Add craft trigger

This commit is contained in:
MrIbby
2016-06-01 10:41:24 -07:00
committed by rubenwardy
parent c711bc74b2
commit 85a40d2488
3 changed files with 75 additions and 1 deletions

13
api.lua
View File

@ -65,6 +65,7 @@ function awards.assertPlayer(playern)
awards.tbv(awards.players[playern], "unlocked")
awards.tbv(awards.players[playern], "place")
awards.tbv(awards.players[playern], "count")
awards.tbv(awards.players[playern], "craft")
awards.tbv(awards.players[playern], "deaths", 0)
awards.tbv(awards.players[playern], "joins", 0)
awards.tbv(awards.players[playern], "chats", 0)
@ -117,6 +118,13 @@ function awards.register_achievement(name,data_table)
target = data_table.trigger.target,
}
table.insert(awards.onPlace,tmp)
elseif data_table.trigger.type == "craft" then
local tmp = {
award = name,
item = data_table.trigger.item,
target = data_table.trigger.target,
}
table.insert(awards.onCraft,tmp)
elseif data_table.trigger.type == "death" then
local tmp = {
award = name,
@ -181,6 +189,11 @@ function awards.register_onJoin(func)
table.insert(awards.onJoin,func)
end
-- run a function when an item is crafted
function awards.register_onCraft(func)
table.insert(awards.onCraft,func)
end
-- This function is called whenever a target condition is met.
-- It checks if a player already has that achievement, and if they do not,
-- it gives it to them