This commit is contained in:
Rubenwardy 2013-02-22 20:43:40 +00:00
parent 6a968c87c5
commit d769dd224d
3 changed files with 117 additions and 100 deletions

94
api.lua Normal file
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@ -0,0 +1,94 @@
-- Table Save Load Functions
local function save_playerD()
local file = io.open(minetest.get_worldpath().."/awards.txt", "w")
if file then
file:write(minetest.serialize(player_data))
file:close()
end
end
local function load_playerD()
local file = io.open(minetest.get_worldpath().."/awards.txt", "r")
if file then
local table = minetest.deserialize(file:read("*all"))
if type(table) == "table" then
return table
end
end
return {}
end
-- The global award namespace
awards={}
player_data=load_playerD()
-- A table of award definitions
awards.def={}
-- Load files
dofile(minetest.get_modpath("awards").."/triggers.lua")
-- API Functions
function awards.register_achievement(name,data_table)
awards['def'][name] = data_table
end
function awards.register_onDig(func)
table.insert(awards.onDig,func);
end
function awards.register_onPlace(func)
table.insert(awards.onPlace,func);
end
function awards.give_achievement(name,award)
local data=player_data[name]
if not data['unlocked'] then
data['unlocked']={}
end
if not data['unlocked'][award] or data['unlocked'][award]~=award then
-- set player_data table
data['unlocked'][award]=award
-- define local award data
local title = award
local desc = ""
-- check definition table
if awards['def'][award] and awards['def'][award]['title'] then
title=awards['def'][award]['title']
end
if awards['def'][award] and awards['def'][award]['description'] then
desc=awards['def'][award]['description']
end
-- send award header
minetest.chat_send_player(name, "Achievement Unlocked: "..title)
-- send award content
if desc~="" then
minetest.chat_send_player(name, desc)
end
-- save playertable
save_playerD()
end
end
-- List a player's achievements
minetest.register_chatcommand("list_awards", {
params = "",
description = "list_awards: list your awards",
func = function(name, param)
minetest.chat_send_player(name, "Your awards:");
for _, str in pairs(player_data[name].unlocked) do
minetest.chat_send_player(name, str);
end
end,
})

109
init.lua
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@ -1,104 +1,12 @@
-- AWARDS -- AWARDS
-- by Rubenwardy, CC-BY-SA -- by Rubenwardy, CC-BY-SA
------------------------------------------------------- -------------------------------------------------------
-- this is the api definition file for the awards mod -- this is the init file for the award mod
------------------------------------------------------- -------------------------------------------------------
-- Table Save Load Functions dofile(minetest.get_modpath("awards").."/api.lua")
local function save_playerD()
local file = io.open(minetest.get_worldpath().."/awards.txt", "w")
if file then
file:write(minetest.serialize(player_data))
file:close()
end
end
local function load_playerD() -- Found some Mese!
local file = io.open(minetest.get_worldpath().."/awards.txt", "r")
if file then
local table = minetest.deserialize(file:read("*all"))
if type(table) == "table" then
return table
end
end
return {}
end
-- The global award namespace
awards={}
player_data=load_playerD()
-- A table of award definitions
awards.def={}
-- Load files
dofile(minetest.get_modpath("awards").."/triggers.lua")
-- API Functions
function awards.register_achievement(name,data_table)
awards['def'][name] = data_table
end
function awards.register_onDig(func)
table.insert(awards.onDig,func);
end
function awards.register_onPlace(func)
table.insert(awards.onPlace,func);
end
function awards.give_achievement(name,award)
local data=player_data[name]
if not data['unlocked'] then
data['unlocked']={}
end
if not data['unlocked'][award] or data['unlocked'][award]~=award then
-- set player_data table
data['unlocked'][award]=award
-- define local award data
local title = award
local desc = ""
-- check definition table
if awards['def'][award] and awards['def'][award]['title'] then
title=awards['def'][award]['title']
end
if awards['def'][award] and awards['def'][award]['description'] then
desc=awards['def'][award]['description']
end
-- send award header
minetest.chat_send_player(name, "Achievement Unlocked: "..title)
-- send award content
if desc~="" then
minetest.chat_send_player(name, desc)
end
-- save player_data table
save_playerD()
end
end
-- List a player's achievements
minetest.register_chatcommand("list_awards", {
params = "",
description = "list_awards: list your awards",
func = function(name, param)
minetest.chat_send_player(name, "Your awards:");
for _, str in pairs(player_data[name].unlocked) do
minetest.chat_send_player(name, str);
end
end,
})
-- Example Achievements
awards.register_achievement("award_mesefind",{ awards.register_achievement("award_mesefind",{
title = "First Mese Find", title = "First Mese Find",
description = "Found some Mese!", description = "Found some Mese!",
@ -114,12 +22,19 @@ awards.register_onDig(function(player,data)
end end
end) end)
-- First Wood Placed!
awards.register_achievement("award_woodplace",{
title = "Foundations",
description = "First Wood Placed!",
})
awards.register_onPlace(function(player,data) awards.register_onPlace(function(player,data)
if not data['place']['default'] or not data['place']['default']['mese'] then if not data['place']['default'] or not data['place']['default']['mese'] then
return return
end end
if data['place']['default']['mese'] > 0 then if data['place']['default']['wood'] > 0 then
return "award_meseplace" return "award_woodplace"
end end
end) end)

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@ -17,8 +17,13 @@ The API
* sound [optional] * sound [optional]
* image [optional] * image [optional]
* func [optional] - see below * func [optional] - see below
* awards.give_achievement(name,award)
* -- gives an award to a player
* awards.register_onDig(func) * awards.register_onDig(func)
* -- return true if the medal should be rewarded * -- return award name or null
* -- there will be built in versions of this function
* awards.register_onPlace(func)
* -- return award name or null
* -- there will be built in versions of this function * -- there will be built in versions of this function
@ -29,6 +34,9 @@ A list of data referenced/hashed by the player's name.
* name [string] * name [string]
* getNodeCount('node_name') [function] * getNodeCount('node_name') [function]
* count [table] * count [table] - dig counter
* modname [table] * modname [table]
*itemname [int] * itemname [int]
* place [table] - place counter
* modname [table]
* itemname [int]