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README.md
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README.md
@ -194,25 +194,29 @@ end
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* `name` is the player name
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* `def` is the award def.
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* return true to cancel HUD
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* `awards.unlock(player_name, award)`
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* `awards.unlock(player_name, award_name)`
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* gives an award to a player
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* `awards.get_award_states(player_name)`
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* Returns list of tables, sorted by `score`, each having the fields:
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{
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name = "mymod:awardname",
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def = {}, -- Award definition
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unlocked = true, -- Whether award has been unlocked
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started = true, -- Whether any progress has been made
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score = 0, -- Score used in sorting
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```lua
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{
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name = "mymod:awardname",
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def = {}, -- Award definition
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unlocked = true, -- Whether award has been unlocked
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started = true, -- Whether any progress has been made
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score = 0, -- Score used in sorting
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-- Either a table or nil
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progress = {
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current = 5,
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target = 10,
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label = "label", -- Label to show over progress bar
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}
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-- Either a table or nil
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-- Will be nil if progress is indeterminable or
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-- if the award is unlocked
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progress = {
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current = 5,
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target = 10,
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label = "label", -- Label to show over progress bar
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}
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}
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```
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## Triggers
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