forked from mtcontrib/awards
Spaces around operators
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89dc2b074f
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79
init.lua
79
init.lua
@ -11,10 +11,10 @@ awards.register_achievement("award_lightitup",{
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title = "Light It Up",
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title = "Light It Up",
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description = "You have placed 100 torches",
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description = "You have placed 100 torches",
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icon = "novicebuilder.png",
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icon = "novicebuilder.png",
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trigger={
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trigger = {
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type="place",
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type = "place",
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node="default:torch",
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node = "default:torch",
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target=100,
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target = 100,
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},
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},
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})
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})
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@ -22,10 +22,10 @@ awards.register_achievement("award_lightitup",{
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awards.register_achievement("award_lumberjack",{
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awards.register_achievement("award_lumberjack",{
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title = "Lumber Jack",
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title = "Lumber Jack",
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description = "You have dug 100 tree blocks",
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description = "You have dug 100 tree blocks",
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trigger={
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trigger = {
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type="dig",
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type = "dig",
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node="default:tree",
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node = "default:tree",
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target=100,
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target = 100,
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},
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},
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})
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})
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@ -35,10 +35,10 @@ awards.register_achievement("award_mesefind",{
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description = "Found some Mese!",
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description = "Found some Mese!",
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icon = "mese.png",
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icon = "mese.png",
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background = "bg_mining.png",
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background = "bg_mining.png",
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trigger={
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trigger = {
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type="dig",
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type = "dig",
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node="default:stone_with_mese",
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node = "default:stone_with_mese",
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target=100,
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target = 100,
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},
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},
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})
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})
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@ -46,10 +46,10 @@ awards.register_achievement("award_mesefind",{
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awards.register_achievement("award_nyanfind",{
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awards.register_achievement("award_nyanfind",{
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title = "OMG, Nyan Cat!",
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title = "OMG, Nyan Cat!",
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description = "Find a nyan cat",
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description = "Find a nyan cat",
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trigger={
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trigger = {
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type="dig",
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type = "dig",
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node="default:nyancat",
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node = "default:nyancat",
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target=1,
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target = 1,
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},
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},
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})
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})
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@ -59,10 +59,10 @@ awards.register_achievement("award_mine1",{
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description = "You have dug 10 stone blocks",
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description = "You have dug 10 stone blocks",
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icon = "miniminer.png",
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icon = "miniminer.png",
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background = "bg_mining.png",
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background = "bg_mining.png",
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trigger={
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trigger = {
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type="dig",
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type = "dig",
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node="default:stone",
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node = "default:stone",
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target=10,
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target = 10,
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},
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},
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})
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})
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@ -72,10 +72,10 @@ awards.register_achievement("award_mine2",{
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description = "You have dug 100 stone blocks",
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description = "You have dug 100 stone blocks",
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icon = "miniminer.png",
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icon = "miniminer.png",
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background = "bg_mining.png",
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background = "bg_mining.png",
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trigger={
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trigger = {
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type="dig",
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type = "dig",
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node="default:stone",
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node = "default:stone",
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target=100,
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target = 100,
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},
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},
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})
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})
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@ -85,10 +85,10 @@ awards.register_achievement("award_mine3",{
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description = "You have dug 1000 stone blocks",
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description = "You have dug 1000 stone blocks",
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icon = "miniminer.png",
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icon = "miniminer.png",
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background = "bg_mining.png",
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background = "bg_mining.png",
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trigger={
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trigger = {
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type="dig",
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type = "dig",
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node="default:stone",
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node = "default:stone",
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target=1000,
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target = 1000,
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},
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},
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})
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})
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@ -98,10 +98,10 @@ awards.register_achievement("award_mine4",{
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description = "You have dug 10000 stone blocks",
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description = "You have dug 10000 stone blocks",
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icon = "miniminer.png",
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icon = "miniminer.png",
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background = "bg_mining.png",
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background = "bg_mining.png",
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trigger={
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trigger = {
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type="dig",
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type = "dig",
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node="default:stone",
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node = "default:stone",
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target=10000,
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target = 10000,
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},
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},
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})
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})
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@ -109,9 +109,9 @@ awards.register_achievement("award_mine4",{
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awards.register_achievement("award_death1",{
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awards.register_achievement("award_death1",{
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title = "First Death",
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title = "First Death",
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description = "Oh well, it does not matter\nyou have more lives than a cat",
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description = "Oh well, it does not matter\nyou have more lives than a cat",
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trigger={
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trigger = {
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type="death",
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type = "death",
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target=1,
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target = 1,
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},
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},
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})
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})
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@ -122,12 +122,9 @@ awards.register_achievement("award_burn",{
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})
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})
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awards.register_onDeath(function(player,data)
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awards.register_onDeath(function(player,data)
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print ("running on death function")
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local pos = player:getpos()
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local pos=player:getpos()
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if pos and minetest.find_node_near(pos, 1, "fire:basic_flame") ~= nil then
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if pos and minetest.env:find_node_near(pos, 1, "fire:basic_flame")~=nil then
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return "award_burn"
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return "award_burn"
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end
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end
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return nil
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return nil
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end)
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end)
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