forked from mtcontrib/awards
Restructure for bulletproof-ness
This commit is contained in:
248
triggers.lua
248
triggers.lua
@ -10,175 +10,164 @@ awards.onPlace={}
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awards.onTick={}
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awards.onDeath={}
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-- Player functions
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-- Trigger Handles
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minetest.register_on_dignode(function(pos, oldnode, digger)
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if not digger or not pos or not oldnode then
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return
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end
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local nodedug = string.split(oldnode.name, ":")
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if #nodedug ~= 2 then
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print(oldnode.name.." is in wrong format!")
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return
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end
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local mod=nodedug[1]
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local item=nodedug[2]
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local playern = digger:get_player_name()
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if (playern~=nil and nodedug~=nil and mod~=nil and item~=nil) then
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--check the player's directory
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if not player_data[playern] then
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player_data[playern]={}
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player_data[playern]['name']=playern
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end
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if not player_data[playern]['count'] then
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player_data[playern]['count']={}
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end
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if (not playern or not nodedug or not mod or not item) then
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return
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end
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--check player.count.mod
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if not player_data[playern].count[mod] then
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player_data[playern]['count'][mod]={}
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end
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-- Run checks
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awards.tbv(player_data, playern )
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awards.tbv(player_data[playern], "count" )
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awards.tbv(player_data[playern], "name", playern )
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awards.tbv(player_data[playern].count, mod)
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awards.tbv(player_data[playern].count[mod], item, 0 )
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--check player.count.mod.item
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if not player_data[playern]['count'][mod][item] then
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player_data[playern]['count'][mod][item]=0
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end
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-- Increment counder
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player_data[playern].count[mod][item]=player_data[playern].count[mod][item]+1
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print(" - "..mod..":"..item.." 's count is now "..(player_data[playern].count[mod][item]))
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player_data[playern]['count'][mod][item]=player_data[playern]['count'][mod][item]+1
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-- Run callbacks and triggers
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local player=digger
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local data=player_data[playern]
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print(" - "..mod..":"..item.." 's count is now "..(player_data[playern]['count'][mod][item]))
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-- Roll through the onDig functions
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local player=digger
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local data=player_data[playern]
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for i=1,# awards.onDig do
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local res=nil
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if type(awards.onDig[i]) == "function" then
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-- run the function
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print(i.." is a function")
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res=awards.onDig[i](player,data)
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elseif type(awards.onDig[i]) == "table" then
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-- handle table here
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print(i.." is a table")
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if not awards.onDig[i]['node'] or not awards.onDig[i]['target'] or not awards.onDig[i]['award'] then
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for i=1,# awards.onDig do
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local res = nil
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if type(awards.onDig[i]) == "function" then
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-- Run trigger callback
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print(i.." is a function")
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res = awards.onDig[i](player,data)
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elseif type(awards.onDig[i]) == "table" then
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-- Handle table trigger
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print(i.." is a table")
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if not awards.onDig[i].node or not awards.onDig[i].target or not awards.onDig[i].award then
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-- table running failed!
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print("onDig trigger "..i.." is invalid!")
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else
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-- run the table
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local tnodedug = string.split(awards.onDig[i].node, ":")
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local tmod=tnodedug[1]
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local titem=tnodedug[2]
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if tmod==nil or titem==nil or not data.count[tmod] or not data.count[tmod][titem] then
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-- table running failed!
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else
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-- run the table
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local tnodedug = string.split(awards.onDig[i]['node'], ":")
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local tmod=tnodedug[1]
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local titem=tnodedug[2]
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if tmod==nil or titem==nil or not data['count'][tmod] or not data['count'][tmod][titem] then
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-- table running failed!
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elseif data['count'][tmod][titem] > awards.onDig[i]['target']-1 then
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res=awards.onDig[i]['award']
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end
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elseif data.count[tmod][titem] > awards.onDig[i].target-1 then
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res=awards.onDig[i].award
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end
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end
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end
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if res~=nil then
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awards.give_achievement(playern,res)
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end
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if res then
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awards.give_achievement(playern,res)
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end
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end
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end)
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minetest.register_on_placenode(function(pos, newnode, placer)
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local nodedug = string.split(newnode.name, ":")
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minetest.register_on_placenode(function(pos,node,digger)
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if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then
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return
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end
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local nodedug = string.split(node.name, ":")
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if #nodedug ~= 2 then
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print(oldnode.name.." is in wrong format!")
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return
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end
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local mod=nodedug[1]
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local item=nodedug[2]
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local playern = digger:get_player_name()
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local playern = placer:get_player_name()
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-- Run checks
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if (not playern or not nodedug or not mod or not item) then
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return
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end
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awards.tbv(player_data, playern )
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awards.tbv(player_data[playern], "place" )
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awards.tbv(player_data[playern], "name", playern )
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awards.tbv(player_data[playern].place, mod)
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awards.tbv(player_data[playern].place[mod], item, 0 )
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if (playern~=nil and nodedug~=nil and mod~=nil and item~=nil) then
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--check the player's directory
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if not player_data[playern] then
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player_data[playern]={}
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player_data[playern].place=playern
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end
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if not player_data[playern].place then
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player_data[playern]['place']={}
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end
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-- Increment counder
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player_data[playern].place[mod][item] = player_data[playern].place[mod][item]+1
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print(" - "..mod..":"..item.." 's count is now "..(player_data[playern].place[mod][item]))
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--check player.count.mod
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if not player_data[playern].place[mod] then
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player_data[playern].place[mod]={}
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end
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--check player.count.mod.item
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if not player_data[playern].place[mod][item] then
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player_data[playern].place[mod][item]=0
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end
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player_data[playern].place[mod][item]=player_data[playern].place[mod][item]+1
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print(" - "..mod..":"..item.." 's place is now "..(player_data[playern].place[mod][item]))
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-- Roll through the onDig functions
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local player=placer
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local data=player_data[playern]
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for i=1,# awards.onPlace do
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local res=nil
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if type(awards.onPlace[i]) == "function" then
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-- run the function
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print(i.." is a function")
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res=awards.onPlace[i](player,data)
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elseif type(awards.onPlace[i]) == "table" then
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-- handle table here
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print(i.." is a table")
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if not awards.onPlace[i]['node'] or not awards.onPlace[i].target or not awards.onPlace[i].award then
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-- Run callbacks and triggers
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local player = digger
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local data = player_data[playern]
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for i=1,# awards.onPlace do
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local res = nil
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if type(awards.onPlace[i]) == "function" then
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-- Run trigger callback
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print(i.." is a function")
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res = awards.onPlace[i](player,data)
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elseif type(awards.onPlace[i]) == "table" then
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-- Handle table trigger
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print(i.." is a table")
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if not awards.onPlace[i].node or not awards.onPlace[i].target or not awards.onPlace[i].award then
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-- table running failed!
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print("onPlace trigger "..i.." is invalid!")
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else
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-- run the table
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local tnodedug = string.split(awards.onPlace[i].node, ":")
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local tmod = tnodedug[1]
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local titem = tnodedug[2]
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if tmod==nil or titem==nil or not data.place[tmod] or not data.place[tmod][titem] then
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-- table running failed!
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else
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-- run the table
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local tnodedug = string.split(awards.onPlace[i]['node'], ":")
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local tmod=tnodedug[1]
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local titem=tnodedug[2]
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if tmod==nil or titem==nil or not data.place[tmod] or not data.place[tmod][titem] then
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-- table running failed!
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elseif data['place'][tmod][titem] > awards.onPlace[i]['target']-1 then
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res=awards.onPlace[i]['award']
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end
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elseif data.place[tmod][titem] > awards.onPlace[i].target-1 then
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res = awards.onPlace[i].award
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end
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end
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end
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if res~=nil then
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awards.give_achievement(playern,res)
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end
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if res then
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awards.give_achievement(playern,res)
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end
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end
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end)
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minetest.register_on_dieplayer(function(player)
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player_data[player:get_player_name()]['deaths']=player_data[player:get_player_name()]['deaths']+1
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-- Run checks
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if not player or not player:get_player_name() or player:get_player_name()=="" then
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return
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end
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awards.tbv(player_data, playern )
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awards.tbv(player_data[playern], "name", playern )
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awards.tbv(player_data[playern], "deaths", 0 )
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-- Increment counter
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player_data[player:get_player_name()].deaths = player_data[player:get_player_name()].deaths + 1
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-- Set up the variables
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-- Run callbacks and triggers
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local playern=player:get_player_name()
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local data=player_data[playern]
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-- Roll through the onDeath functions
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for i=1,# awards.onDeath do
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local res=nil
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if type(awards.onDeath[i]) == "function" then
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-- run the function
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-- Run trigger callback
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print(i.." is a function")
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res=awards.onDeath[i](player,data)
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elseif type(awards.onDeath[i]) == "table" then
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-- handle table here
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print(i.." is a table")
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if not awards.onDeath[i]['target'] or not awards.onDeath[i]['award'] then
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if not awards.onDeath[i].target or not awards.onDeath[i].award then
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-- table running failed!
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print("onDeath trigger "..i.." is invalid!")
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else
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-- run the table
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if not data['deaths'] then
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if not data.deaths then
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-- table running failed!
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elseif data['deaths'] > awards.onDeath[i]['target']-1 then
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res=awards.onDeath[i]['award']
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elseif data.deaths > awards.onDeath[i].target-1 then
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res=awards.onDeath[i].award
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end
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end
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end
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@ -190,17 +179,12 @@ minetest.register_on_dieplayer(function(player)
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end)
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minetest.register_on_newplayer(function(player)
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--Player data root
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player_data[player:get_player_name()]={}
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player_data[player:get_player_name()]['name']=player:get_player_name()
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player_data[player:get_player_name()]['deaths']=0
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--The player counter
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player_data[player:get_player_name()]['count']={}
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player_data[player:get_player_name()]['place']={}
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--Table to contain achievement records
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player_data[player:get_player_name()]['unlocked']={}
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awards.tbv(player_data, player:get_player_name())
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awards.tbv(player_data[playern], "name", player:get_player_name())
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awards.tbv(player_data[playern], "unlocked")
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awards.tbv(player_data[playern], "place")
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awards.tbv(player_data[playern], "count")
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awards.tbv(player_data[playern], "deaths", 0)
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end)
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minetest.register_on_shutdown(function()
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