Move playerdata table around

This commit is contained in:
Rubenwardy
2013-11-06 18:38:55 +00:00
parent 773f799320
commit 6405b26d65
2 changed files with 35 additions and 32 deletions

13
api.lua
View File

@ -8,7 +8,7 @@
function save_playerD()
local file = io.open(minetest.get_worldpath().."/awards.txt", "w")
if file then
file:write(minetest.serialize(player_data))
file:write(minetest.serialize(awards.players))
file:close()
end
end
@ -26,7 +26,10 @@ end
-- The global award namespace
awards={}
player_data=load_playerD()
awards.players=load_playerD()
function awards.player(name)
return awards.players[player]
end
-- A table of award definitions
awards.def={}
@ -114,7 +117,7 @@ end
-- award - the name of the award to give
function awards.give_achievement(name,award)
-- Access Player Data
local data=player_data[name]
local data=awards.players[name]
-- Perform checks
if not data then
@ -181,13 +184,13 @@ minetest.register_chatcommand("list_awards", {
params = "",
description = "list_awards: list your awards",
func = function(name, param)
if not player_data[name] then
if not awards.players[name] then
minetest.chat_send_player(name, "Unable to find your award listings!")
end
minetest.chat_send_player(name, name.."'s awards:")
for _, str in pairs(player_data[name].unlocked) do
for _, str in pairs(awards.players[name].unlocked) do
minetest.chat_send_player(name, str);
end
end,