Add awards for death, pipeworks, and mesecons

This commit is contained in:
rubenwardy 2019-09-15 18:14:58 +01:00
parent 8f46d5b37d
commit da3d9b3980

View File

@ -80,7 +80,61 @@ if minetest.get_modpath("fire") then
}
})
end
-- Burned to death
awards.register_award("award_burn", {
title = S("You're a witch!"),
description = S("Burn to death in a fire."),
secret = true,
})
awards.register_on_death(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 2, "fire:basic_flame") ~= nil then
return "award_burn"
end
return nil
end)
end
-- You Suck!
awards.register_award("award_you_suck", {
title = S("You Suck!"),
description = S("Die 100 times."),
trigger = {
type = "death",
target = 100
},
secret = true,
})
-- Die hi
awards.register_award("award_deep_down", {
title = S("Death in the Deeps"),
description = S("Die below -10000"),
secret = true,
})
awards.register_on_death(function(player,data)
local pos = player:getpos()
if pos and pos.y < -10000 then
return "award_deep_down"
end
return nil
end)
-- Die near diamond ore
awards.register_award("award_no_screen", {
title = S("In space, no one can hear you scream"),
description = S("Die above 10000"),
secret = true,
})
awards.register_on_death(function(player,data)
local pos = player:getpos()
if pos and pos.y > 10000 then
return "award_no_screen"
end
return nil
end)
if minetest.get_modpath("default") then
-- Light it up
@ -705,6 +759,51 @@ if minetest.get_modpath("default") then
target = 80
}
})
-- Died in flowing lava
awards.register_award("award_in_the_flow", {
title = S("In the Flow"),
description = S("Die in flowing lava."),
secret = true,
})
awards.register_on_death(function(player,data)
local pos = player:getpos()
if pos and (minetest.find_node_near(pos, 2, "default:lava_flowing") ~= nil or
minetest.find_node_near(pos, 2, "default:lava_source") ~= nil) then
return "award_in_the_flow"
end
return nil
end)
-- Die near diamond ore
awards.register_award("award_this_is_sad", {
title = S("This is Sad"),
description = S("Die near diamond ore."),
secret = true,
})
awards.register_on_death(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 5, "default:stone_with_diamond") ~= nil then
return "award_this_is_sad"
end
return nil
end)
end
if minetest.get_modpath("bones") then
-- Die near bones
awards.register_award("award_the_stack", {
title = S("Graveyard"),
description = S("Die near bones."),
secret = true,
})
awards.register_on_death(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 5, "bones:bones") ~= nil then
return "award_the_stack"
end
return nil
end)
end
if minetest.get_modpath("vessels") then
@ -959,3 +1058,53 @@ if minetest.get_modpath("nyancat") then
}
})
end
if minetest.get_modpath("pipeworks") then
awards.register_award("award_pipeworks_transporter", {
title = S("Item transporter"),
description = S("Place 10000 tubes."),
difficulty = 0.05,
trigger = {
type = "place",
node = "pipeworks:tube_1",
target = 2000,
}
})
awards.register_award("award_pipeworks_automator", {
title = S("Factory"),
description = S("Place 5 autocrafters."),
difficulty = 3,
trigger = {
type = "place",
node = "pipeworks:autocrafter",
target = 5,
}
})
end
if minetest.get_modpath("mesecons") then
awards.register_award("awards_mesecons", {
title = S("Electical Engineer"),
description = S("Place 500 mesecon wires."),
difficulty = 0.2,
trigger = {
type = "place",
node = "pipeworks:tube_1",
target = 500,
}
})
end
if minetest.get_modpath("basic_materials") then
awards.register_award("awards_oil", {
title = S("Oil Typhoon"),
description = S("Craft 100 times flint and steel."),
trigger = {
type = "craft",
item = "basic_materials:oil_extract",
target = 500,
}
})
end