forked from mtcontrib/awards
Restructure for bulletproof-ness
This commit is contained in:
104
api.lua
104
api.lua
@ -31,6 +31,19 @@ player_data=load_playerD()
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-- A table of award definitions
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awards.def={}
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function awards.tbv(tb,value,default)
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if not default then
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default = {}
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end
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if not tb then
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print("Table not defined!")
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return
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end
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if not tb[value] then
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tb[value] = default
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end
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end
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-- Load files
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dofile(minetest.get_modpath("awards").."/triggers.lua")
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dofile(minetest.get_modpath("awards").."/config.txt")
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@ -38,43 +51,43 @@ dofile(minetest.get_modpath("awards").."/config.txt")
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-- API Functions
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function awards.register_achievement(name,data_table)
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-- see if a trigger is defined in the achievement definition
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if data_table['trigger'] and data_table['trigger']['type'] then
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if data_table['trigger']['type']=="dig" then
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if data_table.trigger and data_table.trigger.type then
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if data_table.trigger.type=="dig" then
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local tmp={
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award=name,
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node=data_table['trigger']['node'],
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target=data_table['trigger']['target'],
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node=data_table.trigger.node,
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target=data_table.trigger.target,
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}
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table.insert(awards.onDig,tmp)
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elseif data_table['trigger']['type']=="place" then
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elseif data_table.trigger.type=="place" then
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local tmp={
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award=name,
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node=data_table['trigger']['node'],
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target=data_table['trigger']['target'],
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node=data_table.trigger.node,
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target=data_table.trigger.target,
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}
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table.insert(awards.onPlace,tmp)
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elseif data_table['trigger']['type']=="death" then
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elseif data_table.trigger.type=="death" then
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local tmp={
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award=name,
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target=data_table['trigger']['target'],
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target=data_table.trigger.target,
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}
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table.insert(awards.onDeath,tmp)
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end
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end
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-- check icon, background and custom_announce data
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if data_table['icon'] == nil or data_table['icon'] == "" then
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data_table['icon'] = "unknown.png"
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if data_table.icon == nil or data_table.icon == "" then
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data_table.icon = "unknown.png"
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end
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if data_table['background'] == nil or data_table['background'] == "" then
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data_table['background'] = "bg_default.png"
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if data_table.background == nil or data_table.background == "" then
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data_table.background = "bg_default.png"
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end
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if data_table['custom_announce'] == nil or data_table['custom_announce'] == "" then
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data_table['custom_announce'] = "Achievement Unlocked:"
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if data_table.custom_announce == nil or data_table.custom_announce == "" then
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data_table.custom_announce = "Achievement Unlocked:"
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end
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-- add the achievement to the definition table
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awards['def'][name] = data_table
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awards.def[name] = data_table
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end
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-- this function adds a trigger function or table to the ondig table
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@ -100,34 +113,43 @@ end
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-- name - the name of the player
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-- award - the name of the award to give
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function awards.give_achievement(name,award)
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-- load the player's data table
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-- Access Player Data
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local data=player_data[name]
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-- check if the table that holds a player's achievements exists
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if not data['unlocked'] then
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data['unlocked']={}
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end
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-- check to see if the player does not already have that achievement
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if not data['unlocked'][award] or data['unlocked'][award]~=award then
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-- save the achievement to the player_data table
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data['unlocked'][award]=award
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-- Perform checks
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if not data then
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return
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end
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if not awards.def[award] then
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return
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end
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awards.tbv(data,"unlocked")
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-- define local variables, so award data can be saved
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-- check to see if the player does not already have that achievement
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if not data.unlocked[award] or data.unlocked[award]~=award then
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-- Set award flag
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data.unlocked[award]=award
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-- Get data from definition tables
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local title = award
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local desc = ""
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-- check definition table to get values
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if awards['def'][award] and awards['def'][award]['title'] and awards['def'][award]['custom_announce'] and awards['def'][award]['background'] and awards['def'][award]['icon'] then
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title=awards['def'][award]['title']
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background=awards['def'][award]['background']
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icon=awards['def'][award]['icon']
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custom_announce=awards['def'][award]['custom_announce']
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local background = ""
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local icon = ""
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local custom_announce = ""
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if awards.def[award].title then
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title = awards.def[award].title
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end
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-- check definition table to get description
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if awards['def'][award] and awards['def'][award]['description'] then
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desc=awards['def'][award]['description']
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if awards.def[award].custom_announce then
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custom_announce = awards.def[award].custom_announce
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end
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if awards.def[award].background then
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background = awards.def[award].background
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end
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if awards.def[award].icon then
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icon = awards.def[award].icon
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end
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if awards.def[award] and awards.def[award].description then
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desc = awards.def[award].description
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end
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-- send the won award message to the player
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@ -159,7 +181,11 @@ minetest.register_chatcommand("list_awards", {
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params = "",
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description = "list_awards: list your awards",
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func = function(name, param)
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minetest.chat_send_player(name, name.."'s awards:");
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if not player_data[name] then
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minetest.chat_send_player(name, "Unable to find your award listings!")
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end
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minetest.chat_send_player(name, name.."'s awards:")
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for _, str in pairs(player_data[name].unlocked) do
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minetest.chat_send_player(name, str);
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