External triggers, on join trigger, intlib

This commit is contained in:
rubenwardy
2014-05-02 19:52:25 +01:00
parent 8bd3658d9e
commit 442346623a
3 changed files with 116 additions and 25 deletions

40
api.lua
View File

@ -64,6 +64,7 @@ function awards.assertPlayer(playern)
awards.tbv(awards.players[playern], "place")
awards.tbv(awards.players[playern], "count")
awards.tbv(awards.players[playern], "deaths", 0)
awards.tbv(awards.players[playern], "joins", 0)
awards.tbv(awards.players[playern], "chats", 0)
end
@ -72,6 +73,32 @@ dofile(minetest.get_modpath("awards").."/triggers.lua")
dofile(minetest.get_modpath("awards").."/config.txt")
-- API Functions
function awards._additional_triggers(name, data_table)
-- To add triggers in another mod, you should override this function
-- If the code can't handle the trigger passed, then call the last value of _additional_triggers
--[[
local add_trig = awards._additional_triggers
awards._additional_triggers = function(name, data_table)
if data_table.trigger.type == "trigger" then
local tmp = {
award = name,
node = data_table.trigger.node,
target = data_table.trigger.target,
}
table.insert(awards.onTrigger,tmp)
elseif data_table.trigger.type == "trigger2" then
local tmp = {
award = name,
node = data_table.trigger.node,
target = data_table.trigger.target,
}
table.insert(awards.onTrigger2,tmp)
else
add_trig(name, data_table)
end
end
]]--
end
function awards.register_achievement(name,data_table)
-- see if a trigger is defined in the achievement definition
if data_table.trigger and data_table.trigger.type then
@ -101,6 +128,14 @@ function awards.register_achievement(name,data_table)
target = data_table.trigger.target,
}
table.insert(awards.onChat,tmp)
elseif data_table.trigger.type == "join" then
local tmp = {
award = name,
target = data_table.trigger.target,
}
table.insert(awards.onJoin,tmp)
else
awards._additional_triggers(name, data_table)
end
end
@ -140,6 +175,11 @@ function awards.register_onChat(func)
table.insert(awards.onChat,func)
end
-- run a function when a player joins
function awards.register_onJoin(func)
table.insert(awards.onJoin,func)
end
-- This function is called whenever a target condition is met.
-- It checks if a player already has that achievement, and if they do not,
-- it gives it to them