diff --git a/init.lua b/init.lua index af5f161..7baab9c 100644 --- a/init.lua +++ b/init.lua @@ -669,86 +669,93 @@ if minetest.get_modpath("vessels") then }) end - awards.register_achievement("award_furnace", { - title = S("Smelter"), - description = S("Craft 10 furnaces."), - icon = "default_furnace_front.png", - trigger = { - type = "craft", - item= "default:furnace", - target = 10 - } - }) +awards.register_achievement("award_furnace", { + title = S("Smelter"), + description = S("Craft 10 furnaces."), + icon = "default_furnace_front.png", + trigger = { + type = "craft", + item= "default:furnace", + target = 10 + } +}) - awards.register_achievement("award_chest", { - title = S("Treasurer"), - description = S("Craft 15 chests."), - icon = "default_chest_front.png", - trigger = { - type = "craft", - item= "default:chest", - target = 15 - }}) +awards.register_achievement("award_chest", { + title = S("Treasurer"), + description = S("Craft 15 chests."), + icon = "default_chest_front.png", + trigger = { + type = "craft", + item= "default:chest", + target = 15 + } +}) - awards.register_achievement("award_chest2", { - title = S("Bankier"), - description = S("Craft 30 locked chests."), - icon = "default_chest_lock.png", - trigger = { - type = "craft", - item= "default:chest_locked", - target = 30 - }}) +awards.register_achievement("award_chest2", { + title = S("Bankier"), + description = S("Craft 30 locked chests."), + icon = "default_chest_lock.png", + trigger = { + type = "craft", + item= "default:chest_locked", + target = 30 + } +}) - awards.register_achievement("award_brick", { - title = S("Bricker"), - description = S("Craft 200 brick blocks."), - icon = "default_brick.png", - trigger = { - type = "craft", - item= "default:brick", - target = 200 - }}) +awards.register_achievement("award_brick", { + title = S("Bricker"), + description = S("Craft 200 brick blocks."), + icon = "default_brick.png", + trigger = { + type = "craft", + item= "default:brick", + target = 200 + } +}) - awards.register_achievement("award_obsidianbrick", { - title = S("House of Obsidian"), - description = S("Craft 100 obsidian bricks."), - icon = "default_obsidian_brick.png", - trigger = { - type = "craft", - item= "default:obsidianbrick", - target = 100 - }}) +awards.register_achievement("award_obsidianbrick", { + title = S("House of Obsidian"), + description = S("Craft 100 obsidian bricks."), + icon = "default_obsidian_brick.png", + trigger = { + type = "craft", + item= "default:obsidianbrick", + target = 100 + } +}) - awards.register_achievement("award_placestone", { - title = S("Build a Cave"), - description = S("Place 100 stone."), - icon = "default_stone.png", - trigger = { - type = "place", - node = "default:stone", - target = 100 - }}) +awards.register_achievement("award_placestone", { + title = S("Build a Cave"), + description = S("Place 100 stone."), + icon = "default_stone.png", + trigger = { + type = "place", + node = "default:stone", + target = 100 + } +}) - awards.register_achievement("award_woodladder", { - title = S("Long Ladder"), - description = S("Place 400 wooden ladders."), - icon = "default_ladder_wood.png", - trigger = { - type = "place", - node = "default:ladder_wood", - target = 400 - }}) +awards.register_achievement("award_woodladder", { + title = S("Long Ladder"), + description = S("Place 400 wooden ladders."), + icon = "default_ladder_wood.png", + trigger = { + type = "place", + node = "default:ladder_wood", + target = 400 + } +}) - awards.register_achievement("award_steelladder", { - title = S("Industrial Age"), - description = S("Place 40 steel ladders."), - icon = "default_ladder_steel.png", - trigger = { - type = "place", - node = "default:ladder_steel", - target = 40 - }}) +awards.register_achievement("award_steelladder", { + title = S("Industrial Age"), + description = S("Place 40 steel ladders."), + icon = "default_ladder_steel.png", + trigger = { + type = "place", + node = "default:ladder_steel", + target = 40 + } +}) if minetest.get_modpath("beds") then awards.register_achievement("award_bed", { @@ -759,7 +766,8 @@ if minetest.get_modpath("beds") then type = "craft", item= "beds:fancy_bed_bottom", target = 15 - }}) + } + }) end if minetest.get_modpath("stairs") then