Spaces around operators

This commit is contained in:
rubenwardy 2014-05-02 18:42:25 +01:00
parent 89dc2b074f
commit 8c20ca2f3c
1 changed files with 38 additions and 41 deletions

View File

@ -11,10 +11,10 @@ awards.register_achievement("award_lightitup",{
title = "Light It Up", title = "Light It Up",
description = "You have placed 100 torches", description = "You have placed 100 torches",
icon = "novicebuilder.png", icon = "novicebuilder.png",
trigger={ trigger = {
type="place", type = "place",
node="default:torch", node = "default:torch",
target=100, target = 100,
}, },
}) })
@ -22,10 +22,10 @@ awards.register_achievement("award_lightitup",{
awards.register_achievement("award_lumberjack",{ awards.register_achievement("award_lumberjack",{
title = "Lumber Jack", title = "Lumber Jack",
description = "You have dug 100 tree blocks", description = "You have dug 100 tree blocks",
trigger={ trigger = {
type="dig", type = "dig",
node="default:tree", node = "default:tree",
target=100, target = 100,
}, },
}) })
@ -35,10 +35,10 @@ awards.register_achievement("award_mesefind",{
description = "Found some Mese!", description = "Found some Mese!",
icon = "mese.png", icon = "mese.png",
background = "bg_mining.png", background = "bg_mining.png",
trigger={ trigger = {
type="dig", type = "dig",
node="default:stone_with_mese", node = "default:stone_with_mese",
target=100, target = 100,
}, },
}) })
@ -46,10 +46,10 @@ awards.register_achievement("award_mesefind",{
awards.register_achievement("award_nyanfind",{ awards.register_achievement("award_nyanfind",{
title = "OMG, Nyan Cat!", title = "OMG, Nyan Cat!",
description = "Find a nyan cat", description = "Find a nyan cat",
trigger={ trigger = {
type="dig", type = "dig",
node="default:nyancat", node = "default:nyancat",
target=1, target = 1,
}, },
}) })
@ -59,10 +59,10 @@ awards.register_achievement("award_mine1",{
description = "You have dug 10 stone blocks", description = "You have dug 10 stone blocks",
icon = "miniminer.png", icon = "miniminer.png",
background = "bg_mining.png", background = "bg_mining.png",
trigger={ trigger = {
type="dig", type = "dig",
node="default:stone", node = "default:stone",
target=10, target = 10,
}, },
}) })
@ -72,10 +72,10 @@ awards.register_achievement("award_mine2",{
description = "You have dug 100 stone blocks", description = "You have dug 100 stone blocks",
icon = "miniminer.png", icon = "miniminer.png",
background = "bg_mining.png", background = "bg_mining.png",
trigger={ trigger = {
type="dig", type = "dig",
node="default:stone", node = "default:stone",
target=100, target = 100,
}, },
}) })
@ -85,10 +85,10 @@ awards.register_achievement("award_mine3",{
description = "You have dug 1000 stone blocks", description = "You have dug 1000 stone blocks",
icon = "miniminer.png", icon = "miniminer.png",
background = "bg_mining.png", background = "bg_mining.png",
trigger={ trigger = {
type="dig", type = "dig",
node="default:stone", node = "default:stone",
target=1000, target = 1000,
}, },
}) })
@ -98,10 +98,10 @@ awards.register_achievement("award_mine4",{
description = "You have dug 10000 stone blocks", description = "You have dug 10000 stone blocks",
icon = "miniminer.png", icon = "miniminer.png",
background = "bg_mining.png", background = "bg_mining.png",
trigger={ trigger = {
type="dig", type = "dig",
node="default:stone", node = "default:stone",
target=10000, target = 10000,
}, },
}) })
@ -109,9 +109,9 @@ awards.register_achievement("award_mine4",{
awards.register_achievement("award_death1",{ awards.register_achievement("award_death1",{
title = "First Death", title = "First Death",
description = "Oh well, it does not matter\nyou have more lives than a cat", description = "Oh well, it does not matter\nyou have more lives than a cat",
trigger={ trigger = {
type="death", type = "death",
target=1, target = 1,
}, },
}) })
@ -122,12 +122,9 @@ awards.register_achievement("award_burn",{
}) })
awards.register_onDeath(function(player,data) awards.register_onDeath(function(player,data)
print ("running on death function") local pos = player:getpos()
local pos=player:getpos() if pos and minetest.find_node_near(pos, 1, "fire:basic_flame") ~= nil then
if pos and minetest.env:find_node_near(pos, 1, "fire:basic_flame")~=nil then
return "award_burn" return "award_burn"
end end
return nil return nil
end) end)