 0.5, y = 0},
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offset = {x = 30, y = 100},
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alignment = {x = 0, y = -1}
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})
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local four = player:hud_add({
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hud_elem_type = "image",
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name = "award_icon",
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scale = {x = 4, y = 4},
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text = icon,
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position = {x = 0.5, y = 0},
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offset = {x = -81.5, y = 126},
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alignment = {x = 0, y = -1}
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})
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minetest.after(3, function()
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player:hud_remove(one)
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player:hud_remove(two)
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player:hud_remove(three)
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player:hud_remove(four)
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end)
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end
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end
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