From 67a0b5c515cb65f7f3e30e1d3cc969fd4788fdbd Mon Sep 17 00:00:00 2001 From: Andrew Ward Date: Wed, 27 Feb 2013 12:34:38 +0000 Subject: [PATCH] Add comments and fix indents --- api.lua | 36 +++++++++++++++++++++++++++++------- 1 file changed, 29 insertions(+), 7 deletions(-) diff --git a/api.lua b/api.lua index 4f8b0e8..cc0b1b5 100644 --- a/api.lua +++ b/api.lua @@ -31,6 +31,7 @@ dofile(minetest.get_modpath("awards").."/config.txt") -- API Functions function awards.register_achievement(name,data_table) + -- see if a trigger is defined in the achievement definition if data_table['trigger'] and data_table['trigger']['type'] then if data_table['trigger']['type']=="dig" then local tmp={ @@ -55,6 +56,7 @@ function awards.register_achievement(name,data_table) end end + -- check icon, background and custom_announce data if data_table['icon'] == nil or data_table['icon'] == "" then data_table['icon'] = "unknown.png" end @@ -65,62 +67,82 @@ function awards.register_achievement(name,data_table) data_table['custom_announce'] = "Achievement Unlocked:" end + -- add the achievement to the definition table awards['def'][name] = data_table end +-- this function adds a trigger function or table to the ondig table function awards.register_onDig(func) table.insert(awards.onDig,func); end +-- this function adds a trigger function or table to the ondig table function awards.register_onPlace(func) table.insert(awards.onPlace,func); end +-- this function adds a trigger function or table to the ondeath table function awards.register_onDeath(func) table.insert(awards.onDeath,func); end +-- This function is called whenever a target condition is met. +-- It checks if a player already has that achievement, and if they do not, +-- it gives it to them +---------------------------------------------- +--awards.give_achievement(name,award) +-- name - the name of the player +-- award - the name of the award to give function awards.give_achievement(name,award) + -- load the player's data table local data=player_data[name] + -- check if the table that holds a player's achievements exists if not data['unlocked'] then data['unlocked']={} end + -- check to see if the player does not already have that achievement if not data['unlocked'][award] or data['unlocked'][award]~=award then - -- set player_data table + -- save the achievement to the player_data table data['unlocked'][award]=award - -- define local award data + -- define local variables, so award data can be saved local title = award local desc = "" - -- check definition table - if awards['def'][award] and awards['def'][award]['title'] and awards['def'][award]['description'] and awards['def'][award]['icon'] then + -- check definition table to get values + if awards['def'][award] and awards['def'][award]['title'] and awards['def'][award]['custom_announce'] and awards['def'][award]['background'] and awards['def'][award]['icon'] then title=awards['def'][award]['title'] background=awards['def'][award]['background'] icon=awards['def'][award]['icon'] custom_announce=awards['def'][award]['custom_announce'] end + -- check definition table to get description if awards['def'][award] and awards['def'][award]['description'] then desc=awards['def'][award]['description'] end - -- send award header + -- send the won award message to the player if Use_Formspec == true then - minetest.show_formspec(name, "achievements:unlocked", "size[4,2]".. + -- use a formspec to send it + minetest.show_formspec(name, "achievements:unlocked", "size[4,2]".. "image_button_exit[0,0;4,2;"..background..";close1; ]".. "image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]".. "label[1.1,1;"..title.."]".. "label[0.3,0.1;"..custom_announce.."]") else - minetest.chat_send_player(name, "Achievement Unlocked: "..title) + -- use the chat console to send it + minetest.chat_send_player(name, "Achievement Unlocked: "..title) if desc~="" then minetest.chat_send_player(name, desc) end end + + -- record this in the log print(name.." Has unlocked"..title..".") + -- save playertable save_playerD() end